/** * @author Richard Davey * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A set data structure. Allows items to add themselves to and remove themselves from the set. Items can only exist once in the set. * * @class Phaser.ArrayList * @constructor */ Phaser.ArrayList = function () { /** * @property {number} total - Number of objects in the list. * @default */ this.total = 0; /** * @property {number} position - Current cursor position. * @default */ this.position = 0; /** * @property {array} list - The list. */ this.list = []; }; Phaser.ArrayList.prototype = { /** * Adds a new element to this list. The item can only exist in the list once. * * @method Phaser.ArrayList#add * @param {object} child - The element to add to this list. Can be a Phaser.Sprite or any other object you need to quickly iterate through. * @return {object} The child that was added. */ add: function (child) { if (!this.exists(child)) { this.list.push(child); this.total++; } return child; }, /** * Gets the index of the child in the list, or -1 if it isn't in the list. * * @method Phaser.ArrayList#getIndex * @param {object} child - The element to get the list index for. * @return {number} The index of the child or -1 if not found. */ getIndex: function (child) { return this.list.indexOf(child); }, /** * Checks for the child within this list. * * @method Phaser.ArrayList#exists * @param {object} child - The element to get the list index for. * @return {boolean} True if the child is found in the list, otherwise false. */ exists: function (child) { return (this.list.indexOf(child) > -1); }, /** * Resets the list length and drops all items in the list. * * @method Phaser.ArrayList#reset */ reset: function () { this.list.length = 0; this.total = 0; }, /** * Removes the given element from this list if it exists. * * @method Phaser.ArrayList#remove * @param {object} child - The child to be removed from the list. * @return {object} child - The child that was removed. */ remove: function (child) { var idx = this.list.indexOf(child); if (idx > -1) { this.list.splice(idx, 1); this.total--; return child; } }, /** * Sets the property `key` to the given value on all members of this list. * * @method Phaser.ArrayList#setAll * @param {object} key - The object on the child to set. * @param {*} value - The value to set the property to. */ setAll: function (key, value) { var i = this.list.length; while (i--) { if (this.list[i] && this.list[i][key]) { this.list[i][key] = value; } } }, /** * Calls a function on all members of this list, using the member as the context for the callback. * The function must exist on the member. * * @method Phaser.ArrayList#callAll * @param {function} callback - The function to call. * @param {...*} parameter - Additional parameters that will be passed to the callback. */ callAll: function (callback) { var args = Array.prototype.splice.call(arguments, 1); var i = this.list.length; while (i--) { if (this.list[i] && this.list[i][callback]) { this.list[i][callback].apply(this.list[i], args); } } } }; /** * Resets the cursor to the first item in the list and returns it. * * @name Phaser.ArrayList#first * @property {object} first - The first item in the list. */ Object.defineProperty(Phaser.ArrayList.prototype, "first", { get: function () { this.position = 0; if (this.total > 0) { return this.list[0]; } else { return null; } } }); /** * Gets the next item in the list and returns it, advancing the cursor. * * @name Phaser.ArrayList#next * @property {object} next - Advanced the cursor and return. */ Object.defineProperty(Phaser.ArrayList.prototype, "next", { get: function () { if (this.position < this.total) { this.position++; return this.list[this.position]; } else { return null; } } }); Phaser.ArrayList.prototype.constructor = Phaser.ArrayList;