var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('coke', 'assets/sprites/cokecan.png'); game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml', null, 0, -32); } var cursors; var mushroom; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.image(0, 0, 'backdrop'); mushroom = game.add.sprite(400, 400, 'mushroom'); // Test Fixing an Image to the Camera var fixie = game.add.image(100, 100, 'coke'); fixie.fixedToCamera = true; // And tween it game.add.tween(fixie.cameraOffset).to({ y: 500 }, 2000, Phaser.Easing.Bounce.Out, true, 0, 1000, true); // Test Fixing a Sprite to the Camera var fixie2 = game.add.sprite(600, 100, 'coke'); fixie2.fixedToCamera = true; fixie2.inputEnabled = true; fixie2.events.onInputDown.add(clicked, this); // Test Fixing a Text to the Camera var text = game.add.text(300, 32, '-phaser-'); text.fixedToCamera = true; // Test fixing a BitmapText to the Camera var text2 = game.add.bitmapText(200, 500, 'desyrel', 'camera fixies', 32); text2.fixedToCamera = true; // Test fixing a Graphics object to the Camera var graphics = game.add.graphics(0, 0); graphics.fixedToCamera = true; graphics.beginFill(0xFF3300); graphics.lineStyle(2, 0x0000FF, 1); graphics.drawRect(50, 250, 100, 100); // Button! do mouse events still work then? game.camera.follow(mushroom); cursors = game.input.keyboard.createCursorKeys(); } function clicked() { console.log('boom'); } function update() { if (cursors.left.isDown) { mushroom.x -= 8; } else if (cursors.right.isDown) { mushroom.x += 8; } if (cursors.up.isDown) { mushroom.y -= 8; } else if (cursors.down.isDown) { mushroom.y += 8; } } function render() { }