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c=a;do c.interactive&&(this.stage.dirty=!0),c.stage=this.stage,c=c._iNext;while(c)}var d,e,f=a.first,g=a.last;if(b===this.children.length){e=this.last;for(var h=this,i=this.last;h;)h.last===i&&(h.last=a.last),h=h.parent}else e=0===b?this:this.children[b-1].last;d=e._iNext,d&&(d._iPrev=g,g._iNext=d),f._iPrev=e,e._iNext=f,this.children.splice(b,0,a),this.__renderGroup&&(a.__renderGroup&&a.__renderGroup.removeDisplayObjectAndChildren(a),this.__renderGroup.addDisplayObjectAndChildren(a))},b.DisplayObjectContainer.prototype.swapChildren=function(a,b){if(a!==b){var c=this.children.indexOf(a),d=this.children.indexOf(b);if(0>c||0>d)throw new Error("swapChildren: Both the supplied DisplayObjects must be a child of the 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this.scale.x*this.texture.frame.width},set:function(a){this.scale.x=a/this.texture.frame.width,this._width=a}}),Object.defineProperty(b.Sprite.prototype,"height",{get:function(){return this.scale.y*this.texture.frame.height},set:function(a){this.scale.y=a/this.texture.frame.height,this._height=a}}),b.Sprite.prototype.setTexture=function(a){this.texture.baseTexture!==a.baseTexture?(this.textureChange=!0,this.texture=a,this.__renderGroup&&this.__renderGroup.updateTexture(this)):this.texture=a,this.updateFrame=!0},b.Sprite.prototype.onTextureUpdate=function(){this._width&&(this.scale.x=this._width/this.texture.frame.width),this._height&&(this.scale.y=this._height/this.texture.frame.height),this.updateFrame=!0},b.Sprite.fromFrame=function(a){var c=b.TextureCache[a];if(!c)throw new Error('The frameId "'+a+'" does not exist in the texture cache'+this);return new b.Sprite(c)},b.Sprite.fromImage=function(a){var c=b.Texture.fromImage(a);return new b.Sprite(c)},b.Stage=function(a){b.DisplayObjectContainer.call(this),this.worldTransform=b.mat3.create(),this.interactive=!0,this.interactionManager=new b.InteractionManager(this),this.dirty=!0,this.__childrenAdded=[],this.__childrenRemoved=[],this.stage=this,this.stage.hitArea=new b.Rectangle(0,0,1e5,1e5),this.setBackgroundColor(a),this.worldVisible=!0},b.Stage.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Stage.prototype.constructor=b.Stage,b.Stage.prototype.setInteractionDelegate=function(a){this.interactionManager.setTargetDomElement(a)},b.Stage.prototype.updateTransform=function(){this.worldAlpha=1,this.vcount=b.visibleCount;for(var a=0,c=this.children.length;c>a;a++)this.children[a].updateTransform();this.dirty&&(this.dirty=!1,this.interactionManager.dirty=!0),this.interactive&&this.interactionManager.update()},b.Stage.prototype.setBackgroundColor=function(a){this.backgroundColor=a||0,this.backgroundColorSplit=b.hex2rgb(this.backgroundColor);var c=this.backgroundColor.toString(16);c="000000".substr(0,6-c.length)+c,this.backgroundColorString="#"+c},b.Stage.prototype.getMousePosition=function(){return this.interactionManager.mouse.global},b.CustomRenderable=function(){b.DisplayObject.call(this),this.renderable=!0},b.CustomRenderable.prototype=Object.create(b.DisplayObject.prototype),b.CustomRenderable.prototype.constructor=b.CustomRenderable,b.CustomRenderable.prototype.renderCanvas=function(){},b.CustomRenderable.prototype.initWebGL=function(){},b.CustomRenderable.prototype.renderWebGL=function(){},b.Strip=function(a,c,d){b.DisplayObjectContainer.call(this),this.texture=a,this.blendMode=b.blendModes.NORMAL;try{this.uvs=new Float32Array([0,1,1,1,1,0,0,1]),this.verticies=new Float32Array([0,0,0,0,0,0,0,0,0]),this.colors=new Float32Array([1,1,1,1]),this.indices=new Uint16Array([0,1,2,3])}catch(e){this.uvs=[0,1,1,1,1,0,0,1],this.verticies=[0,0,0,0,0,0,0,0,0],this.colors=[1,1,1,1],this.indices=[0,1,2,3]}this.width=c,this.height=d,a.baseTexture.hasLoaded?(this.width=this.texture.frame.width,this.height=this.texture.frame.height,this.updateFrame=!0):(this.onTextureUpdateBind=this.onTextureUpdate.bind(this),this.texture.addEventListener("update",this.onTextureUpdateBind)),this.renderable=!0},b.Strip.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Strip.prototype.constructor=b.Strip,b.Strip.prototype.setTexture=function(a){this.texture=a,this.width=a.frame.width,this.height=a.frame.height,this.updateFrame=!0},b.Strip.prototype.onTextureUpdate=function(){this.updateFrame=!0},b.Rope=function(a,c){b.Strip.call(this,a),this.points=c;try{this.verticies=new Float32Array(4*c.length),this.uvs=new Float32Array(4*c.length),this.colors=new Float32Array(2*c.length),this.indices=new Uint16Array(2*c.length)}catch(d){this.verticies=new Array(4*c.length),this.uvs=new Array(4*c.length),this.colors=new Array(2*c.length),this.indices=new Array(2*c.length)}this.refresh()},b.Rope.prototype=Object.create(b.Strip.prototype),b.Rope.prototype.constructor=b.Rope,b.Rope.prototype.refresh=function(){var a=this.points;if(!(a.length<1)){var b=this.uvs,c=a[0],d=this.indices,e=this.colors;this.count-=.2,b[0]=0,b[1]=1,b[2]=0,b[3]=1,e[0]=1,e[1]=1,d[0]=0,d[1]=1;for(var f,g,h,i=a.length,j=1;i>j;j++)f=a[j],g=4*j,h=j/(i-1),j%2?(b[g]=h,b[g+1]=0,b[g+2]=h,b[g+3]=1):(b[g]=h,b[g+1]=0,b[g+2]=h,b[g+3]=1),g=2*j,e[g]=1,e[g+1]=1,g=2*j,d[g]=g,d[g+1]=g+1,c=f}},b.Rope.prototype.updateTransform=function(){var a=this.points;if(!(a.length<1)){var c,d=a[0],e={x:0,y:0};this.count-=.2;var f=this.verticies;f[0]=d.x+e.x,f[1]=d.y+e.y,f[2]=d.x-e.x,f[3]=d.y-e.y;for(var g,h,i,j,k,l=a.length,m=1;l>m;m++)g=a[m],h=4*m,c=m1&&(i=1),j=Math.sqrt(e.x*e.x+e.y*e.y),k=this.texture.height/2,e.x/=j,e.y/=j,e.x*=k,e.y*=k,f[h]=g.x+e.x,f[h+1]=g.y+e.y,f[h+2]=g.x-e.x,f[h+3]=g.y-e.y,d=g;b.DisplayObjectContainer.prototype.updateTransform.call(this)}},b.Rope.prototype.setTexture=function(a){this.texture=a,this.updateFrame=!0},b.TilingSprite=function(a,c,d){b.DisplayObjectContainer.call(this),this.texture=a,this.width=c,this.height=d,this.tileScale=new b.Point(1,1),this.tilePosition=new b.Point(0,0),this.renderable=!0,this.blendMode=b.blendModes.NORMAL},b.TilingSprite.prototype=Object.create(b.DisplayObjectContainer.prototype),b.TilingSprite.prototype.constructor=b.TilingSprite,b.TilingSprite.prototype.setTexture=function(a){this.texture=a,this.updateFrame=!0},b.TilingSprite.prototype.onTextureUpdate=function(){this.updateFrame=!0},b.AbstractFilter=function(a,b){this.passes=[this],this.dirty=!0,this.padding=0,this.uniforms=b||{},this.fragmentSrc=a||[]},b.FilterBlock=function(){this.visible=!0,this.renderable=!0},b.Graphics=function(){b.DisplayObjectContainer.call(this),this.renderable=!0,this.fillAlpha=1,this.lineWidth=0,this.lineColor="black",this.graphicsData=[],this.currentPath={points:[]}},b.Graphics.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Graphics.prototype.constructor=b.Graphics,b.Graphics.prototype.lineStyle=function(a,c,d){this.currentPath.points.length||this.graphicsData.pop(),this.lineWidth=a||0,this.lineColor=c||0,this.lineAlpha=arguments.length<3?1:d,this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:b.Graphics.POLY},this.graphicsData.push(this.currentPath)},b.Graphics.prototype.moveTo=function(a,c){this.currentPath.points.length||this.graphicsData.pop(),this.currentPath=this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[],type:b.Graphics.POLY},this.currentPath.points.push(a,c),this.graphicsData.push(this.currentPath)},b.Graphics.prototype.lineTo=function(a,b){this.currentPath.points.push(a,b),this.dirty=!0},b.Graphics.prototype.beginFill=function(a,b){this.filling=!0,this.fillColor=a||0,this.fillAlpha=arguments.length<2?1:b},b.Graphics.prototype.endFill=function(){this.filling=!1,this.fillColor=null,this.fillAlpha=1},b.Graphics.prototype.drawRect=function(a,c,d,e){this.currentPath.points.length||this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[a,c,d,e],type:b.Graphics.RECT},this.graphicsData.push(this.currentPath),this.dirty=!0},b.Graphics.prototype.drawCircle=function(a,c,d){this.currentPath.points.length||this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[a,c,d,d],type:b.Graphics.CIRC},this.graphicsData.push(this.currentPath),this.dirty=!0},b.Graphics.prototype.drawEllipse=function(a,c,d,e){this.currentPath.points.length||this.graphicsData.pop(),this.currentPath={lineWidth:this.lineWidth,lineColor:this.lineColor,lineAlpha:this.lineAlpha,fillColor:this.fillColor,fillAlpha:this.fillAlpha,fill:this.filling,points:[a,c,d,e],type:b.Graphics.ELIP},this.graphicsData.push(this.currentPath),this.dirty=!0},b.Graphics.prototype.clear=function(){this.lineWidth=0,this.filling=!1,this.dirty=!0,this.clearDirty=!0,this.graphicsData=[],this.bounds=null},b.Graphics.prototype.updateFilterBounds=function(){if(!this.bounds){for(var a,c,d,e=1/0,f=-1/0,g=1/0,h=-1/0,i=0;ic?c:e,f=c+m>f?c+m:f,g=g>d?c:g,h=d+n>h?d+n:h}else if(k===b.Graphics.CIRC||k===b.Graphics.ELIP){c=a.x,d=a.y;var o=a.radius+l/2;e=e>c-o?c-o:e,f=c+o>f?c+o:f,g=g>d-o?d-o:g,h=d+o>h?d+o:h}else for(var p=0;pc-l?c-l:e,f=c+l>f?c+l:f,g=g>d-l?d-l:g,h=d+l>h?d+l:h}this.bounds=new b.Rectangle(e,g,f-e,h-g)}},b.Graphics.POLY=0,b.Graphics.RECT=1,b.Graphics.CIRC=2,b.Graphics.ELIP=3,b.CanvasGraphics=function(){},b.CanvasGraphics.renderGraphics=function(a,c){for(var d=a.worldAlpha,e="",f=0;f1&&(d=1,window.console.log("Pixi.js warning: masks in canvas can only mask using the first path in the graphics object"));for(var e=0;1>e;e++){var f=a.graphicsData[e],g=f.points;if(f.type===b.Graphics.POLY){c.beginPath(),c.moveTo(g[0],g[1]);for(var h=1;h0&&(b.Texture.frameUpdates=[])},b.CanvasRenderer.prototype.resize=function(a,b){this.width=a,this.height=b,this.view.width=a,this.view.height=b},b.CanvasRenderer.prototype.renderDisplayObject=function(a){var c,d=this.context;d.globalCompositeOperation="source-over";var e=a.last._iNext;a=a.first;do if(c=a.worldTransform,a.visible)if(a.renderable){if(a instanceof b.Sprite){var f=a.texture.frame;f&&f.width&&f.height&&a.texture.baseTexture.source&&(d.globalAlpha=a.worldAlpha,d.setTransform(c[0],c[3],c[1],c[4],c[2],c[5]),this.smoothProperty&&this.scaleMode!==a.texture.baseTexture.scaleMode&&(this.scaleMode=a.texture.baseTexture.scaleMode,d[this.smoothProperty]=this.scaleMode===b.BaseTexture.SCALE_MODE.LINEAR),d.drawImage(a.texture.baseTexture.source,f.x,f.y,f.width,f.height,a.anchor.x*-f.width,a.anchor.y*-f.height,f.width,f.height))}else if(a instanceof b.Strip)d.setTransform(c[0],c[3],c[1],c[4],c[2],c[5]),this.renderStrip(a);else if(a instanceof b.TilingSprite)d.setTransform(c[0],c[3],c[1],c[4],c[2],c[5]),this.renderTilingSprite(a);else if(a instanceof b.CustomRenderable)d.setTransform(c[0],c[3],c[1],c[4],c[2],c[5]),a.renderCanvas(this);else if(a instanceof b.Graphics)d.setTransform(c[0],c[3],c[1],c[4],c[2],c[5]),b.CanvasGraphics.renderGraphics(a,d);else if(a instanceof b.FilterBlock&&a.data instanceof b.Graphics){var g=a.data;if(a.open){d.save();var h=g.alpha,i=g.worldTransform;d.setTransform(i[0],i[3],i[1],i[4],i[2],i[5]),g.worldAlpha=.5,d.worldAlpha=0,b.CanvasGraphics.renderGraphicsMask(g,d),d.clip(),g.worldAlpha=h}else d.restore()}a=a._iNext}else a=a._iNext;else a=a.last._iNext;while(a!==e)},b.CanvasRenderer.prototype.renderStripFlat=function(a){var b=this.context,c=a.verticies,d=c.length/2;this.count++,b.beginPath();for(var e=1;d-2>e;e++){var f=2*e,g=c[f],h=c[f+2],i=c[f+4],j=c[f+1],k=c[f+3],l=c[f+5];b.moveTo(g,j),b.lineTo(h,k),b.lineTo(i,l)}b.fillStyle="#FF0000",b.fill(),b.closePath()},b.CanvasRenderer.prototype.renderTilingSprite=function(a){var b=this.context;b.globalAlpha=a.worldAlpha,a.__tilePattern||(a.__tilePattern=b.createPattern(a.texture.baseTexture.source,"repeat")),b.beginPath();var c=a.tilePosition,d=a.tileScale;b.scale(d.x,d.y),b.translate(c.x,c.y),b.fillStyle=a.__tilePattern,b.fillRect(-c.x,-c.y,a.width/d.x,a.height/d.y),b.scale(1/d.x,1/d.y),b.translate(-c.x,-c.y),b.closePath()},b.CanvasRenderer.prototype.renderStrip=function(a){var b=this.context,c=a.verticies,d=a.uvs,e=c.length/2;this.count++;for(var f=1;e-2>f;f++){var g=2*f,h=c[g],i=c[g+2],j=c[g+4],k=c[g+1],l=c[g+3],m=c[g+5],n=d[g]*a.texture.width,o=d[g+2]*a.texture.width,p=d[g+4]*a.texture.width,q=d[g+1]*a.texture.height,r=d[g+3]*a.texture.height,s=d[g+5]*a.texture.height;b.save(),b.beginPath(),b.moveTo(h,k),b.lineTo(i,l),b.lineTo(j,m),b.closePath(),b.clip();var t=n*r+q*p+o*s-r*p-q*o-n*s,u=h*r+q*j+i*s-r*j-q*i-h*s,v=n*i+h*p+o*j-i*p-h*o-n*j,w=n*r*j+q*i*p+h*o*s-h*r*p-q*o*j-n*i*s,x=k*r+q*m+l*s-r*m-q*l-k*s,y=n*l+k*p+o*m-l*p-k*o-n*m,z=n*r*m+q*l*p+k*o*s-k*r*p-q*o*m-n*l*s;b.transform(u/t,x/t,v/t,y/t,w/t,z/t),b.drawImage(a.texture.baseTexture.source,0,0),b.restore()}},b.PixiShader=function(){this.program=null,this.fragmentSrc=["precision lowp float;","varying vec2 vTextureCoord;","varying float vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor;","}"],this.textureCount=0},b.PixiShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc||b.PixiShader.defaultVertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.uSampler=c.getUniformLocation(a,"uSampler"),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.dimensions=c.getUniformLocation(a,"dimensions"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.aTextureCoord=c.getAttribLocation(a,"aTextureCoord");for(var d in this.uniforms)this.uniforms[d].uniformLocation=c.getUniformLocation(a,d);this.initUniforms(),this.program=a},b.PixiShader.prototype.initUniforms=function(){this.textureCount=1;var a;for(var c in this.uniforms){a=this.uniforms[c];var d=a.type;"sampler2D"===d?(a._init=!1,null!==a.value&&this.initSampler2D(a)):"mat2"===d||"mat3"===d||"mat4"===d?