var CONST = require('./const'); var ScaleModes = require('../renderer/ScaleModes'); var GetObjectValue = require('../utils/object/GetObjectValue'); var Settings = { create: function (config) { if (typeof config === 'string') { config = { key: config }; } else if (config === undefined) { // Pass the 'hasOwnProperty' checks config = {}; } return { status: CONST.PENDING, op: CONST.BOOT, key: GetObjectValue(config, 'key', ''), active: GetObjectValue(config, 'active', false), visible: GetObjectValue(config, 'visible', true), // Loader payload array data: {}, files: GetObjectValue(config, 'files', false), // -1 means the State Manager will set it to be the Game dimensions x: GetObjectValue(config, 'x', 0), y: GetObjectValue(config, 'y', 0), rotation: GetObjectValue(config, 'rotation', 0), width: GetObjectValue(config, 'width', -1), height: GetObjectValue(config, 'height', -1), // State Render Settings (applies only to this State) scaleMode: GetObjectValue(config, 'scaleMode', ScaleModes.DEFAULT), roundPixels: GetObjectValue(config, 'roundPixels', false), dirtyRender: GetObjectValue(config, 'dirtyRender', false), renderToTexture: GetObjectValue(config, 'renderToTexture', false), // The following only apply if renderToTexture is true autoResize: GetObjectValue(config, 'autoResize', false), transparent: GetObjectValue(config, 'transparent', false), clearBeforeRender: GetObjectValue(config, 'clearBeforeRender', true), backgroundColor: GetObjectValue(config, 'backgroundColor', false) }; }, init: function (config, gameConfig) { if (config.width === -1) { config.width = gameConfig.width; } if (config.height === -1) { config.height = gameConfig.height; } } }; module.exports = Settings;