/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render); function init() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); game.load.image('reviveBtn', 'assets/buttons/revive-button.png'); game.load.start(); } function create() { // Add some items. var item; for (var i = 0; i < 3; i++) { // Give the items a different alpha increase speed. item = game.add.sprite(290, 98 * (i + 1), 'item', i); // Enable input. item.input.start(0, false, true); item.events.onInputUp.add(kill); // An item besides the left one. item = game.add.sprite(388, 98 * (i + 1), 'item', i + 3); item.input.start(0, false, true); item.events.onInputUp.add(kill); } // Add a button to revive all the items. game.add.button(270, 400, 'reviveBtn', reviveAll, this, 0, 0, 0); } function kill(item) { item.kill(); } function reviveAll() { game.world.group.callAll('revive'); } function render() { Phaser.DebugUtils.context.fillStyle = '#fff'; Phaser.DebugUtils.context.fillText('Tap or click an item to kill it, and press the revive button to revive them all.', 160, 500); } })();