(a.glMatrix=!0,a.glValueLength=1,"mat2"===d?a.glFunc=b.gl.uniformMatrix2fv:"mat3"===d?a.glFunc=b.gl.uniformMatrix3fv:"mat4"===d&&(a.glFunc=b.gl.uniformMatrix4fv)):(a.glFunc=b.gl["uniform"+d],a.glValueLength="2f"===d||"2i"===d?2:"3f"===d||"3i"===d?3:"4f"===d||"4i"===d?4:1)}},b.PixiShader.prototype.initSampler2D=function(a){if(a.value&&a.value.baseTexture&&a.value.baseTexture.hasLoaded){if(b.gl.activeTexture(b.gl["TEXTURE"+this.textureCount]),b.gl.bindTexture(b.gl.TEXTURE_2D,a.value.baseTexture._glTexture),a.textureData){var c=a.textureData,d=c.magFilter?c.magFilter:b.gl.LINEAR,e=c.minFilter?c.minFilter:b.gl.LINEAR,f=c.wrapS?c.wrapS:b.gl.CLAMP_TO_EDGE,g=c.wrapT?c.wrapT:b.gl.CLAMP_TO_EDGE,h=c.luminance?b.gl.LUMINANCE:b.gl.RGBA;if(c.repeat&&(f=b.gl.REPEAT,g=b.gl.REPEAT),b.gl.pixelStorei(b.gl.UNPACK_FLIP_Y_WEBGL,!1),c.width){var i=c.width?c.width:512,j=c.height?c.height:2,k=c.border?c.border:0;b.gl.texImage2D(b.gl.TEXTURE_2D,0,h,i,j,k,h,b.gl.UNSIGNED_BYTE,null)}else b.gl.texImage2D(b.gl.TEXTURE_2D,0,h,b.gl.RGBA,b.gl.UNSIGNED_BYTE,a.value.baseTexture.source);b.gl.texParameteri(b.gl.TEXTURE_2D,b.gl.TEXTURE_MAG_FILTER,d),b.gl.texParameteri(b.gl.TEXTURE_2D,b.gl.TEXTURE_MIN_FILTER,e),b.gl.texParameteri(b.gl.TEXTURE_2D,b.gl.TEXTURE_WRAP_S,f),b.gl.texParameteri(b.gl.TEXTURE_2D,b.gl.TEXTURE_WRAP_T,g)}b.gl.uniform1i(a.uniformLocation,this.textureCount),a._init=!0,this.textureCount++}},b.PixiShader.prototype.syncUniforms=function(){this.textureCount=1;var a;for(var c in this.uniforms)a=this.uniforms[c],1===a.glValueLength?a.glMatrix===!0?a.glFunc.call(b.gl,a.uniformLocation,a.transpose,a.value):a.glFunc.call(b.gl,a.uniformLocation,a.value):2===a.glValueLength?a.glFunc.call(b.gl,a.uniformLocation,a.value.x,a.value.y):3===a.glValueLength?a.glFunc.call(b.gl,a.uniformLocation,a.value.x,a.value.y,a.value.z):4===a.glValueLength?a.glFunc.call(b.gl,a.uniformLocation,a.value.x,a.value.y,a.value.z,a.value.w):"sampler2D"===a.type&&(a._init?(b.gl.activeTexture(b.gl["TEXTURE"+this.textureCount]),b.gl.bindTexture(b.gl.TEXTURE_2D,a.value.baseTexture._glTexture),b.gl.uniform1i(a.uniformLocation,this.textureCount),this.textureCount++):this.initSampler2D(a))},b.PixiShader.defaultVertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying float vColor;","const vec2 center = vec2(-1.0, 1.0);","void main(void) {"," gl_Position = vec4( ((aVertexPosition + offsetVector) / projectionVector) + center , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"],b.PrimitiveShader=function(){this.program=null,this.fragmentSrc=["precision mediump float;","varying vec4 vColor;","void main(void) {"," gl_FragColor = vColor;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec4 aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","uniform float alpha;","varying vec4 vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition , 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);"," vColor = aColor * alpha;","}"] },b.PrimitiveShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b.StripShader=function(){this.program=null,this.fragmentSrc=["precision mediump float;","varying vec2 vTextureCoord;","varying float vColor;","uniform float alpha;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));"," gl_FragColor = gl_FragColor * alpha;","}"],this.vertexSrc=["attribute vec2 aVertexPosition;","attribute vec2 aTextureCoord;","attribute float aColor;","uniform mat3 translationMatrix;","uniform vec2 projectionVector;","uniform vec2 offsetVector;","varying vec2 vTextureCoord;","varying float vColor;","void main(void) {"," vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);"," v -= offsetVector.xyx;"," gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / projectionVector.y + 1.0 , 0.0, 1.0);"," vTextureCoord = aTextureCoord;"," vColor = aColor;","}"]},b.StripShader.prototype.init=function(){var a=b.compileProgram(this.vertexSrc,this.fragmentSrc),c=b.gl;c.useProgram(a),this.uSampler=c.getUniformLocation(a,"uSampler"),this.projectionVector=c.getUniformLocation(a,"projectionVector"),this.offsetVector=c.getUniformLocation(a,"offsetVector"),this.colorAttribute=c.getAttribLocation(a,"aColor"),this.aVertexPosition=c.getAttribLocation(a,"aVertexPosition"),this.aTextureCoord=c.getAttribLocation(a,"aTextureCoord"),this.translationMatrix=c.getUniformLocation(a,"translationMatrix"),this.alpha=c.getUniformLocation(a,"alpha"),this.program=a},b._batchs=[],b._getBatch=function(a){return 0===b._batchs.length?new b.WebGLBatch(a):b._batchs.pop()},b._returnBatch=function(a){a.clean(),b._batchs.push(a)},b._restoreBatchs=function(a){for(var c=0;cc;c++){var d=6*c,e=4*c;this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=e+2,this.indices[d+5]=e+3}a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW)},b.WebGLBatch.prototype.refresh=function(){this.dynamicSizethis.width&&(f.width=this.width),f.y<0&&(f.y=0),f.height>this.height&&(f.height=this.height),c.bindFramebuffer(c.FRAMEBUFFER,e.frameBuffer),c.viewport(0,0,f.width,f.height),b.projection.x=f.width/2,b.projection.y=-f.height/2,b.offset.x=-f.x,b.offset.y=-f.y,c.uniform2f(b.defaultShader.projectionVector,f.width/2,-f.height/2),c.uniform2f(b.defaultShader.offsetVector,-f.x,-f.y),c.colorMask(!0,!0,!0,!0),c.clearColor(0,0,0,0),c.clear(c.COLOR_BUFFER_BIT),a._glFilterTexture=e},b.WebGLFilterManager.prototype.popFilter=function(){var a=b.gl,c=this.filterStack.pop(),d=c.target.filterArea,e=c._glFilterTexture;if(c.filterPasses.length>1){a.viewport(0,0,d.width,d.height),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),this.vertexArray[0]=0,this.vertexArray[1]=d.height,this.vertexArray[2]=d.width,this.vertexArray[3]=d.height,this.vertexArray[4]=0,this.vertexArray[5]=0,this.vertexArray[6]=d.width,this.vertexArray[7]=0,a.bufferSubData(a.ARRAY_BUFFER,0,this.vertexArray),a.bindBuffer(a.ARRAY_BUFFER,this.uvBuffer),this.uvArray[2]=d.width/this.width,this.uvArray[5]=d.height/this.height,this.uvArray[6]=d.width/this.width,this.uvArray[7]=d.height/this.height,a.bufferSubData(a.ARRAY_BUFFER,0,this.uvArray);var f=e,g=this.texturePool.pop();g||(g=new b.FilterTexture(this.width,this.height)),a.bindFramebuffer(a.FRAMEBUFFER,g.frameBuffer),a.clear(a.COLOR_BUFFER_BIT),a.disable(a.BLEND);for(var h=0;hs?s:E,E=E>t?t:E,E=E>u?u:E,E=E>v?v:E,F=F>w?w:F,F=F>x?x:F,F=F>y?y:F,F=F>z?z:F,C=s>C?s:C,C=t>C?t:C,C=u>C?u:C,C=v>C?v:C,D=w>D?w:D,D=x>D?x:D,D=y>D?y:D,D=z>D?z:D),l=!1,A=A._iNext}while(A!==B);a.filterArea.x=E,a.filterArea.y=F,a.filterArea.width=C-E,a.filterArea.height=D-F},b.FilterTexture=function(a,c){var d=b.gl;this.frameBuffer=d.createFramebuffer(),this.texture=d.createTexture(),d.bindTexture(d.TEXTURE_2D,this.texture),d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,d.LINEAR),d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,d.LINEAR),d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE),d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE),d.bindFramebuffer(d.FRAMEBUFFER,this.framebuffer),d.bindFramebuffer(d.FRAMEBUFFER,this.frameBuffer),d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,this.texture,0),this.resize(a,c)},b.FilterTexture.prototype.resize=function(a,c){if(this.width!==a||this.height!==c){this.width=a,this.height=c;var d=b.gl;d.bindTexture(d.TEXTURE_2D,this.texture),d.texImage2D(d.TEXTURE_2D,0,d.RGBA,a,c,0,d.RGBA,d.UNSIGNED_BYTE,null)}},b.WebGLGraphics=function(){},b.WebGLGraphics.renderGraphics=function(a,c){var d=b.gl;a._webGL||(a._webGL={points:[],indices:[],lastIndex:0,buffer:d.createBuffer(),indexBuffer:d.createBuffer()}),a.dirty&&(a.dirty=!1,a.clearDirty&&(a.clearDirty=!1,a._webGL.lastIndex=0,a._webGL.points=[],a._webGL.indices=[]),b.WebGLGraphics.updateGraphics(a)),b.activatePrimitiveShader();var e=b.mat3.clone(a.worldTransform);b.mat3.transpose(e),d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA),d.uniformMatrix3fv(b.primitiveShader.translationMatrix,!1,e),d.uniform2f(b.primitiveShader.projectionVector,c.x,-c.y),d.uniform2f(b.primitiveShader.offsetVector,-b.offset.x,-b.offset.y),d.uniform1f(b.primitiveShader.alpha,a.worldAlpha),d.bindBuffer(d.ARRAY_BUFFER,a._webGL.buffer),d.vertexAttribPointer(b.primitiveShader.aVertexPosition,2,d.FLOAT,!1,24,0),d.vertexAttribPointer(b.primitiveShader.colorAttribute,4,d.FLOAT,!1,24,8),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,a._webGL.indexBuffer),d.drawElements(d.TRIANGLE_STRIP,a._webGL.indices.length,d.UNSIGNED_SHORT,0),b.deactivatePrimitiveShader()},b.WebGLGraphics.updateGraphics=function(a){for(var c=a._webGL.lastIndex;c3&&b.WebGLGraphics.buildPoly(d,a._webGL),d.lineWidth>0&&b.WebGLGraphics.buildLine(d,a._webGL)):d.type===b.Graphics.RECT?b.WebGLGraphics.buildRectangle(d,a._webGL):(d.type===b.Graphics.CIRC||d.type===b.Graphics.ELIP)&&b.WebGLGraphics.buildCircle(d,a._webGL)}a._webGL.lastIndex=a.graphicsData.length;var e=b.gl;a._webGL.glPoints=new Float32Array(a._webGL.points),e.bindBuffer(e.ARRAY_BUFFER,a._webGL.buffer),e.bufferData(e.ARRAY_BUFFER,a._webGL.glPoints,e.STATIC_DRAW),a._webGL.glIndicies=new Uint16Array(a._webGL.indices),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a._webGL.indexBuffer),e.bufferData(e.ELEMENT_ARRAY_BUFFER,a._webGL.glIndicies,e.STATIC_DRAW)},b.WebGLGraphics.buildRectangle=function(a,c){var d=a.points,e=d[0],f=d[1],g=d[2],h=d[3];if(a.fill){var i=b.hex2rgb(a.fillColor),j=a.fillAlpha,k=i[0]*j,l=i[1]*j,m=i[2]*j,n=c.points,o=c.indices,p=n.length/6;n.push(e,f),n.push(k,l,m,j),n.push(e+g,f),n.push(k,l,m,j),n.push(e,f+h),n.push(k,l,m,j),n.push(e+g,f+h),n.push(k,l,m,j),o.push(p,p,p+1,p+2,p+3,p+3)}a.lineWidth&&(a.points=[e,f,e+g,f,e+g,f+h,e,f+h,e,f],b.WebGLGraphics.buildLine(a,c))},b.WebGLGraphics.buildCircle=function(a,c){var d=a.points,e=d[0],f=d[1],g=d[2],h=d[3],i=40,j=2*Math.PI/i,k=0;if(a.fill){var l=b.hex2rgb(a.fillColor),m=a.fillAlpha,n=l[0]*m,o=l[1]*m,p=l[2]*m,q=c.points,r=c.indices,s=q.length/6;for(r.push(s),k=0;i+1>k;k++)q.push(e,f,n,o,p,m),q.push(e+Math.sin(j*k)*g,f+Math.cos(j*k)*h,n,o,p,m),r.push(s++,s++);r.push(s-1)}if(a.lineWidth){for(a.points=[],k=0;i+1>k;k++)a.points.push(e+Math.sin(j*k)*g,f+Math.cos(j*k)*h);b.WebGLGraphics.buildLine(a,c)}},b.WebGLGraphics.buildLine=function(a,c){var d=0,e=a.points;if(0!==e.length){if(a.lineWidth%2)for(d=0;dd;d++)l=e[2*(d-1)],m=e[2*(d-1)+1],n=e[2*d],o=e[2*d+1],p=e[2*(d+1)],q=e[2*(d+1)+1],r=-(m-o),s=l-n,F=Math.sqrt(r*r+s*s),r/=F,s/=F,r*=L,s*=L,t=-(o-q),u=n-p,F=Math.sqrt(t*t+u*u),t/=F,u/=F,t*=L,u*=L,x=-s+m-(-s+o),y=-r+n-(-r+l),z=(-r+l)*(-s+o)-(-r+n)*(-s+m),A=-u+q-(-u+o),B=-t+n-(-t+p),C=(-t+p)*(-u+o)-(-t+n)*(-u+q),D=x*B-A*y,Math.abs(D)<.1?(D+=10.1,G.push(n-r,o-s,O,P,Q,N),G.push(n+r,o+s,O,P,Q,N)):(j=(y*C-B*z)/D,k=(A*z-x*C)/D,E=(j-n)*(j-n)+(k-o)+(k-o),E>19600?(v=r-t,w=s-u,F=Math.sqrt(v*v+w*w),v/=F,w/=F,v*=L,w*=L,G.push(n-v,o-w),G.push(O,P,Q,N),G.push(n+v,o+w),G.push(O,P,Q,N),G.push(n-v,o-w),G.push(O,P,Q,N),J++):(G.push(j,k),G.push(O,P,Q,N),G.push(n-(j-n),o-(k-o)),G.push(O,P,Q,N)));for(l=e[2*(I-2)],m=e[2*(I-2)+1],n=e[2*(I-1)],o=e[2*(I-1)+1],r=-(m-o),s=l-n,F=Math.sqrt(r*r+s*s),r/=F,s/=F,r*=L,s*=L,G.push(n-r,o-s),G.push(O,P,Q,N),G.push(n+r,o+s),G.push(O,P,Q,N),H.push(K),d=0;J>d;d++)H.push(K++);H.push(K-1)}},b.WebGLGraphics.buildPoly=function(a,c){var d=a.points;if(!(d.length<6)){var e=c.points,f=c.indices,g=d.length/2,h=b.hex2rgb(a.fillColor),i=a.fillAlpha,j=h[0]*i,k=h[1]*i,l=h[2]*i,m=b.PolyK.Triangulate(d),n=e.length/6,o=0;for(o=0;oo;o++)e.push(d[2*o],d[2*o+1],j,k,l,i)}},b._defaultFrame=new b.Rectangle(0,0,1,1),b.gl=null,b.WebGLRenderer=function(a,c,d,e,f){this.transparent=!!e,this.width=a||800,this.height=c||600,this.view=d||document.createElement("canvas"),this.view.width=this.width,this.view.height=this.height;var g=this;this.view.addEventListener("webglcontextlost",function(a){g.handleContextLost(a)},!1),this.view.addEventListener("webglcontextrestored",function(a){g.handleContextRestored(a)},!1),this.batchs=[];var h={alpha:this.transparent,antialias:!!f,premultipliedAlpha:!1,stencil:!0};try{b.gl=this.gl=this.view.getContext("experimental-webgl",h)}catch(i){try{b.gl=this.gl=this.view.getContext("webgl",h)}catch(j){throw new Error(" This browser does not support webGL. Try using the canvas renderer"+this)}}b.initDefaultShaders();var k=this.gl;k.useProgram(b.defaultShader.program),b.WebGLRenderer.gl=k,this.batch=new b.WebGLBatch(k),k.disable(k.DEPTH_TEST),k.disable(k.CULL_FACE),k.enable(k.BLEND),k.colorMask(!0,!0,!0,this.transparent),b.projection=new b.Point(400,300),b.offset=new b.Point(0,0),this.resize(this.width,this.height),this.contextLost=!1,this.stageRenderGroup=new b.WebGLRenderGroup(this.gl,this.transparent)},b.WebGLRenderer.prototype.constructor=b.WebGLRenderer,b.WebGLRenderer.getBatch=function(){return 0===b._batchs.length?new b.WebGLBatch(b.WebGLRenderer.gl):b._batchs.pop()},b.WebGLRenderer.returnBatch=function(a){a.clean(),b._batchs.push(a)},b.WebGLRenderer.prototype.render=function(a){if(!this.contextLost){this.__stage!==a&&(this.__stage=a,this.stageRenderGroup.setRenderable(a)),b.WebGLRenderer.updateTextures(),b.visibleCount++,a.updateTransform();var c=this.gl;if(c.colorMask(!0,!0,!0,this.transparent),c.viewport(0,0,this.width,this.height),c.bindFramebuffer(c.FRAMEBUFFER,null),c.clearColor(a.backgroundColorSplit[0],a.backgroundColorSplit[1],a.backgroundColorSplit[2],!this.transparent),c.clear(c.COLOR_BUFFER_BIT),this.stageRenderGroup.backgroundColor=a.backgroundColorSplit,b.projection.x=this.width/2,b.projection.y=-this.height/2,this.stageRenderGroup.render(b.projection),a.interactive&&(a._interactiveEventsAdded||(a._interactiveEventsAdded=!0,a.interactionManager.setTarget(this))),b.Texture.frameUpdates.length>0){for(var d=0;dn;n++)renderable=this.batchs[n],renderable instanceof b.WebGLBatch?this.batchs[n].render():this.renderSpecial(renderable,c);endBatch instanceof b.WebGLBatch?endBatch.render(0,h+1):this.renderSpecial(endBatch,c)},b.WebGLRenderGroup.prototype.renderSpecial=function(a,c){var d=a.vcount===b.visibleCount;a instanceof b.TilingSprite?d&&this.renderTilingSprite(a,c):a instanceof b.Strip?d&&this.renderStrip(a,c):a instanceof b.CustomRenderable?d&&a.renderWebGL(this,c):a instanceof b.Graphics?d&&a.renderable&&b.WebGLGraphics.renderGraphics(a,c):a instanceof b.FilterBlock&&this.handleFilterBlock(a,c)},flip=!1;var d=[],e=0;return b.WebGLRenderGroup.prototype.handleFilterBlock=function(a,c){var f=b.gl;if(a.open)a.data instanceof Array?this.filterManager.pushFilter(a):(e++,d.push(a),f.enable(f.STENCIL_TEST),f.colorMask(!1,!1,!1,!1),f.stencilFunc(f.ALWAYS,1,1),f.stencilOp(f.KEEP,f.KEEP,f.INCR),b.WebGLGraphics.renderGraphics(a.data,c),f.colorMask(!0,!0,!0,!0),f.stencilFunc(f.NOTEQUAL,0,d.length),f.stencilOp(f.KEEP,f.KEEP,f.KEEP));else if(a.data instanceof Array)this.filterManager.popFilter();else{var g=d.pop(a);g&&(f.colorMask(!1,!1,!1,!1),f.stencilFunc(f.ALWAYS,1,1),f.stencilOp(f.KEEP,f.KEEP,f.DECR),b.WebGLGraphics.renderGraphics(g.data,c),f.colorMask(!0,!0,!0,!0),f.stencilFunc(f.NOTEQUAL,0,d.length),f.stencilOp(f.KEEP,f.KEEP,f.KEEP)),f.disable(f.STENCIL_TEST)}},b.WebGLRenderGroup.prototype.updateTexture=function(a){this.removeObject(a);for(var b=a.first;b!