/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render); function preload() { game.world.setSize(800, 600, true); game.load.image('background', 'assets/misc/water_texture.jpg'); } function create() { game.camera.texture.loadImage('background', false); } function render() { Phaser.DebugUtils.context.fillStyle = 'rgb(255, 255, 255)'; Phaser.DebugUtils.context.fillText('Draw background image using camera.texture property.', 196, 320); } })();