// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update }); var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.image('knightHawks', 'assets/fonts/KNIGHT3.png'); } var font; var i; function create() { font = game.add.bitmapFont('knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1); font.text = 'phaser was here'; for (var c = 0; c < 19; c++) { var i = game.add.image(game.world.centerX, c * 32, font); i.tint = Math.random() * 0xFFFFFF; i.anchor.set(0.5, 1); } } function update() { font.text = "phaser x: " + game.input.x + " y: " + game.input.y; }