=this.root&&(b=b._iPrev,!b.renderable||!b.__renderGroup););for(var c=a.last;c._iNext&&(c=c._iNext,!c.renderable||!c.__renderGroup););this.insertObject(a,b,c)},b.WebGLRenderGroup.prototype.addFilterBlocks=function(a,b){a.__renderGroup=this,b.__renderGroup=this;for(var c=a;c!=this.root.first&&(c=c._iPrev,!c.renderable||!c.__renderGroup););this.insertAfter(a,c);for(var d=b;d!=this.root.first&&(d=d._iPrev,!d.renderable||!d.__renderGroup););this.insertAfter(b,d)},b.WebGLRenderGroup.prototype.removeFilterBlocks=function(a,b){this.removeObject(a),this.removeObject(b)},b.WebGLRenderGroup.prototype.addDisplayObjectAndChildren=function(a){a.__renderGroup&&a.__renderGroup.removeDisplayObjectAndChildren(a);for(var b=a.first;b!=this.root.first&&(b=b._iPrev,!b.renderable||!b.__renderGroup););for(var c=a.last;c._iNext&&(c=c._iNext,!c.renderable||!c.__renderGroup););var d=a.first,e=a.last._iNext;do d.__renderGroup=this,d.renderable&&(this.insertObject(d,b,c),b=d),d=d._iNext;while(d!=e)},b.WebGLRenderGroup.prototype.removeDisplayObjectAndChildren=function(a){if(a.__renderGroup==this){a.last;do a.__renderGroup=null,a.renderable&&this.removeObject(a),a=a._iNext;while(a)}},b.WebGLRenderGroup.prototype.insertObject=function(a,c,d){var e=c,f=d;if(a instanceof b.Sprite){var g,h;if(e instanceof b.Sprite){if(g=e.batch,g&&g.texture==a.texture.baseTexture&&g.blendMode==a.blendMode)return g.insertAfter(a,e),void 0}else g=e;if(f)if(f instanceof b.Sprite){if(h=f.batch){if(h.texture==a.texture.baseTexture&&h.blendMode==a.blendMode)return h.insertBefore(a,f),void 0;if(h==g){var i=g.split(f),j=b.WebGLRenderer.getBatch(),k=this.batchs.indexOf(g);return j.init(a),this.batchs.splice(k+1,0,j,i),void 0}}}else h=f;var j=b.WebGLRenderer.getBatch();if(j.init(a),g){var k=this.batchs.indexOf(g);this.batchs.splice(k+1,0,j)}else this.batchs.push(j)}else a instanceof b.TilingSprite?this.initTilingSprite(a):a instanceof b.Strip&&this.initStrip(a),this.insertAfter(a,e)},b.WebGLRenderGroup.prototype.insertAfter=function(a,c){if(c instanceof b.Sprite){var d=c.batch;if(d)if(d.tail==c){var e=this.batchs.indexOf(d);this.batchs.splice(e+1,0,a)}else{var f=d.split(c.__next),e=this.batchs.indexOf(d);this.batchs.splice(e+1,0,a,f)}else this.batchs.push(a)}else{var e=this.batchs.indexOf(c);this.batchs.splice(e+1,0,a)}},b.WebGLRenderGroup.prototype.removeObject=function(a){var c;if(a instanceof b.Sprite){var d=a.batch;if(!d)return;d.remove(a),0==d.size&&(c=d)}else c=a;if(c){var e=this.batchs.indexOf(c);if(-1==e)return;if(0==e||e==this.batchs.length-1)return this.batchs.splice(e,1),c instanceof b.WebGLBatch&&b.WebGLRenderer.returnBatch(c),void 0;if(this.batchs[e-1]instanceof b.WebGLBatch&&this.batchs[e+1]instanceof b.WebGLBatch&&this.batchs[e-1].texture==this.batchs[e+1].texture&&this.batchs[e-1].blendMode==this.batchs[e+1].blendMode)return this.batchs[e-1].merge(this.batchs[e+1]),c instanceof b.WebGLBatch&&b.WebGLRenderer.returnBatch(c),b.WebGLRenderer.returnBatch(this.batchs[e+1]),this.batchs.splice(e,2),void 0;this.batchs.splice(e,1),c instanceof b.WebGLBatch&&b.WebGLRenderer.returnBatch(c)}},b.WebGLRenderGroup.prototype.initTilingSprite=function(a){var b=this.gl;a.verticies=new Float32Array([0,0,a.width,0,a.width,a.height,0,a.height]),a.uvs=new Float32Array([0,0,1,0,1,1,0,1]),a.colors=new Float32Array([1,1,1,1]),a.indices=new Uint16Array([0,1,3,2]),a._vertexBuffer=b.createBuffer(),a._indexBuffer=b.createBuffer(),a._uvBuffer=b.createBuffer(),a._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,a._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,a.verticies,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._uvBuffer),b.bufferData(b.ARRAY_BUFFER,a.uvs,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._colorBuffer),b.bufferData(b.ARRAY_BUFFER,a.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,a._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,a.indices,b.STATIC_DRAW),a.texture.baseTexture._glTexture?(b.bindTexture(b.TEXTURE_2D,a.texture.baseTexture._glTexture),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.REPEAT),b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.REPEAT),a.texture.baseTexture._powerOf2=!0):a.texture.baseTexture._powerOf2=!0},b.WebGLRenderGroup.prototype.renderStrip=function(a,c){var d=this.gl;b.activateStripShader();var e=b.stripShader;e.program;var f=b.mat3.clone(a.worldTransform);b.mat3.transpose(f),d.uniformMatrix3fv(e.translationMatrix,!1,f),d.uniform2f(e.projectionVector,c.x,c.y),d.uniform2f(e.offsetVector,-b.offset.x,-b.offset.y),d.uniform1f(e.alpha,a.worldAlpha),a.dirty?(a.dirty=!1,d.bindBuffer(d.ARRAY_BUFFER,a._vertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.verticies,d.STATIC_DRAW),d.vertexAttribPointer(e.aVertexPosition,2,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,a._uvBuffer),d.bufferData(d.ARRAY_BUFFER,a.uvs,d.STATIC_DRAW),d.vertexAttribPointer(e.aTextureCoord,2,d.FLOAT,!1,0,0),d.activeTexture(d.TEXTURE0),d.bindTexture(d.TEXTURE_2D,a.texture.baseTexture._glTexture),d.bindBuffer(d.ARRAY_BUFFER,a._colorBuffer),d.bufferData(d.ARRAY_BUFFER,a.colors,d.STATIC_DRAW),d.vertexAttribPointer(e.colorAttribute,1,d.FLOAT,!1,0,0),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,a._indexBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,a.indices,d.STATIC_DRAW)):(d.bindBuffer(d.ARRAY_BUFFER,a._vertexBuffer),d.bufferSubData(d.ARRAY_BUFFER,0,a.verticies),d.vertexAttribPointer(e.aVertexPosition,2,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,a._uvBuffer),d.vertexAttribPointer(e.aTextureCoord,2,d.FLOAT,!1,0,0),d.activeTexture(d.TEXTURE0),d.bindTexture(d.TEXTURE_2D,a.texture.baseTexture._glTexture),d.bindBuffer(d.ARRAY_BUFFER,a._colorBuffer),d.vertexAttribPointer(e.colorAttribute,1,d.FLOAT,!1,0,0),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,a._indexBuffer)),d.drawElements(d.TRIANGLE_STRIP,a.indices.length,d.UNSIGNED_SHORT,0),b.deactivateStripShader() },b.WebGLRenderGroup.prototype.renderTilingSprite=function(a,c){var d=this.gl;b.shaderProgram;var e=a.tilePosition,f=a.tileScale,g=e.x/a.texture.baseTexture.width,h=e.y/a.texture.baseTexture.height,i=a.width/a.texture.baseTexture.width/f.x,j=a.height/a.texture.baseTexture.height/f.y;a.uvs[0]=0-g,a.uvs[1]=0-h,a.uvs[2]=1*i-g,a.uvs[3]=0-h,a.uvs[4]=1*i-g,a.uvs[5]=1*j-h,a.uvs[6]=0-g,a.uvs[7]=1*j-h,d.bindBuffer(d.ARRAY_BUFFER,a._uvBuffer),d.bufferSubData(d.ARRAY_BUFFER,0,a.uvs),this.renderStrip(a,c)},b.WebGLRenderGroup.prototype.initStrip=function(a){var b=this.gl;this.shaderProgram,a._vertexBuffer=b.createBuffer(),a._indexBuffer=b.createBuffer(),a._uvBuffer=b.createBuffer(),a._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,a._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,a.verticies,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._uvBuffer),b.bufferData(b.ARRAY_BUFFER,a.uvs,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,a._colorBuffer),b.bufferData(b.ARRAY_BUFFER,a.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,a._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,a.indices,b.STATIC_DRAW)},b.initDefaultShaders=function(){b.primitiveShader=new b.PrimitiveShader,b.primitiveShader.init(),b.stripShader=new b.StripShader,b.stripShader.init(),b.defaultShader=new b.PixiShader,b.defaultShader.init();var a=b.gl,c=b.defaultShader.program;a.useProgram(c),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.primitiveShader.program),a.disableVertexAttribArray(b.defaultShader.aVertexPosition),a.disableVertexAttribArray(b.defaultShader.colorAttribute),a.disableVertexAttribArray(b.defaultShader.aTextureCoord),a.enableVertexAttribArray(b.primitiveShader.aVertexPosition),a.enableVertexAttribArray(b.primitiveShader.colorAttribute)},b.deactivatePrimitiveShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program),a.disableVertexAttribArray(b.primitiveShader.aVertexPosition),a.disableVertexAttribArray(b.primitiveShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aVertexPosition),a.enableVertexAttribArray(b.defaultShader.colorAttribute),a.enableVertexAttribArray(b.defaultShader.aTextureCoord)},b.activateStripShader=function(){var a=b.gl;a.useProgram(b.stripShader.program)},b.deactivateStripShader=function(){var a=b.gl;a.useProgram(b.defaultShader.program)},b.CompileVertexShader=function(a,c){return b._CompileShader(a,c,a.VERTEX_SHADER)},b.CompileFragmentShader=function(a,c){return b._CompileShader(a,c,a.FRAGMENT_SHADER)},b._CompileShader=function(a,b,c){var d=b.join("\n"),e=a.createShader(c);return a.shaderSource(e,d),a.compileShader(e),a.getShaderParameter(e,a.COMPILE_STATUS)?e:(window.console.log(a.getShaderInfoLog(e)),null)},b.compileProgram=function(a,c){var d=b.gl,e=b.CompileFragmentShader(d,c),f=b.CompileVertexShader(d,a),g=d.createProgram();return d.attachShader(g,f),d.attachShader(g,e),d.linkProgram(g),d.getProgramParameter(g,d.LINK_STATUS)||window.console.log("Could not initialise shaders"),g},b.BitmapText=function(a,c){b.DisplayObjectContainer.call(this),this.setText(a),this.setStyle(c),this.updateText(),this.dirty=!1},b.BitmapText.prototype=Object.create(b.DisplayObjectContainer.prototype),b.BitmapText.prototype.constructor=b.BitmapText,b.BitmapText.prototype.setText=function(a){this.text=a||" ",this.dirty=!0},b.BitmapText.prototype.setStyle=function(a){a=a||{},a.align=a.align||"left",this.style=a;var c=a.font.split(" ");this.fontName=c[c.length-1],this.fontSize=c.length>=2?parseInt(c[c.length-2],10):b.BitmapText.fonts[this.fontName].size,this.dirty=!0},b.BitmapText.prototype.updateText=function(){for(var a=b.BitmapText.fonts[this.fontName],c=new b.Point,d=null,e=[],f=0,g=[],h=0,i=this.fontSize/a.size,j=0;j=j;j++){var n=0;"right"===this.style.align?n=f-g[j]:"center"===this.style.align&&(n=(f-g[j])/2),m.push(n)}for(j=0;j0;)this.removeChild(this.getChildAt(0));this.updateText(),this.dirty=!1}b.DisplayObjectContainer.prototype.updateTransform.call(this)},b.BitmapText.fonts={},b.Text=function(a,c){this.canvas=document.createElement("canvas"),this.context=this.canvas.getContext("2d"),b.Sprite.call(this,b.Texture.fromCanvas(this.canvas)),this.setText(a),this.setStyle(c),this.updateText(),this.dirty=!1},b.Text.prototype=Object.create(b.Sprite.prototype),b.Text.prototype.constructor=b.Text,b.Text.prototype.setStyle=function(a){a=a||{},a.font=a.font||"bold 20pt Arial",a.fill=a.fill||"black",a.align=a.align||"left",a.stroke=a.stroke||"black",a.strokeThickness=a.strokeThickness||0,a.wordWrap=a.wordWrap||!1,a.wordWrapWidth=a.wordWrapWidth||100,this.style=a,this.dirty=!0},b.Text.prototype.setText=function(a){this.text=a.toString()||" ",this.dirty=!0},b.Text.prototype.updateText=function(){this.context.font=this.style.font;var a=this.text;this.style.wordWrap&&(a=this.wordWrap(this.text));for(var c=a.split(/(?:\r\n|\r|\n)/),d=[],e=0,f=0;fe?(g>0&&(b+="\n"),b+=f[g]+" ",e=this.style.wordWrapWidth-h):(e-=i,b+=f[g]+" ")}b+="\n"}return b},b.Text.prototype.destroy=function(a){a&&this.texture.destroy()},b.Text.heightCache={},b.BaseTextureCache={},b.texturesToUpdate=[],b.texturesToDestroy=[],b.BaseTexture=function(a,c){if(b.EventTarget.call(this),this.width=100,this.height=100,this.scaleMode=c||b.BaseTexture.SCALE_MODE.DEFAULT,this.hasLoaded=!1,this.source=a,a){if(this.source instanceof Image||this.source instanceof HTMLImageElement)if(this.source.complete)this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,b.texturesToUpdate.push(this);else{var d=this;this.source.onload=function(){d.hasLoaded=!0,d.width=d.source.width,d.height=d.source.height,b.texturesToUpdate.push(d),d.dispatchEvent({type:"loaded",content:d})}}else this.hasLoaded=!0,this.width=this.source.width,this.height=this.source.height,b.texturesToUpdate.push(this);this.imageUrl=null,this._powerOf2=!1}},b.BaseTexture.prototype.constructor=b.BaseTexture,b.BaseTexture.prototype.destroy=function(){this.source instanceof Image&&(this.imageUrl in b.BaseTextureCache&&delete b.BaseTextureCache[this.imageUrl],this.imageUrl=null,this.source.src=null),this.source=null,b.texturesToDestroy.push(this)},b.BaseTexture.prototype.updateSourceImage=function(a){this.hasLoaded=!1,this.source.src=null,this.source.src=a},b.BaseTexture.fromImage=function(a,c,d){var e=b.BaseTextureCache[a];if(!e){var f=new Image;c&&(f.crossOrigin=""),f.src=a,e=new b.BaseTexture(f,d),e.imageUrl=a,b.BaseTextureCache[a]=e}return e},b.BaseTexture.SCALE_MODE={DEFAULT:0,LINEAR:0,NEAREST:1},b.TextureCache={},b.FrameCache={},b.Texture=function(a,c){if(b.EventTarget.call(this),c||(this.noFrame=!0,c=new b.Rectangle(0,0,1,1)),a instanceof b.Texture&&(a=a.baseTexture),this.baseTexture=a,this.frame=c,this.trim=new b.Point,this.scope=this,a.hasLoaded)this.noFrame&&(c=new b.Rectangle(0,0,a.width,a.height)),this.setFrame(c);else{var d=this;a.addEventListener("loaded",function(){d.onBaseTextureLoaded()})}},b.Texture.prototype.constructor=b.Texture,b.Texture.prototype.onBaseTextureLoaded=function(){var a=this.baseTexture;a.removeEventListener("loaded",this.onLoaded),this.noFrame&&(this.frame=new b.Rectangle(0,0,a.width,a.height)),this.noFrame=!1,this.width=this.frame.width,this.height=this.frame.height,this.scope.dispatchEvent({type:"update",content:this})},b.Texture.prototype.destroy=function(a){a&&this.baseTexture.destroy()},b.Texture.prototype.setFrame=function(a){if(this.frame=a,this.width=a.width,this.height=a.height,a.x+a.width>this.baseTexture.width||a.y+a.height>this.baseTexture.height)throw new Error("Texture Error: frame does not fit inside the base Texture dimensions "+this);this.updateFrame=!0,b.Texture.frameUpdates.push(this)},b.Texture.fromImage=function(a,c,d){var e=b.TextureCache[a];return e||(e=new b.Texture(b.BaseTexture.fromImage(a,c,d)),b.TextureCache[a]=e),e},b.Texture.fromFrame=function(a){var c=b.TextureCache[a];if(!c)throw new Error('The frameId "'+a+'" does not exist in the texture cache '+this);return c},b.Texture.fromCanvas=function(a,c){var d=new b.BaseTexture(a,c);return new b.Texture(d)},b.Texture.addTextureToCache=function(a,c){b.TextureCache[c]=a},b.Texture.removeTextureFromCache=function(a){var c=b.TextureCache[a];return b.TextureCache[a]=null,c},b.Texture.frameUpdates=[],b.Texture.SCALE_MODE=b.BaseTexture.SCALE_MODE,b.RenderTexture=function(a,c){b.EventTarget.call(this),this.width=a||100,this.height=c||100,this.indetityMatrix=b.mat3.create(),this.frame=new b.Rectangle(0,0,this.width,this.height),b.gl?this.initWebGL():this.initCanvas()},b.RenderTexture.prototype=Object.create(b.Texture.prototype),b.RenderTexture.prototype.constructor=b.RenderTexture,b.RenderTexture.prototype.initWebGL=function(){var a=b.gl;this.glFramebuffer=a.createFramebuffer(),a.bindFramebuffer(a.FRAMEBUFFER,this.glFramebuffer),this.glFramebuffer.width=this.width,this.glFramebuffer.height=this.height,this.baseTexture=new b.BaseTexture,this.baseTexture.width=this.width,this.baseTexture.height=this.height,this.baseTexture._glTexture=a.createTexture(),a.bindTexture(a.TEXTURE_2D,this.baseTexture._glTexture),a.texImage2D(a.TEXTURE_2D,0,a.RGBA,this.width,this.height,0,a.RGBA,a.UNSIGNED_BYTE,null),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MAG_FILTER,a.LINEAR),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_MIN_FILTER,a.LINEAR),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(a.TEXTURE_2D,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),this.baseTexture.isRender=!0,a.bindFramebuffer(a.FRAMEBUFFER,this.glFramebuffer),a.framebufferTexture2D(a.FRAMEBUFFER,a.COLOR_ATTACHMENT0,a.TEXTURE_2D,this.baseTexture._glTexture,0),this.projection=new b.Point(this.width/2,-this.height/2),this.render=this.renderWebGL},b.RenderTexture.prototype.resize=function(a,c){if(this.width=a,this.height=c,b.gl){this.projection.x=this.width/2,this.projection.y=-this.height/2;var d=b.gl;d.bindTexture(d.TEXTURE_2D,this.baseTexture._glTexture),d.texImage2D(d.TEXTURE_2D,0,d.RGBA,this.width,this.height,0,d.RGBA,d.UNSIGNED_BYTE,null)}else this.frame.width=this.width,this.frame.height=this.height,this.renderer.resize(this.width,this.height)},b.RenderTexture.prototype.initCanvas=function(){this.renderer=new b.CanvasRenderer(this.width,this.height,null,0),this.baseTexture=new b.BaseTexture(this.renderer.view),this.frame=new b.Rectangle(0,0,this.width,this.height),this.render=this.renderCanvas},b.RenderTexture.prototype.renderWebGL=function(a,c,d){var e=b.gl;e.colorMask(!0,!0,!0,!0),e.viewport(0,0,this.width,this.height),e.bindFramebuffer(e.FRAMEBUFFER,this.glFramebuffer),d&&(e.clearColor(0,0,0,0),e.clear(e.COLOR_BUFFER_BIT));var f=a.children,g=a.worldTransform;a.worldTransform=b.mat3.create(),a.worldTransform[4]=-1,a.worldTransform[5]=-2*this.projection.y,c&&(a.worldTransform[2]=c.x,a.worldTransform[5]-=c.y),b.visibleCount++,a.vcount=b.visibleCount;for(var h=0,i=f.length;i>h;h++)f[h].updateTransform();var j=a.__renderGroup;j?a===j.root?j.render(this.projection,this.glFramebuffer):j.renderSpecific(a,this.projection,this.glFramebuffer):(this.renderGroup||(this.renderGroup=new b.WebGLRenderGroup(e)),this.renderGroup.setRenderable(a),this.renderGroup.render(this.projection,this.glFramebuffer)),a.worldTransform=g},b.RenderTexture.prototype.renderCanvas=function(a,c,d){var e=a.children;a.worldTransform=b.mat3.create(),c&&(a.worldTransform[2]=c.x,a.worldTransform[5]=c.y);for(var f=0,g=e.length;g>f;f++)e[f].updateTransform();d&&this.renderer.context.clearRect(0,0,this.width,this.height),this.renderer.renderDisplayObject(a),this.renderer.context.setTransform(1,0,0,1,0,0)},b.EventTarget=function(){var a={};this.addEventListener=this.on=function(b,c){void 0===a[b]&&(a[b]=[]),-1===a[b].indexOf(c)&&a[b].push(c)},this.dispatchEvent=this.emit=function(b){if(a[b.type]&&a[b.type].length)for(var c=0,d=a[b.type].length;d>c;c++)a[b.type][c](b)},this.removeEventListener=this.off=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)},this.removeAllEventListeners=function(b){var c=a[b];c&&(c.length=0)}},b.PolyK={},b.PolyK.Triangulate=function(a){var c=!0,d=a.length>>1;if(3>d)return[];for(var e=[],f=[],g=0;d>g;g++)f.push(g);g=0;for(var h=d;h>3;){var i=f[(g+0)%h],j=f[(g+1)%h],k=f[(g+2)%h],l=a[2*i],m=a[2*i+1],n=a[2*j],o=a[2*j+1],p=a[2*k],q=a[2*k+1],r=!1;if(b.PolyK._convex(l,m,n,o,p,q,c)){r=!0;for(var s=0;h>s;s++){var t=f[s];if(t!==i&&t!==j&&t!==k&&b.PolyK._PointInTriangle(a[2*t],a[2*t+1],l,m,n,o,p,q)){r=!1;break}}}if(r)e.push(i,j,k),f.splice((g+1)%h,1),h--,g=0;else if(g++>3*h){if(!c)return window.console.log("PIXI Warning: shape too complex to fill"),[];for(e=[],f=[],g=0;d>g;g++)f.push(g);g=0,h=d,c=!1}}return e.push(f[0],f[1],f[2]),e},b.PolyK._PointInTriangle=function(a,b,c,d,e,f,g,h){var i=g-c,j=h-d,k=e-c,l=f-d,m=a-c,n=b-d,o=i*i+j*j,p=i*k+j*l,q=i*m+j*n,r=k*k+l*l,s=k*m+l*n,t=1/(o*r-p*p),u=(r*q-p*s)*t,v=(o*s-p*q)*t;return u>=0&&v>=0&&1>u+v},b.PolyK._convex=function(a,b,c,d,e,f,g){return(b-d)*(e-c)+(c-a)*(f-d)>=0===g},c.Camera=function(a,b,d,e,f,g){this.game=a,this.world=a.world,this.id=0,this.view=new c.Rectangle(d,e,f,g),this.screenView=new c.Rectangle(d,e,f,g),this.bounds=new c.Rectangle(d,e,f,g),this.deadzone=null,this.visible=!0,this.atLimit={x:!1,y:!1},this.target=null,this._edge=0,this.displayObject=null},c.Camera.FOLLOW_LOCKON=0,c.Camera.FOLLOW_PLATFORMER=1,c.Camera.FOLLOW_TOPDOWN=2,c.Camera.FOLLOW_TOPDOWN_TIGHT=3,c.Camera.prototype={follow:function(a,b){"undefined"==typeof b&&(b=c.Camera.FOLLOW_LOCKON),this.target=a;var d;switch(b){case c.Camera.FOLLOW_PLATFORMER:var e=this.width/8,f=this.height/3;this.deadzone=new c.Rectangle((this.width-e)/2,(this.height-f)/2-.25*f,e,f);break;case c.Camera.FOLLOW_TOPDOWN:d=Math.max(this.width,this.height)/4,this.deadzone=new c.Rectangle((this.width-d)/2,(this.height-d)/2,d,d);break;case c.Camera.FOLLOW_TOPDOWN_TIGHT:d=Math.max(this.width,this.height)/8,this.deadzone=new c.Rectangle((this.width-d)/2,(this.height-d)/2,d,d);break;case c.Camera.FOLLOW_LOCKON:this.deadzone=null;break;default:this.deadzone=null}},focusOn:function(a){this.setPosition(Math.round(a.x-this.view.halfWidth),Math.round(a.y-this.view.halfHeight))},focusOnXY:function(a,b){this.setPosition(Math.round(a-this.view.halfWidth),Math.round(b-this.view.halfHeight))},update:function(){this.target&&this.updateTarget(),this.bounds&&this.checkBounds(),this.displayObject.position.x=-this.view.x,this.displayObject.position.y=-this.view.y},updateTarget:function(){this.deadzone?(this._edge=this.target.x-this.deadzone.x,this.view.x>this._edge&&(this.view.x=this._edge),this._edge=this.target.x+this.target.width-this.deadzone.x-this.deadzone.width,this.view.xthis._edge&&(this.view.y=this._edge),this._edge=this.target.y+this.target.height-this.deadzone.y-this.deadzone.height,this.view.ythis.bounds.right&&(this.atLimit.x=!0,this.view.x=this.bounds.right-this.width),this.view.ythis.bounds.bottom&&(this.atLimit.y=!0,this.view.y=this.bounds.bottom-this.height),this.view.floor()},setPosition:function(a,b){this.view.x=a,this.view.y=b,this.bounds&&this.checkBounds()},setSize:function(a,b){this.view.width=a,this.view.height=b}},c.Camera.prototype.constructor=c.Camera,Object.defineProperty(c.Camera.prototype,"x",{get:function(){return this.view.x},set:function(a){this.view.x=a,this.bounds&&this.checkBounds()}}),Object.defineProperty(c.Camera.prototype,"y",{get:function(){return this.view.y},set:function(a){this.view.y=a,this.bounds&&this.checkBounds()}}),Object.defineProperty(c.Camera.prototype,"width",{get:function(){return this.view.width},set:function(a){this.view.width=a}}),Object.defineProperty(c.Camera.prototype,"height",{get:function(){return this.view.height},set:function(a){this.view.height=a}}),c.State=function(){this.game=null,this.add=null,this.camera=null,this.cache=null,this.input=null,this.load=null,this.math=null,this.sound=null,this.stage=null,this.time=null,this.tweens=null,this.world=null,this.particles=null,this.physics=null},c.State.prototype={preload:function(){},loadUpdate:function(){},loadRender:function(){},create:function(){},update:function(){},render:function(){},paused:function(){},destroy:function(){}},c.State.prototype.constructor=c.State,c.StateManager=function(a,b){this.game=a,this.states={},this._pendingState=null,"undefined"!=typeof b&&null!==b&&(this._pendingState=b),this._created=!1,this.current="",this.onInitCallback=null,this.onPreloadCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onRenderCallback=null,this.onPreRenderCallback=null,this.onLoadUpdateCallback=null,this.onLoadRenderCallback=null,this.onPausedCallback=null,this.onShutDownCallback=null},c.StateManager.prototype={boot:function(){this.game.onPause.add(this.pause,this),this.game.onResume.add(this.resume,this),null!==this._pendingState&&("string"==typeof this._pendingState?this.start(this._pendingState,!1,!1):this.add("default",this._pendingState,!0))},add:function(a,b,d){"undefined"==typeof d&&(d=!1);var e;return b instanceof c.State?e=b:"object"==typeof b?(e=b,e.game=this.game):"function"==typeof b&&(e=new b(this.game)),this.states[a]=e,d&&(this.game.isBooted?this.start(a):this._pendingState=a),e},remove:function(a){this.current==a&&(this.callbackContext=null,this.onInitCallback=null,this.onShutDownCallback=null,this.onPreloadCallback=null,this.onLoadRenderCallback=null,this.onLoadUpdateCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onRenderCallback=null,this.onPausedCallback=null,this.onDestroyCallback=null),delete this.states[a]},start:function(a,b,c){return"undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=!1),this.game.isBooted===!1?(this._pendingState=a,void 0):(this.checkState(a)!==!1&&(this.current&&this.onShutDownCallback.call(this.callbackContext,this.game),b&&(this.game.tweens.removeAll(),this.game.world.destroy(),c===!0&&this.game.cache.destroy()),this.setCurrentState(a),this.onPreloadCallback?(this.game.load.reset(),this.onPreloadCallback.call(this.callbackContext,this.game),0===this.game.load.totalQueuedFiles()?this.game.loadComplete():this.game.load.start()):this.game.loadComplete()),void 0)},dummy:function(){},checkState:function(a){if(this.states[a]){var b=!1;return this.states[a].preload&&(b=!0),b===!1&&this.states[a].loadRender&&(b=!0),b===!1&&this.states[a].loadUpdate&&(b=!0),b===!1&&this.states[a].create&&(b=!0),b===!1&&this.states[a].update&&(b=!0),b===!1&&this.states[a].preRender&&(b=!0),b===!1&&this.states[a].render&&(b=!0),b===!1&&this.states[a].paused&&(b=!0),b===!1?(console.warn("Invalid Phaser State object given. Must contain at least a one of the required functions."),!1):!0}return console.warn("Phaser.StateManager - No state found with the key: "+a),!1},link:function(a){this.states[a].game=this.game,this.states[a].add=this.game.add,this.states[a].camera=this.game.camera,this.states[a].cache=this.game.cache,this.states[a].input=this.game.input,this.states[a].load=this.game.load,this.states[a].math=this.game.math,this.states[a].sound=this.game.sound,this.states[a].stage=this.game.stage,this.states[a].time=this.game.time,this.states[a].tweens=this.game.tweens,this.states[a].world=this.game.world,this.states[a].particles=this.game.particles,this.states[a].physics=this.game.physics,this.states[a].rnd=this.game.rnd},setCurrentState:function(a){this.callbackContext=this.states[a],this.link(a),this.onInitCallback=this.states[a].init||this.dummy,this.onPreloadCallback=this.states[a].preload||null,this.onLoadRenderCallback=this.states[a].loadRender||null,this.onLoadUpdateCallback=this.states[a].loadUpdate||null,this.onCreateCallback=this.states[a].create||null,this.onUpdateCallback=this.states[a].update||null,this.onPreRenderCallback=this.states[a].preRender||null,this.onRenderCallback=this.states[a].render||null,this.onPausedCallback=this.states[a].paused||null,this.onShutDownCallback=this.states[a].shutdown||this.dummy,this.current=a,this._created=!1,this.onInitCallback.call(this.callbackContext,this.game)},getCurrentState:function(){return this.states[this.current]},loadComplete:function(){this._created===!1&&this.onCreateCallback?(this._created=!0,this.onCreateCallback.call(this.callbackContext,this.game)):this._created=!0},pause:function(){this._created&&this.onPausedCallback&&this.onPausedCallback.call(this.callbackContext,this.game,!0)},resume:function(){this._created&&this.onre&&this.onPausedCallback.call(this.callbackContext,this.game,!1)},update:function(){this._created&&this.onUpdateCallback?this.onUpdateCallback.call(this.callbackContext,this.game):this.onLoadUpdateCallback&&this.onLoadUpdateCallback.call(this.callbackContext,this.game)},preRender:function(){this.onPreRenderCallback&&this.onPreRenderCallback.call(this.callbackContext,this.game)},render:function(){this._created&&this.onRenderCallback?(this.game.renderType===c.CANVAS&&(this.game.context.save(),this.game.context.setTransform(1,0,0,1,0,0)),this.onRenderCallback.call(this.callbackContext,this.game),this.game.renderType===c.CANVAS&&this.game.context.restore()):this.onLoadRenderCallback&&this.onLoadRenderCallback.call(this.callbackContext,this.game)},destroy:function(){this.callbackContext=null,this.onInitCallback=null,this.onShutDownCallback=null,this.onPreloadCallback=null,this.onLoadRenderCallback=null,this.onLoadUpdateCallback=null,this.onCreateCallback=null,this.onUpdateCallback=null,this.onRenderCallback=null,this.onPausedCallback=null,this.onDestroyCallback=null,this.game=null,this.states={},this._pendingState=null}},c.StateManager.prototype.constructor=c.StateManager,c.LinkedList=function(){this.next=null,this.prev=null,this.first=null,this.last=null,this.total=0},c.LinkedList.prototype={add:function(a){return 0===this.total&&null==this.first&&null==this.last?