<!DOCTYPE HTML> <html> <head> <title>phaser.js - a(nother) new beginning</title> <script src="../src/Phaser.js"></script> <script src="../src/system/Device.js"></script> <script src="../src/core/SignalBinding.js"></script> <script src="../src/core/Signal.js"></script> <script src="../src/net/Net.js"></script> <script src="../src/math/RandomDataGenerator.js"></script> <script src="../src/animation/Animation.js"></script> <script src="../src/animation/Frame.js"></script> <script src="../src/animation/FrameData.js"></script> <script src="../src/animation/Parser.js"></script> <script src="../src/loader/Cache.js"></script> <script src="../src/loader/Loader.js"></script> <script src="../src/Game.js"></script> </head> <body> <script type="text/javascript"> var game = new Phaser.Game(this, '', 800, 600); console.log('Host Name:', game.net.getHostName()); console.log('Host Name contains 192:', game.net.checkDomainName('192')); console.log('Host Name contains google.com:', game.net.checkDomainName('google.com')); // Add some values to the query string console.log(game.net.updateQueryString('atari', '520')); console.log(game.net.updateQueryString('amiga', '1200')); console.log(game.net.updateQueryString('commodore', '64')); console.log('Query String: ', game.net.getQueryString()); console.log('Query String Param: ', game.net.getQueryString('atari')); </script> <a href="?atari=1&amiga=2&commodore=3">Reload with query string</a> </body> </html>