/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Particle Emitter Explode Event. * * This event is dispatched when a Particle Emitter explodes a set of particles. * * Listen for it on a Particle Emitter Manager instance using `ParticleEmitterManager.on('explode', listener)`. * * @event Phaser.GameObjects.Particles.Events#EXPLODE * @type {string} * @since 3.60.0 * * @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - A reference to the Particle Emitter that just completed. * @param {Phaser.GameObjects.Particles.Particle} particle - The most recently emitted Particle. */ module.exports = 'explode';