(this.first=a,this.last=a,this.next=a,a.prev=this,this.total++,a):(this.last.next=a,a.prev=this.last,this.last=a,this.total++,a)},remove:function(a){a==this.first?this.first=this.first.next:a==this.last&&(this.last=this.last.prev),a.prev&&(a.prev.next=a.next),a.next&&(a.next.prev=a.prev),a.next=a.prev=null,null==this.first&&(this.last=null),this.total--},callAll:function(a){if(this.first&&this.last){var b=this.first;do b&&b[a]&&b[a].call(b),b=b.next;while(b!=this.last.next)}}},c.LinkedList.prototype.constructor=c.LinkedList,c.Signal=function(){this._bindings=[],this._prevParams=null;var a=this;this.dispatch=function(){c.Signal.prototype.dispatch.apply(a,arguments)}},c.Signal.prototype={memorize:!1,_shouldPropagate:!0,active:!0,validateListener:function(a,b){if("function"!=typeof a)throw new Error("listener is a required param of {fn}() and should be a Function.".replace("{fn}",b))},_registerListener:function(a,b,d,e){var f,g=this._indexOfListener(a,d);if(-1!==g){if(f=this._bindings[g],f.isOnce()!==b)throw new Error("You cannot add"+(b?"":"Once")+"() then add"+(b?"Once":"")+"() the same listener without removing the relationship first.")}else f=new c.SignalBinding(this,a,b,d,e),this._addBinding(f);return this.memorize&&this._prevParams&&f.execute(this._prevParams),f},_addBinding:function(a){var b=this._bindings.length;do--b;while(this._bindings[b]&&a._priority<=this._bindings[b]._priority);this._bindings.splice(b+1,0,a)},_indexOfListener:function(a,b){for(var c,d=this._bindings.length;d--;)if(c=this._bindings[d],c._listener===a&&c.context===b)return d;return-1},has:function(a,b){return-1!==this._indexOfListener(a,b)},add:function(a,b,c){return this.validateListener(a,"add"),this._registerListener(a,!1,b,c)},addOnce:function(a,b,c){return this.validateListener(a,"addOnce"),this._registerListener(a,!0,b,c)},remove:function(a,b){this.validateListener(a,"remove");var c=this._indexOfListener(a,b);return-1!==c&&(this._bindings[c]._destroy(),this._bindings.splice(c,1)),a},removeAll:function(){for(var a=this._bindings.length;a--;)this._bindings[a]._destroy();this._bindings.length=0},getNumListeners:function(){return this._bindings.length},halt:function(){this._shouldPropagate=!1},dispatch:function(){if(this.active){var a,b=Array.prototype.slice.call(arguments),c=this._bindings.length;if(this.memorize&&(this._prevParams=b),c){a=this._bindings.slice(),this._shouldPropagate=!0;do c--;while(a[c]&&this._shouldPropagate&&a[c].execute(b)!==!1)}}},forget:function(){this._prevParams=null},dispose:function(){this.removeAll(),delete this._bindings,delete this._prevParams},toString:function(){return"[Phaser.Signal active:"+this.active+" numListeners:"+this.getNumListeners()+"]"}},c.Signal.prototype.constructor=c.Signal,c.SignalBinding=function(a,b,c,d,e){this._listener=b,this._isOnce=c,this.context=d,this._signal=a,this._priority=e||0},c.SignalBinding.prototype={active:!0,params:null,execute:function(a){var b,c;return this.active&&this._listener&&(c=this.params?this.params.concat(a):a,b=this._listener.apply(this.context,c),this._isOnce&&this.detach()),b},detach:function(){return this.isBound()?this._signal.remove(this._listener,this.context):null},isBound:function(){return!!this._signal&&!!this._listener},isOnce:function(){return this._isOnce},getListener:function(){return this._listener},getSignal:function(){return this._signal},_destroy:function(){delete this._signal,delete this._listener,delete this.context},toString:function(){return"[Phaser.SignalBinding isOnce:"+this._isOnce+", isBound:"+this.isBound()+", active:"+this.active+"]"}},c.SignalBinding.prototype.constructor=c.SignalBinding,c.Filter=function(a,b,d){this.game=a,this.type=c.WEBGL_FILTER,this.passes=[this],this.dirty=!0,this.padding=0,this.uniforms={time:{type:"1f",value:0},resolution:{type:"2f",value:{x:256,y:256}},mouse:{type:"2f",value:{x:0,y:0}}},this.fragmentSrc=d||[]},c.Filter.prototype={init:function(){},setResolution:function(a,b){this.uniforms.resolution.value.x=a,this.uniforms.resolution.value.y=b},update:function(a){"undefined"!=typeof a&&(a.x>0&&(this.uniforms.mouse.x=a.x.toFixed(2)),a.y>0&&(this.uniforms.mouse.y=a.y.toFixed(2))),this.uniforms.time.value=this.game.time.totalElapsedSeconds()},destroy:function(){this.game=null}},c.Filter.prototype.constructor=c.Filter,Object.defineProperty(c.Filter.prototype,"width",{get:function(){return this.uniforms.resolution.value.x},set:function(a){this.uniforms.resolution.value.x=a}}),Object.defineProperty(c.Filter.prototype,"height",{get:function(){return this.uniforms.resolution.value.y},set:function(a){this.uniforms.resolution.value.y=a}}),c.Plugin=function(a,b){"undefined"==typeof b&&(b=null),this.game=a,this.parent=b,this.active=!1,this.visible=!1,this.hasPreUpdate=!1,this.hasUpdate=!1,this.hasPostUpdate=!1,this.hasRender=!1,this.hasPostRender=!1},c.Plugin.prototype={preUpdate:function(){},update:function(){},render:function(){},postRender:function(){},destroy:function(){this.game=null,this.parent=null,this.active=!1,this.visible=!1}},c.Plugin.prototype.constructor=c.Plugin,c.PluginManager=function(a,b){this.game=a,this._parent=b,this.plugins=[],this._pluginsLength=0},c.PluginManager.prototype={add:function(a){var b=!1;return"function"==typeof a?a=new a(this.game,this._parent):(a.game=this.game,a.parent=this._parent),"function"==typeof a.preUpdate&&(a.hasPreUpdate=!0,b=!0),"function"==typeof a.update&&(a.hasUpdate=!0,b=!0),"function"==typeof a.postUpdate&&(a.hasPostUpdate=!0,b=!0),"function"==typeof a.render&&(a.hasRender=!0,b=!0),"function"==typeof a.postRender&&(a.hasPostRender=!0,b=!0),b?((a.hasPreUpdate||a.hasUpdate||a.hasPostUpdate)&&(a.active=!0),(a.hasRender||a.hasPostRender)&&(a.visible=!0),this._pluginsLength=this.plugins.push(a),"function"==typeof a.init&&a.init(),a):null},remove:function(a){if(0!==this._pluginsLength)for(this._p=0;this._pthis._nextOffsetCheck&&(c.Canvas.getOffset(this.canvas,this.offset),this._nextOffsetCheck=this.game.time.now+this.checkOffsetInterval)},visibilityChange:function(a){this.disableVisibilityChange||(this.game.paused=this.game.paused!==!1||"pagehide"!=a.type&&"blur"!=a.type&&document.hidden!==!0&&document.webkitHidden!==!0?!1:!0)}},c.Stage.prototype.constructor=c.Stage,Object.defineProperty(c.Stage.prototype,"backgroundColor",{get:function(){return this._backgroundColor},set:function(a){this._backgroundColor=a,this.game.transparent===!1&&(this.game.renderType==c.CANVAS?this.game.canvas.style.backgroundColor=a:("string"==typeof a&&(a=c.Color.hexToRGB(a)),this._stage.setBackgroundColor(a)))}}),c.Group=function(a,d,e,f){this.game=a,"undefined"==typeof d&&(d=a.world),this.name=e||"group","undefined"==typeof f&&(f=!1),f?this._container=this.game.stage._stage:(this._container=new b.DisplayObjectContainer,this._container.name=this.name,d?d instanceof c.Group?d._container.addChild(this._container):(d.addChild(this._container),d.updateTransform()):(this.game.stage._stage.addChild(this._container),this.game.stage._stage.updateTransform())),this.type=c.GROUP,this.alive=!0,this.exists=!0,this.group=null,this._container.scale=new c.Point(1,1),this.scale=this._container.scale,this.pivot=this._container.pivot,this.cursor=null},c.Group.RETURN_NONE=0,c.Group.RETURN_TOTAL=1,c.Group.RETURN_CHILD=2,c.Group.SORT_ASCENDING=-1,c.Group.SORT_DESCENDING=1,c.Group.prototype={add:function(a){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChild(a._container),a._container.updateTransform()):(a.group=this,this._container.addChild(a),a.updateTransform(),a.events&&a.events.onAddedToGroup.dispatch(a,this)),null===this.cursor&&(this.cursor=a)),a},addAt:function(a,b){return a.group!==this&&(a.type&&a.type===c.GROUP?(a.group=this,this._container.addChildAt(a._container,b),a._container.updateTransform()):(a.group=this,this._container.addChildAt(a,b),a.updateTransform(),a.events&&a.events.onAddedToGroup.dispatch(a,this)),null===this.cursor&&(this.cursor=a)),a},getAt:function(a){return this._container.getChildAt(a)},create:function(a,b,d,e,f){"undefined"==typeof f&&(f=!0);var g=new c.Sprite(this.game,a,b,d,e);return g.group=this,g.exists=f,g.visible=f,g.alive=f,this._container.addChild(g),g.updateTransform(),g.events&&g.events.onAddedToGroup.dispatch(g,this),null===this.cursor&&(this.cursor=g),g},createMultiple:function(a,b,d,e){"undefined"==typeof e&&(e=!1);for(var f=0;a>f;f++){var g=new c.Sprite(this.game,0,0,b,d);g.group=this,g.exists=e,g.visible=e,g.alive=e,this._container.addChild(g),g.updateTransform(),g.events&&g.events.onAddedToGroup.dispatch(g,this),null===this.cursor&&(this.cursor=g)}},next:function(){this.cursor&&(this.cursor=this.cursor==this._container.last?this._container._iNext:this.cursor._iNext)},previous:function(){this.cursor&&(this.cursor=this.cursor==this._container._iNext?this._container.last:this.cursor._iPrev)},childTest:function(a,b){var c=a+" next: ";c+=b._iNext?b._iNext.name:"-null-",c=c+" "+a+" prev: ",c+=b._iPrev?b._iPrev.name:"-null-",console.log(c)},swapIndex:function(a,b){var c=this.getAt(a),d=this.getAt(b);this.swap(c,d)},swap:function(a,b){if(a===b||!a.parent||!b.parent||a.group!==this||b.group!==this)return!1;var c=a._iPrev,d=a._iNext,e=b._iPrev,f=b._iNext,g=this._container.last._iNext,h=this.game.stage._stage;do h!==a&&h!==b&&(h.first===a?h.first=b:h.first===b&&(h.first=a),h.last===a?h.last=b:h.last===b&&(h.last=a)),h=h._iNext;while(h!=g);return a._iNext==b?(a._iNext=f,a._iPrev=b,b._iNext=a,b._iPrev=c,c&&(c._iNext=b),f&&(f._iPrev=a),a.__renderGroup&&a.__renderGroup.updateTexture(a),b.__renderGroup&&b.__renderGroup.updateTexture(b),!0):b._iNext==a?(a._iNext=b,a._iPrev=e,b._iNext=d,b._iPrev=a,e&&(e._iNext=a),d&&(d._iPrev=b),a.__renderGroup&&a.__renderGroup.updateTexture(a),b.__renderGroup&&b.__renderGroup.updateTexture(b),!0):(a._iNext=f,a._iPrev=e,b._iNext=d,b._iPrev=c,c&&(c._iNext=b),d&&(d._iPrev=b),e&&(e._iNext=a),f&&(f._iPrev=a),a.__renderGroup&&a.__renderGroup.updateTexture(a),b.__renderGroup&&b.__renderGroup.updateTexture(b),!0)},bringToTop:function(a){return a.group===this&&(this.remove(a),this.add(a)),a},getIndex:function(a){return this._container.children.indexOf(a)},replace:function(a,b){if(this._container.first._iNext){var c=this.getIndex(a);-1!=c&&(void 0!==b.parent&&(b.events.onRemovedFromGroup.dispatch(b,this),b.parent.removeChild(b)),this._container.removeChild(a),this._container.addChildAt(b,c),b.events.onAddedToGroup.dispatch(b,this),b.updateTransform(),this.cursor==a&&(this.cursor=this._container._iNext))}},setProperty:function(a,b,c,d){d=d||0;var e=b.length;1==e?0===d?a[b[0]]=c:1==d?a[b[0]]+=c:2==d?a[b[0]]-=c:3==d?a[b[0]]*=c:4==d&&(a[b[0]]/=c):2==e?0===d?a[b[0]][b[1]]=c:1==d?a[b[0]][b[1]]+=c:2==d?a[b[0]][b[1]]-=c:3==d?a[b[0]][b[1]]*=c:4==d&&(a[b[0]][b[1]]/=c):3==e?0===d?a[b[0]][b[1]][b[2]]=c:1==d?a[b[0]][b[1]][b[2]]+=c:2==d?a[b[0]][b[1]][b[2]]-=c:3==d?a[b[0]][b[1]][b[2]]*=c:4==d&&(a[b[0]][b[1]][b[2]]/=c):4==e&&(0===d?a[b[0]][b[1]][b[2]][b[3]]=c:1==d?a[b[0]][b[1]][b[2]][b[3]]+=c:2==d?a[b[0]][b[1]][b[2]][b[3]]-=c:3==d?a[b[0]][b[1]][b[2]][b[3]]*=c:4==d&&(a[b[0]][b[1]][b[2]][b[3]]/=c))},set:function(a,b,c,d,e,f){b=b.split("."),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!1),(d===!1||d&&a.alive)&&(e===!1||e&&a.visible)&&this.setProperty(a,b,c,f)},setAll:function(a,b,c,d,e){if(a=a.split("."),"undefined"==typeof c&&(c=!1),"undefined"==typeof d&&(d=!1),e=e||0,this._container.children.length>0&&this._container.first._iNext){var f=this._container.first._iNext;do(c===!1||c&&f.alive)&&(d===!1||d&&f.visible)&&this.setProperty(f,a,b,e),f=f._iNext;while(f!=this._container.last._iNext)}},addAll:function(a,b,c,d){this.setAll(a,b,c,d,1)},subAll:function(a,b,c,d){this.setAll(a,b,c,d,2)},multiplyAll:function(a,b,c,d){this.setAll(a,b,c,d,3)},divideAll:function(a,b,c,d){this.setAll(a,b,c,d,4)},callAllExists:function(a,b){var c=Array.prototype.splice.call(arguments,2);if(this._container.children.length>0&&this._container.first._iNext){var d=this._container.first._iNext;do d.exists==b&&d[a]&&d[a].apply(d,c),d=d._iNext;while(d!=this._container.last._iNext)}},callbackFromArray:function(a,b,c){if(1==c){if(a[b[0]])return a[b[0]]}else if(2==c){if(a[b[0]][b[1]])return a[b[0]][b[1]]}else if(3==c){if(a[b[0]][b[1]][b[2]])return a[b[0]][b[1]][b[2]]}else if(4==c){if(a[b[0]][b[1]][b[2]][b[3]])return a[b[0]][b[1]][b[2]][b[3]]}else if(a[b])return a[b];return!1},callAll:function(a,b){if("undefined"!=typeof a){a=a.split(".");var c=a.length;if("undefined"==typeof b)b=null;else if("string"==typeof b){b=b.split(".");var d=b.length}var e=Array.prototype.splice.call(arguments,2),f=null,g=null;if(this._container.children.length>0&&this._container.first._iNext){var h=this._container.first._iNext;do f=this.callbackFromArray(h,a,c),b&&f?(g=this.callbackFromArray(h,b,d),f&&f.apply(g,e)):f&&f.apply(h,e),h=h._iNext;while(h!=this._container.last._iNext)}}},forEach:function(a,b,c){"undefined"==typeof c&&(c=!1);var d=Array.prototype.splice.call(arguments,3);if(d.unshift(null),this._container.children.length>0&&this._container.first._iNext){var e=this._container.first._iNext;do(c===!1||c&&e.exists)&&(d[0]=e,a.apply(b,d)),e=e._iNext;while(e!=this._container.last._iNext)}},forEachExists:function(a,b){var d=Array.prototype.splice.call(arguments,2);d.unshift(null),this.iterate("exists",!0,c.Group.RETURN_TOTAL,a,b,d)},forEachAlive:function(a,b){var d=Array.prototype.splice.call(arguments,2);d.unshift(null),this.iterate("alive",!0,c.Group.RETURN_TOTAL,a,b,d)},forEachDead:function(a,b){var d=Array.prototype.splice.call(arguments,2);d.unshift(null),this.iterate("alive",!1,c.Group.RETURN_TOTAL,a,b,d)},sort:function(a,b){"undefined"==typeof a&&(a="y"),"undefined"==typeof b&&(b=c.Group.SORT_ASCENDING);var d,e;do{d=!1;for(var f=0,g=this._container.children.length-1;g>f;f++)b==c.Group.SORT_ASCENDING?this._container.children[f][a]>this._container.children[f+1][a]&&(this.swap(this.getAt(f),this.getAt(f+1)),e=this._container.children[f],this._container.children[f]=this._container.children[f+1],this._container.children[f+1]=e,d=!0):this._container.children[f][a]0&&this._container.first._iNext){var i=this._container.first._iNext;do{if(i[a]===b&&(h++,e&&(g[0]=i,e.apply(f,g)),d===c.Group.RETURN_CHILD))return i;i=i._iNext}while(i!=this._container.last._iNext)}return d===c.Group.RETURN_TOTAL?h:d===c.Group.RETURN_CHILD?null:void 0},getFirstExists:function(a){return"boolean"!=typeof a&&(a=!0),this.iterate("exists",a,c.Group.RETURN_CHILD)},getFirstAlive:function(){return this.iterate("alive",!0,c.Group.RETURN_CHILD)},getFirstDead:function(){return this.iterate("alive",!1,c.Group.RETURN_CHILD)},countLiving:function(){return this.iterate("alive",!0,c.Group.RETURN_TOTAL)},countDead:function(){return this.iterate("alive",!1,c.Group.RETURN_TOTAL)},getRandom:function(a,b){return 0===this._container.children.length?null:(a=a||0,b=b||this._container.children.length,this.game.math.getRandom(this._container.children,a,b))},remove:function(a){return a.group!==this?!1:(a.events&&a.events.onRemovedFromGroup.dispatch(a,this),a.parent===this._container&&this._container.removeChild(a),this.cursor==a&&(this.cursor=this._container._iNext?this._container._iNext:null),a.group=null,!0)},removeAll:function(){if(0!==this._container.children.length){do this._container.children[0].events&&this._container.children[0].events.onRemovedFromGroup.dispatch(this._container.children[0],this),this._container.removeChild(this._container.children[0]);while(this._container.children.length>0);this.cursor=null}},removeBetween:function(a,b){if(0!==this._container.children.length){if(a>b||0>a||b>this._container.children.length)return!1;for(var c=a;b>c;c++){var d=this._container.children[c];d.events.onRemovedFromGroup.dispatch(d,this),this._container.removeChild(d),this.cursor==d&&(this.cursor=this._container._iNext?this._container._iNext:null)}}},destroy:function(a){if("undefined"==typeof a&&(a=!1),a){if(this._container.children.length>0)do this._container.children[0].group&&this._container.children[0].destroy();while(this._container.children.length>0)}else this.removeAll();this._container.parent.removeChild(this._container),this._container=null,this.game=null,this.exists=!1,this.cursor=null},validate:function(){var a=this.game.stage._stage.last._iNext,b=this.game.stage._stage,c=null,d=null,e=0;do{if(e>0){if(b!==c)return console.log("check next fail"),!1;if(b._iPrev!==d)return console.log("check previous fail"),!1}c=b._iNext,d=b,b=b._iNext,e++}while(b!=a);return!0}},c.Group.prototype.constructor=c.Group,Object.defineProperty(c.Group.prototype,"total",{get:function(){return this._container?this.iterate("exists",!0,c.Group.RETURN_TOTAL):0}}),Object.defineProperty(c.Group.prototype,"length",{get:function(){return this._container?this._container.children.length:0}}),Object.defineProperty(c.Group.prototype,"x",{get:function(){return this._container.position.x},set:function(a){this._container.position.x=a}}),Object.defineProperty(c.Group.prototype,"y",{get:function(){return this._container.position.y},set:function(a){this._container.position.y=a}}),Object.defineProperty(c.Group.prototype,"angle",{get:function(){return c.Math.radToDeg(this._container.rotation)},set:function(a){this._container.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Group.prototype,"rotation",{get:function(){return this._container.rotation},set:function(a){this._container.rotation=a}}),Object.defineProperty(c.Group.prototype,"visible",{get:function(){return this._container.visible},set:function(a){this._container.visible=a}}),Object.defineProperty(c.Group.prototype,"alpha",{get:function(){return this._container.alpha},set:function(a){this._container.alpha=a}}),c.World=function(a){c.Group.call(this,a,null,"__world",!1),this.bounds=new c.Rectangle(0,0,a.width,a.height),this.camera=null,this.currentRenderOrderID=0},c.World.prototype=Object.create(c.Group.prototype),c.World.prototype.constructor=c.World,c.World.prototype.boot=function(){this.camera=new c.Camera(this.game,0,0,0,this.game.width,this.game.height),this.camera.displayObject=this._container,this.game.camera=this.camera},c.World.prototype.preUpdate=function(){if(this.game.stage._stage.first._iNext){var a=this.game.stage._stage.first._iNext;do a=a.preUpdate&&!a.preUpdate()?a.last._iNext:a._iNext;while(a!=this.game.stage._stage.last._iNext)}},c.World.prototype.update=function(){if(this.currentRenderOrderID=0,this.game.stage._stage.first._iNext){var a=this.game.stage._stage.first._iNext;do a=a.update&&!a.update()?a.last._iNext:a._iNext;while(a!=this.game.stage._stage.last._iNext)}},c.World.prototype.postUpdate=function(){if(this.camera.target&&this.camera.target.postUpdate){if(this.camera.target.postUpdate(),this.camera.update(),this.game.stage._stage.first._iNext){var a=this.game.stage._stage.first._iNext;do a.postUpdate&&a!==this.camera.target&&a.postUpdate(),a=a._iNext;while(a!=this.game.stage._stage.last._iNext)}}else if(this.camera.update(),this.game.stage._stage.first._iNext){var a=this.game.stage._stage.first._iNext;do a.postUpdate&&a.postUpdate(),a=a._iNext;while(a!=this.game.stage._stage.last._iNext)}},c.World.prototype.setBounds=function(a,b,c,d){c0;b--)null===this["pointer"+b]&&(a=b);return 0===a?(console.warn("You can only have 10 Pointer objects"),null):(this["pointer"+a]=new c.Pointer(this.game,a),this["pointer"+a])},update:function(){return this.pollRate>0&&this._pollCounter=b;b++)this["pointer"+b]&&this["pointer"+b].reset();this.currentPointers=0,"none"!==this.game.canvas.style.cursor&&(this.game.canvas.style.cursor="default"),a===!0&&(this.onDown.dispose(),this.onUp.dispose(),this.onTap.dispose(),this.onHold.dispose(),this.onDown=new c.Signal,this.onUp=new c.Signal,this.onTap=new c.Signal,this.onHold=new c.Signal,this.interactiveItems.callAll("reset")),this._pollCounter=0}},resetSpeed:function(a,b){this._oldPosition.setTo(a,b),this.speed.setTo(0,0)},startPointer:function(a){if(this.maxPointers<10&&this.totalActivePointers==this.maxPointers)return null;if(this.pointer1.active===!1)return this.pointer1.start(a);if(this.pointer2.active===!1)return this.pointer2.start(a);for(var b=3;10>=b;b++)if(this["pointer"+b]&&this["pointer"+b].active===!1)return this["pointer"+b].start(a);return null},updatePointer:function(a){if(this.pointer1.active&&this.pointer1.identifier==a.identifier)return this.pointer1.move(a);if(this.pointer2.active&&this.pointer2.identifier==a.identifier)return this.pointer2.move(a);for(var b=3;10>=b;b++)if(this["pointer"+b]&&this["pointer"+b].active&&this["pointer"+b].identifier==a.identifier)return this["pointer"+b].move(a);return null},stopPointer:function(a){if(this.pointer1.active&&this.pointer1.identifier==a.identifier)return this.pointer1.stop(a);if(this.pointer2.active&&this.pointer2.identifier==a.identifier)return this.pointer2.stop(a);for(var b=3;10>=b;b++)if(this["pointer"+b]&&this["pointer"+b].active&&this["pointer"+b].identifier==a.identifier)return this["pointer"+b].stop(a);return null},getPointer:function(a){if(a=a||!1,this.pointer1.active==a)return this.pointer1;if(this.pointer2.active==a)return this.pointer2;for(var b=3;10>=b;b++)if(this["pointer"+b]&&this["pointer"+b].active==a)return this["pointer"+b];return null},getPointerFromIdentifier:function(a){if(this.pointer1.identifier==a)return this.pointer1;if(this.pointer2.identifier==a)return this.pointer2;for(var b=3;10>=b;b++)if(this["pointer"+b]&&this["pointer"+b].identifier==a)return this["pointer"+b];return null}},c.Input.prototype.constructor=c.Input,Object.defineProperty(c.Input.prototype,"x",{get:function(){return this._x},set:function(a){this._x=Math.floor(a)}}),Object.defineProperty(c.Input.prototype,"y",{get:function(){return this._y},set:function(a){this._y=Math.floor(a)}}),Object.defineProperty(c.Input.prototype,"pollLocked",{get:function(){return this.pollRate>0&&this._pollCounter=a;a++)this["pointer"+a]&&this["pointer"+a].active&&this.currentPointers++;return this.currentPointers}}),Object.defineProperty(c.Input.prototype,"worldX",{get:function(){return this.game.camera.view.x+this.x}}),Object.defineProperty(c.Input.prototype,"worldY",{get:function(){return this.game.camera.view.y+this.y}}),c.Key=function(a,b){this.game=a,this.isDown=!1,this.isUp=!1,this.altKey=!1,this.ctrlKey=!1,this.shiftKey=!1,this.timeDown=0,this.duration=0,this.timeUp=0,this.repeats=0,this.keyCode=b,this.onDown=new c.Signal,this.onUp=new c.Signal},c.Key.prototype={processKeyDown:function(a){this.altKey=a.altKey,this.ctrlKey=a.ctrlKey,this.shiftKey=a.shiftKey,this.isDown?(this.duration=a.timeStamp-this.timeDown,this.repeats++):(this.isDown=!0,this.isUp=!1,this.timeDown=a.timeStamp,this.duration=0,this.repeats=0,this.onDown.dispatch(this))},processKeyUp:function(a){this.isDown=!1,this.isUp=!0,this.timeUp=a.timeStamp,this.onUp.dispatch(this)},justPressed:function(a){return"undefined"==typeof a&&(a=250),this.isDown&&this.duration=this.game.input.holdRate&&((this.game.input.multiInputOverride==c.Input.MOUSE_OVERRIDES_TOUCH||this.game.input.multiInputOverride==c.Input.MOUSE_TOUCH_COMBINE||this.game.input.multiInputOverride==c.Input.TOUCH_OVERRIDES_MOUSE&&0===this.game.input.currentPointers)&&this.game.input.onHold.dispatch(this),this._holdSent=!0),this.game.input.recordPointerHistory&&this.game.time.now>=this._nextDrop&&(this._nextDrop=this.game.time.now+this.game.input.recordRate,this._history.push({x:this.position.x,y:this.position.y}),this._history.length>this.game.input.recordLimit&&this._history.shift()))},move:function(a){if(!this.game.input.pollLocked){if("undefined"!=typeof a.button&&(this.button=a.button),this.clientX=a.clientX,this.clientY=a.clientY,this.pageX=a.pageX,this.pageY=a.pageY,this.screenX=a.screenX,this.screenY=a.screenY,this.x=(this.pageX-this.game.stage.offset.x)*this.game.input.scale.x,this.y=(this.pageY-this.game.stage.offset.y)*this.game.input.scale.y,this.position.setTo(this.x,this.y),this.circle.x=this.x,this.circle.y=this.y,(this.game.input.multiInputOverride==c.Input.MOUSE_OVERRIDES_TOUCH||this.game.input.multiInputOverride==c.Input.MOUSE_TOUCH_COMBINE||this.game.input.multiInputOverride==c.Input.TOUCH_OVERRIDES_MOUSE&&0===this.game.input.currentPointers)&&(this.game.input.activePointer=this,this.game.input.x=this.x,this.game.input.y=this.y,this.game.input.position.setTo(this.game.input.x,this.game.input.y),this.game.input.circle.x=this.game.input.x,this.game.input.circle.y=this.game.input.y),this.game.paused)return this;if(this.game.input.moveCallback&&this.game.input.moveCallback.call(this.game.input.moveCallbackContext,this,this.x,this.y),null!==this.targetObject&&this.targetObject.isDragged===!0)return this.targetObject.update(this)===!1&&(this.targetObject=null),this;if(this._highestRenderOrderID=-1,this._highestRenderObject=null,this._highestInputPriorityID=-1,this.game.input.interactiveItems.total>0){var b=this.game.input.interactiveItems.next;do(b.pixelPerfect||b.priorityID>this._highestInputPriorityID||b.priorityID==this._highestInputPriorityID&&b.sprite.renderOrderID>this._highestRenderOrderID)&&b.checkPointerOver(this)&&(this._highestRenderOrderID=b.sprite.renderOrderID,this._highestInputPriorityID=b.priorityID,this._highestRenderObject=b),b=b.next;while(null!=b)}return null==this._highestRenderObject?this.targetObject&&(this.targetObject._pointerOutHandler(this),this.targetObject=null):null==this.targetObject?(this.targetObject=this._highestRenderObject,this._highestRenderObject._pointerOverHandler(this)):this.targetObject==this._highestRenderObject?this._highestRenderObject.update(this)===!1&&(this.targetObject=null):(this.targetObject._pointerOutHandler(this),this.targetObject=this._highestRenderObject,this.targetObject._pointerOverHandler(this)),this}},leave:function(a){this.withinGame=!1,this.move(a)},stop:function(a){if(this._stateReset)return a.preventDefault(),void 0;if(this.timeUp=this.game.time.now,(this.game.input.multiInputOverride==c.Input.MOUSE_OVERRIDES_TOUCH||this.game.input.multiInputOverride==c.Input.MOUSE_TOUCH_COMBINE||this.game.input.multiInputOverride==c.Input.TOUCH_OVERRIDES_MOUSE&&0===this.game.input.currentPointers)&&(this.game.input.onUp.dispatch(this,a),this.duration>=0&&this.duration<=this.game.input.tapRate&&(this.timeUp-this.previousTapTime0&&(this.active=!1),this.withinGame=!1,this.isDown=!1,this.isUp=!0,this.isMouse===!1&&this.game.input.currentPointers--,this.game.input.interactiveItems.total>0){var b=this.game.input.interactiveItems.next;do b&&b._releasedHandler(this),b=b.next;while(null!=b)}return this.targetObject&&this.targetObject._releasedHandler(this),this.targetObject=null,this},justPressed:function(a){return a=a||this.game.input.justPressedRate,this.isDown===!0&&this.timeDown+a>this.game.time.now},justReleased:function(a){return a=a||this.game.input.justReleasedRate,this.isUp===!0&&this.timeUp+a>this.game.time.now},reset:function(){this.isMouse===!1&&(this.active=!1),this.identifier=null,this.isDown=!1,this.isUp=!0,this.totalTouches=0,this._holdSent=!1,this._history.length=0,this._stateReset=!0,this.targetObject&&this.targetObject._releasedHandler(this),this.targetObject=null}},c.Pointer.prototype.constructor=c.Pointer,Object.defineProperty(c.Pointer.prototype,"duration",{get:function(){return this.isUp?-1:this.game.time.now-this.timeDown}}),Object.defineProperty(c.Pointer.prototype,"worldX",{get:function(){return this.game.world.camera.x+this.x}}),Object.defineProperty(c.Pointer.prototype,"worldY",{get:function(){return this.game.world.camera.y+this.y}}),c.Touch=function(a){this.game=a,this.disabled=!1,this.callbackContext=this.game,this.touchStartCallback=null,this.touchMoveCallback=null,this.touchEndCallback=null,this.touchEnterCallback=null,this.touchLeaveCallback=null,this.touchCancelCallback=null,this.preventDefault=!0,this.event=null,this._onTouchStart=null,this._onTouchMove=null,this._onTouchEnd=null,this._onTouchEnter=null,this._onTouchLeave=null,this._onTouchCancel=null,this._onTouchMove=null},c.Touch.prototype={start:function(){var a=this;this.game.device.touch&&(this._onTouchStart=function(b){return a.onTouchStart(b)},this._onTouchMove=function(b){return a.onTouchMove(b)},this._onTouchEnd=function(b){return a.onTouchEnd(b)},this._onTouchEnter=function(b){return a.onTouchEnter(b)},this._onTouchLeave=function(b){return a.onTouchLeave(b)},this._onTouchCancel=function(b){return a.onTouchCancel(b)},this.game.renderer.view.addEventListener("touchstart",this._onTouchStart,!1),this.game.renderer.view.addEventListener("touchmove",this._onTouchMove,!1),this.game.renderer.view.addEventListener("touchend",this._onTouchEnd,!1),this.game.renderer.view.addEventListener("touchenter",this._onTouchEnter,!1),this.game.renderer.view.addEventListener("touchleave",this._onTouchLeave,!1),this.game.renderer.view.addEventListener("touchcancel",this._onTouchCancel,!1))},consumeDocumentTouches:function(){this._documentTouchMove=function(a){a.preventDefault()},document.addEventListener("touchmove",this._documentTouchMove,!1)},onTouchStart:function(a){if(this.event=a,this.touchStartCallback&&this.touchStartCallback.call(this.callbackContext,a),!this.game.input.disabled&&!this.disabled){this.preventDefault&&a.preventDefault();for(var b=0;bd;d++)this._pointerData[d]={id:d,x:0,y:0,isDown:!1,isUp:!1,isOver:!1,isOut:!1,timeOver:0,timeOut:0,timeDown:0,timeUp:0,downDuration:0,isDragged:!1};this.snapOffset=new c.Point,this.enabled=!0,this.sprite.events&&null==this.sprite.events.onInputOver&&(this.sprite.events.onInputOver=new c.Signal,this.sprite.events.onInputOut=new c.Signal,this.sprite.events.onInputDown=new c.Signal,this.sprite.events.onInputUp=new c.Signal,this.sprite.events.onDragStart=new c.Signal,this.sprite.events.onDragStop=new c.Signal)}return this.sprite},reset:function(){this.enabled=!1;for(var a=0;10>a;a++)this._pointerData[a]={id:a,x:0,y:0,isDown:!1,isUp:!1,isOver:!1,isOut:!1,timeOver:0,timeOut:0,timeDown:0,timeUp:0,downDuration:0,isDragged:!1}},stop:function(){this.enabled!==!1&&(this.enabled=!1,this.game.input.interactiveItems.remove(this))},destroy:function(){this.enabled&&(this.enabled=!1,this.game.input.interactiveItems.remove(this),this.stop(),this.sprite=null)},pointerX:function(a){return a=a||0,this._pointerData[a].x},pointerY:function(a){return a=a||0,this._pointerData[a].y},pointerDown:function(a){return a=a||0,this._pointerData[a].isDown},pointerUp:function(a){return a=a||0,this._pointerData[a].isUp},pointerTimeDown:function(a){return a=a||0,this._pointerData[a].timeDown},pointerTimeUp:function(a){return a=a||0,this._pointerData[a].timeUp},pointerOver:function(a){if(this.enabled){if("undefined"!=typeof a)return this._pointerData[a].isOver;for(var b=0;10>b;b++)if(this._pointerData[b].isOver)return!0}return!1},pointerOut:function(a){if(this.enabled){if("undefined"!=typeof a)return this._pointerData[a].isOut;for(var b=0;10>b;b++)if(this._pointerData[b].isOut)return!0}return!1},pointerTimeOver:function(a){return a=a||0,this._pointerData[a].timeOver},pointerTimeOut:function(a){return a=a||0,this._pointerData[a].timeOut},pointerDragged:function(a){return a=a||0,this._pointerData[a].isDragged},checkPointerOver:function(a){return this.enabled===!1||this.sprite.visible===!1||this.sprite.group&&this.sprite.group.visible===!1?!1:(this.sprite.getLocalUnmodifiedPosition(this._tempPoint,a.x,a.y),this._tempPoint.x>=0&&this._tempPoint.x<=this.sprite.currentFrame.width&&this._tempPoint.y>=0&&this._tempPoint.y<=this.sprite.currentFrame.height?this.pixelPerfect?this.checkPixel(this._tempPoint.x,this._tempPoint.y):!0:void 0)},checkPixel:function(a,b){if(this.sprite.texture.baseTexture.source){this.game.input.hitContext.clearRect(0,0,1,1),a+=this.sprite.texture.frame.x,b+=this.sprite.texture.frame.y,this.game.input.hitContext.drawImage(this.sprite.texture.baseTexture.source,a,b,1,1,0,0,1,1);var c=this.game.input.hitContext.getImageData(0,0,1,1);if(c.data[3]>=this.pixelPerfectAlpha)return!0}return!1},update:function(a){return this.enabled===!1||this.sprite.visible===!1||this.sprite.group&&this.sprite.group.visible===!1?(this._pointerOutHandler(a),!1):this.draggable&&this._draggedPointerID==a.id?this.updateDrag(a):this._pointerData[a.id].isOver===!0?this.checkPointerOver(a)?(this._pointerData[a.id].x=a.x-this.sprite.x,this._pointerData[a.id].y=a.y-this.sprite.y,!0):(this._pointerOutHandler(a),!1):void 0},_pointerOverHandler:function(a){this._pointerData[a.id].isOver===!1&&(this._pointerData[a.id].isOver=!0,this._pointerData[a.id].isOut=!1,this._pointerData[a.id].timeOver=this.game.time.now,this._pointerData[a.id].x=a.x-this.sprite.x,this._pointerData[a.id].y=a.y-this.sprite.y,this.useHandCursor&&this._pointerData[a.id].isDragged===!1&&(this.game.canvas.style.cursor="pointer"),this.sprite.events.onInputOver.dispatch(this.sprite,a))},_pointerOutHandler:function(a){this._pointerData[a.id].isOver=!1,this._pointerData[a.id].isOut=!0,this._pointerData[a.id].timeOut=this.game.time.now,this.useHandCursor&&this._pointerData[a.id].isDragged===!1&&(this.game.canvas.style.cursor="default"),this.sprite&&this.sprite.events&&this.sprite.events.onInputOut.dispatch(this.sprite,a)},_touchedHandler:function(a){return this._pointerData[a.id].isDown===!1&&this._pointerData[a.id].isOver===!0&&(this._pointerData[a.id].isDown=!0,this._pointerData[a.id].isUp=!1,this._pointerData[a.id].timeDown=this.game.time.now,this.sprite.events.onInputDown.dispatch(this.sprite,a),this.draggable&&this.isDragged===!1&&this.startDrag(a),this.bringToTop&&this.sprite.bringToTop()),this.consumePointerEvent},_releasedHandler:function(a){this._pointerData[a.id].isDown&&a.isUp&&(this._pointerData[a.id].isDown=!1,this._pointerData[a.id].isUp=!0,this._pointerData[a.id].timeUp=this.game.time.now,this._pointerData[a.id].downDuration=this._pointerData[a.id].timeUp-this._pointerData[a.id].timeDown,this.checkPointerOver(a)?this.sprite.events.onInputUp.dispatch(this.sprite,a,!0):(this.sprite.events.onInputUp.dispatch(this.sprite,a,!1),this.useHandCursor&&(this.game.canvas.style.cursor="default")),this.draggable&&this.isDragged&&this._draggedPointerID==a.id&&this.stopDrag(a))},updateDrag:function(a){return a.isUp?(this.stopDrag(a),!1):(this.sprite.fixedToCamera?(this.allowHorizontalDrag&&(this.sprite.cameraOffset.x=a.x+this._dragPoint.x+this.dragOffset.x),this.allowVerticalDrag&&(this.sprite.cameraOffset.y=a.y+this._dragPoint.y+this.dragOffset.y),this.boundsRect&&this.checkBoundsRect(),this.boundsSprite&&this.checkBoundsSprite(),this.snapOnDrag&&(this.sprite.cameraOffset.x=Math.round((this.sprite.cameraOffset.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.cameraOffset.y=Math.round((this.sprite.cameraOffset.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY)):(this.allowHorizontalDrag&&(this.sprite.x=a.x+this._dragPoint.x+this.dragOffset.x),this.allowVerticalDrag&&(this.sprite.y=a.y+this._dragPoint.y+this.dragOffset.y),this.boundsRect&&this.checkBoundsRect(),this.boundsSprite&&this.checkBoundsSprite(),this.snapOnDrag&&(this.sprite.x=Math.round((this.sprite.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.y=Math.round((this.sprite.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY)),!0)},justOver:function(a,b){return a=a||0,b=b||500,this._pointerData[a].isOver&&this.overDuration(a)a;a++)this._pointerData[a].isDragged=!1;this.draggable=!1,this.isDragged=!1,this._draggedPointerID=-1},startDrag:function(a){this.isDragged=!0,this._draggedPointerID=a.id,this._pointerData[a.id].isDragged=!0,this.sprite.fixedToCamera?this.dragFromCenter?(this.sprite.centerOn(a.x,a.y),this._dragPoint.setTo(this.sprite.cameraOffset.x-a.x,this.sprite.cameraOffset.y-a.y)):this._dragPoint.setTo(this.sprite.cameraOffset.x-a.x,this.sprite.cameraOffset.y-a.y):this.dragFromCenter?(this.sprite.centerOn(a.x,a.y),this._dragPoint.setTo(this.sprite.x-a.x,this.sprite.y-a.y)):this._dragPoint.setTo(this.sprite.x-a.x,this.sprite.y-a.y),this.updateDrag(a),this.bringToTop&&this.sprite.bringToTop(),this.sprite.events.onDragStart.dispatch(this.sprite,a)},stopDrag:function(a){this.isDragged=!1,this._draggedPointerID=-1,this._pointerData[a.id].isDragged=!1,this.snapOnRelease&&(this.sprite.fixedToCamera?(this.sprite.cameraOffset.x=Math.round((this.sprite.cameraOffset.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.cameraOffset.y=Math.round((this.sprite.cameraOffset.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY):(this.sprite.x=Math.round((this.sprite.x-this.snapOffsetX%this.snapX)/this.snapX)*this.snapX+this.snapOffsetX%this.snapX,this.sprite.y=Math.round((this.sprite.y-this.snapOffsetY%this.snapY)/this.snapY)*this.snapY+this.snapOffsetY%this.snapY)),this.sprite.events.onDragStop.dispatch(this.sprite,a),this.sprite.events.onInputUp.dispatch(this.sprite,a),this.checkPointerOver(a)===!1&&this._pointerOutHandler(a)},setDragLock:function(a,b){"undefined"==typeof a&&(a=!0),"undefined"==typeof b&&(b=!0),this.allowHorizontalDrag=a,this.allowVerticalDrag=b},enableSnap:function(a,b,c,d){"undefined"==typeof c&&(c=!0),"undefined"==typeof d&&(d=!1),"undefined"==typeof snapOffsetX&&(snapOffsetX=0),"undefined"==typeof snapOffsetY&&(snapOffsetY=0),this.snapX=a,this.snapY=b,this.snapOffsetX=snapOffsetX,this.snapOffsetY=snapOffsetY,this.snapOnDrag=c,this.snapOnRelease=d},disableSnap:function(){this.snapOnDrag=!1,this.snapOnRelease=!1},checkBoundsRect:function(){this.sprite.fixedToCamera?(this.sprite.cameraOffset.xthis.boundsRect.right&&(this.sprite.cameraOffset.x=this.boundsRect.right-this.sprite.width),this.sprite.cameraOffset.ythis.boundsRect.bottom&&(this.sprite.cameraOffset.y=this.boundsRect.bottom-this.sprite.height)):(this.sprite.xthis.boundsRect.right&&(this.sprite.x=this.boundsRect.right-this.sprite.width),this.sprite.ythis.boundsRect.bottom&&(this.sprite.y=this.boundsRect.bottom-this.sprite.height))},checkBoundsSprite:function(){this.sprite.fixedToCamera&&this.boundsSprite.fixedToCamera?(this.sprite.cameraOffset.xthis.boundsSprite.camerOffset.x+this.boundsSprite.width&&(this.sprite.cameraOffset.x=this.boundsSprite.camerOffset.x+this.boundsSprite.width-this.sprite.width),this.sprite.cameraOffset.ythis.boundsSprite.camerOffset.y+this.boundsSprite.height&&(this.sprite.cameraOffset.y=this.boundsSprite.camerOffset.y+this.boundsSprite.height-this.sprite.height)):(this.sprite.xthis.boundsSprite.x+this.boundsSprite.width&&(this.sprite.x=this.boundsSprite.x+this.boundsSprite.width-this.sprite.width),this.sprite.ythis.boundsSprite.y+this.boundsSprite.height&&(this.sprite.y=this.boundsSprite.y+this.boundsSprite.height-this.sprite.height))}},c.InputHandler.prototype.constructor=c.InputHandler,c.Gamepad=function(a){this.game=a,this._gamepads=[new c.SinglePad(a,this),new c.SinglePad(a,this),new c.SinglePad(a,this),new c.SinglePad(a,this)],this._gamepadIndexMap={},this._rawPads=[],this._active=!1,this.disabled=!1,this._gamepadSupportAvailable=!!navigator.webkitGetGamepads||!!navigator.webkitGamepads||-1!=navigator.userAgent.indexOf("Firefox/"),this._prevRawGamepadTypes=[],this._prevTimestamps=[],this.callbackContext=this,this.onConnectCallback=null,this.onDisconnectCallback=null,this.onDownCallback=null,this.onUpCallback=null,this.onAxisCallback=null,this.onFloatCallback=null,this._ongamepadconnected=null,this._gamepaddisconnected=null},c.Gamepad.prototype={addCallbacks:function(a,b){"undefined"!=typeof b&&(this.onConnectCallback="function"==typeof b.onConnect?b.onConnect:this.onConnectCallback,this.onDisconnectCallback="function"==typeof b.onDisconnect?b.onDisconnect:this.onDisconnectCallback,this.onDownCallback="function"==typeof b.onDown?b.onDown:this.onDownCallback,this.onUpCallback="function"==typeof b.onUp?b.onUp:this.onUpCallback,this.onAxisCallback="function"==typeof b.onAxis?b.onAxis:this.onAxisCallback,this.onFloatCallback="function"==typeof b.onFloat?b.onFloat:this.onFloatCallback)},start:function(){this._active=!0;var a=this;this._ongamepadconnected=function(b){var c=b.gamepad;a._rawPads.push(c),a._gamepads[c.index].connect(c)},window.addEventListener("gamepadconnected",this._ongamepadconnected,!1),this._ongamepaddisconnected=function(b){var c=b.gamepad;for(var d in a._rawPads)a._rawPads[d].index===c.index&&a._rawPads.splice(d,1);a._gamepads[c.index].disconnect()},window.addEventListener("gamepaddisconnected",this._ongamepaddisconnected,!1) },update:function(){this._pollGamepads();for(var a=0;a0&&e>this.deadZone||0>e&&e<-this.deadZone?this.processAxisChange({axis:d,value:e}):this.processAxisChange({axis:d,value:0})}this._prevTimestamp=this._rawPad.timestamp}},connect:function(a){var b=!this._connected;this._index=a.index,this._connected=!0,this._rawPad=a,this._rawButtons=a.buttons,this._axes=a.axes,b&&this._padParent.onConnectCallback&&this._padParent.onConnectCallback.call(this._padParent.callbackContext,this._index),b&&this.onConnectCallback&&this.onConnectCallback.call(this.callbackContext)},disconnect:function(){var a=this._connected;this._connected=!1,this._rawPad=void 0,this._rawButtons=[],this._buttons=[];var b=this._index;this._index=null,a&&this._padParent.onDisconnectCallback&&this._padParent.onDisconnectCallback.call(this._padParent.callbackContext,b),a&&this.onDisconnectCallback&&this.onDisconnectCallback.call(this.callbackContext)},processAxisChange:function(a){this.game.input.disabled||this.game.input.gamepad.disabled||this._axes[a.axis]!==a.value&&(this._axes[a.axis]=a.value,this._padParent.onAxisCallback&&this._padParent.onAxisCallback.call(this._padParent.callbackContext,a,this._index),this.onAxisCallback&&this.onAxisCallback.call(this.callbackContext,a))},processButtonDown:function(a,b){this.game.input.disabled||this.game.input.gamepad.disabled||(this._padParent.onDownCallback&&this._padParent.onDownCallback.call(this._padParent.callbackContext,a,b,this._index),this.onDownCallback&&this.onDownCallback.call(this.callbackContext,a,b),this._buttons[a]&&this._buttons[a].isDown?this._buttons[a].duration=this.game.time.now-this._buttons[a].timeDown:this._buttons[a]?(this._buttons[a].isDown=!0,this._buttons[a].timeDown=this.game.time.now,this._buttons[a].duration=0,this._buttons[a].value=b):this._buttons[a]={isDown:!0,timeDown:this.game.time.now,timeUp:0,duration:0,value:b},this._hotkeys[a]&&this._hotkeys[a].processButtonDown(b))},processButtonUp:function(a,b){this.game.input.disabled||this.game.input.gamepad.disabled||(this._padParent.onUpCallback&&this._padParent.onUpCallback.call(this._padParent.callbackContext,a,b,this._index),this.onUpCallback&&this.onUpCallback.call(this.callbackContext,a,b),this._hotkeys[a]&&this._hotkeys[a].processButtonUp(b),this._buttons[a]?(this._buttons[a].isDown=!1,this._buttons[a].timeUp=this.game.time.now,this._buttons[a].value=b):this._buttons[a]={isDown:!1,timeDown:this.game.time.now,timeUp:this.game.time.now,duration:0,value:b})},processButtonFloat:function(a,b){this.game.input.disabled||this.game.input.gamepad.disabled||(this._padParent.onFloatCallback&&this._padParent.onFloatCallback.call(this._padParent.callbackContext,a,b,this._index),this.onFloatCallback&&this.onFloatCallback.call(this.callbackContext,a,b),this._buttons[a]?this._buttons[a].value=b:this._buttons[a]={value:b},this._hotkeys[a]&&this._hotkeys[a].processButtonFloat(b))},axis:function(a){return this._axes[a]?this._axes[a]:!1},isDown:function(a){return this._buttons[a]?this._buttons[a].isDown:!1},justReleased:function(a,b){return"undefined"==typeof b&&(b=250),this._buttons[a]&&this._buttons[a].isDown===!1&&this.game.time.now-this._buttons[a].timeUp=0&&a<=this.width&&b>=0&&b<=this.height&&(this.pixels[b*this.width+a]=f<<24|e<<16|d<<8|c,this.context.putImageData(this.imageData,0,0),this._dirty=!0)},setPixel:function(a,b,c,d,e){this.setPixel32(a,b,c,d,e,255)},getPixel:function(a,b){return a>=0&&a<=this.width&&b>=0&&b<=this.height?this.data32[b*this.width+a]:void 0},getPixel32:function(a,b){return a>=0&&a<=this.width&&b>=0&&b<=this.height?this.data32[b*this.width+a]:void 0},getPixels:function(a){return this.context.getImageData(a.x,a.y,a.width,a.height)},arc:function(a,b,c,d,e,f){return"undefined"==typeof f&&(f=!1),this._dirty=!0,this.context.arc(a,b,c,d,e,f),this},arcTo:function(a,b,c,d,e){return this._dirty=!0,this.context.arcTo(a,b,c,d,e),this},beginFill:function(a){return this.fillStyle(a),this},beginLinearGradientFill:function(a,b,c,d,e,f){for(var g=this.createLinearGradient(c,d,e,f),h=0,i=a.length;i>h;h++)g.addColorStop(b[h],a[h]);return this.fillStyle(g),this},beginLinearGradientStroke:function(a,b,c,d,e,f){for(var g=this.createLinearGradient(c,d,e,f),h=0,i=a.length;i>h;h++)g.addColorStop(b[h],a[h]);return this.strokeStyle(g),this},beginRadialGradientStroke:function(a,b,c,d,e,f,g,h){for(var i=this.createRadialGradient(c,d,e,f,g,h),j=0,k=a.length;k>j;j++)i.addColorStop(b[j],a[j]);return this.strokeStyle(i),this},beginPath:function(){return this.context.beginPath(),this},beginStroke:function(a){return this.strokeStyle(a),this},bezierCurveTo:function(a,b,c,d,e,f){return this._dirty=!0,this.context.bezierCurveTo(a,b,c,d,e,f),this},circle:function(a,b,c){return this.arc(a,b,c,0,2*Math.PI),this},clearRect:function(a,b,c,d){return this._dirty=!0,this.context.clearRect(a,b,c,d),this},clip:function(){return this._dirty=!0,this.context.clip(),this},closePath:function(){return this._dirty=!0,this.context.closePath(),this},createLinearGradient:function(a,b,c,d){return this.context.createLinearGradient(a,b,c,d)},createRadialGradient:function(a,b,c,d,e,f){return this.context.createRadialGradient(a,b,c,d,e,f)},ellipse:function(a,b,c,d){var e=.5522848,f=c/2*e,g=d/2*e,h=a+c,i=b+d,j=a+c/2,k=b+d/2;return this.moveTo(a,k),this.bezierCurveTo(a,k-g,j-f,b,j,b),this.bezierCurveTo(j+f,b,h,k-g,h,k),this.bezierCurveTo(h,k+g,j+f,i,j,i),this.bezierCurveTo(j-f,i,a,k+g,a,k),this},fill:function(){return this._dirty=!0,this.context.fill(),this},fillRect:function(a,b,c,d){return this._dirty=!0,this.context.fillRect(a,b,c,d),this},fillStyle:function(a){return this.context.fillStyle=a,this},font:function(a){return this.context.font=a,this},globalAlpha:function(a){return this.context.globalAlpha=a,this},globalCompositeOperation:function(a){return this.context.globalCompositeOperation=a,this},lineCap:function(a){return this.context.lineCap=a,this},lineDashOffset:function(a){return this.context.lineDashOffset=a,this},lineJoin:function(a){return this.context.lineJoin=a,this},lineWidth:function(a){return this.context.lineWidth=a,this},miterLimit:function(a){return this.context.miterLimit=a,this},lineTo:function(a,b){return this._dirty=!0,this.context.lineTo(a,b),this},moveTo:function(a,b){return this.context.moveTo(a,b),this},quadraticCurveTo:function(a,b,c,d){return this._dirty=!0,this.context.quadraticCurveTo(a,b,c,d),this},rect:function(a,b,c,d){return this._dirty=!0,this.context.rect(a,b,c,d),this},restore:function(){return this._dirty=!0,this.context.restore(),this},rotate:function(a){return this._dirty=!0,this.context.rotate(a),this},setStrokeStyle:function(a,b,c,d,e){return"undefined"==typeof a&&(a=1),"undefined"==typeof b&&(b="butt"),"undefined"==typeof c&&(c="miter"),"undefined"==typeof d&&(d=10),e=!1,this.lineWidth(a),this.lineCap(b),this.lineJoin(c),this.miterLimit(d),this},save:function(){return this._dirty=!0,this.context.save(),this},scale:function(a,b){return this._dirty=!0,this.context.scale(a,b),this},scrollPathIntoView:function(){return this._dirty=!0,this.context.scrollPathIntoView(),this},stroke:function(){return this._dirty=!0,this.context.stroke(),this},strokeRect:function(a,b,c,d){return this._dirty=!0,this.context.strokeRect(a,b,c,d),this},strokeStyle:function(a){return this.context.strokeStyle=a,this},render:function(){this._dirty&&(this.game.renderType==c.WEBGL&&b.texturesToUpdate.push(this.baseTexture),this._dirty=!1)}},c.BitmapData.prototype.constructor=c.BitmapData,c.BitmapData.prototype.mt=c.BitmapData.prototype.moveTo,c.BitmapData.prototype.lt=c.BitmapData.prototype.lineTo,c.BitmapData.prototype.at=c.BitmapData.prototype.arcTo,c.BitmapData.prototype.bt=c.BitmapData.prototype.bezierCurveTo,c.BitmapData.prototype.qt=c.BitmapData.prototype.quadraticCurveTo,c.BitmapData.prototype.a=c.BitmapData.prototype.arc,c.BitmapData.prototype.r=c.BitmapData.prototype.rect,c.BitmapData.prototype.cp=c.BitmapData.prototype.closePath,c.BitmapData.prototype.c=c.BitmapData.prototype.clear,c.BitmapData.prototype.f=c.BitmapData.prototype.beginFill,c.BitmapData.prototype.lf=c.BitmapData.prototype.beginLinearGradientFill,c.BitmapData.prototype.rf=c.BitmapData.prototype.beginRadialGradientFill,c.BitmapData.prototype.ef=c.BitmapData.prototype.endFill,c.BitmapData.prototype.ss=c.BitmapData.prototype.setStrokeStyle,c.BitmapData.prototype.s=c.BitmapData.prototype.beginStroke,c.BitmapData.prototype.ls=c.BitmapData.prototype.beginLinearGradientStroke,c.BitmapData.prototype.rs=c.BitmapData.prototype.beginRadialGradientStroke,c.BitmapData.prototype.dr=c.BitmapData.prototype.rect,c.BitmapData.prototype.dc=c.BitmapData.prototype.circle,c.BitmapData.prototype.de=c.BitmapData.prototype.ellipse,c.Sprite=function(a,d,e,f,g){d=d||0,e=e||0,f=f||null,g=g||null,this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.SPRITE,this.renderOrderID=-1,this.lifespan=0,this.events=new c.Events(this),this.animations=new c.AnimationManager(this),this.input=new c.InputHandler(this),this.key=f,this.currentFrame=null,f instanceof c.RenderTexture?(b.Sprite.call(this,f),this.currentFrame=this.game.cache.getTextureFrame(f.name)):f instanceof c.BitmapData?(b.Sprite.call(this,f.texture,f.textureFrame),this.currentFrame=f.textureFrame):f instanceof b.Texture?(b.Sprite.call(this,f),this.currentFrame=g):(null===f||"undefined"==typeof f?(f="__default",this.key=f):"string"==typeof f&&this.game.cache.checkImageKey(f)===!1&&(f="__missing",this.key=f),b.Sprite.call(this,b.TextureCache[f]),this.game.cache.isSpriteSheet(f)?(this.animations.loadFrameData(this.game.cache.getFrameData(f)),null!==g&&("string"==typeof g?this.frameName=g:this.frame=g)):this.currentFrame=this.game.cache.getFrame(f)),this.textureRegion=new c.Rectangle(this.texture.frame.x,this.texture.frame.y,this.texture.frame.width,this.texture.frame.height),this.anchor=new c.Point,this.x=d,this.y=e,this.position.x=d,this.position.y=e,this.world=new c.Point(d,e),this.autoCull=!1,this.scale=new c.Point(1,1),this._cache={fresh:!0,dirty:!1,a00:-1,a01:-1,a02:-1,a10:-1,a11:-1,a12:-1,id:-1,i01:-1,i10:-1,idi:-1,left:null,right:null,top:null,bottom:null,prevX:d,prevY:e,x:-1,y:-1,scaleX:1,scaleY:1,width:this.currentFrame.sourceSizeW,height:this.currentFrame.sourceSizeH,halfWidth:Math.floor(this.currentFrame.sourceSizeW/2),halfHeight:Math.floor(this.currentFrame.sourceSizeH/2),calcWidth:-1,calcHeight:-1,frameID:-1,frameWidth:this.currentFrame.width,frameHeight:this.currentFrame.height,cameraVisible:!0,cropX:0,cropY:0,cropWidth:this.currentFrame.sourceSizeW,cropHeight:this.currentFrame.sourceSizeH},this.offset=new c.Point,this.center=new c.Point(d+Math.floor(this._cache.width/2),e+Math.floor(this._cache.height/2)),this.topLeft=new c.Point(d,e),this.topRight=new c.Point(d+this._cache.width,e),this.bottomRight=new c.Point(d+this._cache.width,e+this._cache.height),this.bottomLeft=new c.Point(d,e+this._cache.height),this.bounds=new c.Rectangle(d,e,this._cache.width,this._cache.height),this.body=new c.Physics.Arcade.Body(this),this.health=1,this.inWorld=c.Rectangle.intersects(this.bounds,this.game.world.bounds),this.inWorldThreshold=0,this.outOfBoundsKill=!1,this._outOfBoundsFired=!1,this.fixedToCamera=!1,this.cameraOffset=new c.Point(d,e),this.crop=new c.Rectangle(0,0,this._cache.width,this._cache.height),this.cropEnabled=!1,this.debug=!1,this.updateCache(),this.updateBounds()},c.Sprite.prototype=Object.create(b.Sprite.prototype),c.Sprite.prototype.constructor=c.Sprite,c.Sprite.prototype.preUpdate=function(){return this._cache.fresh?(this.world.setTo(this.parent.position.x+this.x,this.parent.position.y+this.y),this.worldTransform[2]=this.world.x,this.worldTransform[5]=this.world.y,this._cache.fresh=!1,this.body&&(this.body.x=this.world.x-this.anchor.x*this.width+this.body.offset.x,this.body.y=this.world.y-this.anchor.y*this.height+this.body.offset.y,this.body.preX=this.body.x,this.body.preY=this.body.y),void 0):!this.exists||this.group&&!this.group.exists?(this.renderOrderID=-1,!1):this.lifespan>0&&(this.lifespan-=this.game.time.elapsed,this.lifespan<=0)?(this.kill(),!1):(this._cache.dirty=!1,this.visible&&(this.renderOrderID=this.game.world.currentRenderOrderID++),this.updateCache(),this.updateAnimation(),this.updateCrop(),(this._cache.dirty||this.world.x!==this._cache.prevX||this.world.y!==this._cache.prevY)&&this.updateBounds(),this.body&&this.body.preUpdate(),!0)},c.Sprite.prototype.updateCache=function(){this._cache.prevX=this.world.x,this._cache.prevY=this.world.y,this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this.world.setTo(this.game.camera.x+this.worldTransform[2],this.game.camera.y+this.worldTransform[5]),(this.worldTransform[1]!=this._cache.i01||this.worldTransform[3]!=this._cache.i10||this.worldTransform[0]!=this._cache.a00||this.worldTransform[41]!=this._cache.a11)&&(this._cache.a00=this.worldTransform[0],this._cache.a01=this.worldTransform[1],this._cache.a10=this.worldTransform[3],this._cache.a11=this.worldTransform[4],this._cache.i01=this.worldTransform[1],this._cache.i10=this.worldTransform[3],this._cache.scaleX=Math.sqrt(this._cache.a00*this._cache.a00+this._cache.a01*this._cache.a01),this._cache.scaleY=Math.sqrt(this._cache.a10*this._cache.a10+this._cache.a11*this._cache.a11),this._cache.a01*=-1,this._cache.a10*=-1,this._cache.id=1/(this._cache.a00*this._cache.a11+this._cache.a01*-this._cache.a10),this._cache.idi=1/(this._cache.a00*this._cache.a11+this._cache.i01*-this._cache.i10),this._cache.dirty=!0),this._cache.a02=this.worldTransform[2],this._cache.a12=this.worldTransform[5]},c.Sprite.prototype.updateAnimation=function(){(this.animations.update()||this.currentFrame&&this.currentFrame.uuid!=this._cache.frameID)&&(this._cache.frameID=this.currentFrame.uuid,this._cache.frameWidth=this.texture.frame.width,this._cache.frameHeight=this.texture.frame.height,this._cache.width=this.currentFrame.width,this._cache.height=this.currentFrame.height,this._cache.halfWidth=Math.floor(this._cache.width/2),this._cache.halfHeight=Math.floor(this._cache.height/2),this._cache.dirty=!0)},c.Sprite.prototype.updateCrop=function(){!this.cropEnabled||this.crop.width==this._cache.cropWidth&&this.crop.height==this._cache.cropHeight&&this.crop.x==this._cache.cropX&&this.crop.y==this._cache.cropY||(this.crop.floorAll(),this._cache.cropX=this.crop.x,this._cache.cropY=this.crop.y,this._cache.cropWidth=this.crop.width,this._cache.cropHeight=this.crop.height,this.texture.frame=this.crop,this.texture.width=this.crop.width,this.texture.height=this.crop.height,this.texture.updateFrame=!0,b.Texture.frameUpdates.push(this.texture))},c.Sprite.prototype.updateBounds=function(){this.offset.setTo(this._cache.a02-this.anchor.x*this.width,this._cache.a12-this.anchor.y*this.height),this.getLocalPosition(this.center,this.offset.x+this.width/2,this.offset.y+this.height/2),this.getLocalPosition(this.topLeft,this.offset.x,this.offset.y),this.getLocalPosition(this.topRight,this.offset.x+this.width,this.offset.y),this.getLocalPosition(this.bottomLeft,this.offset.x,this.offset.y+this.height),this.getLocalPosition(this.bottomRight,this.offset.x+this.width,this.offset.y+this.height),this._cache.left=c.Math.min(this.topLeft.x,this.topRight.x,this.bottomLeft.x,this.bottomRight.x),this._cache.right=c.Math.max(this.topLeft.x,this.topRight.x,this.bottomLeft.x,this.bottomRight.x),this._cache.top=c.Math.min(this.topLeft.y,this.topRight.y,this.bottomLeft.y,this.bottomRight.y),this._cache.bottom=c.Math.max(this.topLeft.y,this.topRight.y,this.bottomLeft.y,this.bottomRight.y),this.bounds.setTo(this._cache.left,this._cache.top,this._cache.right-this._cache.left,this._cache.bottom-this._cache.top),this.updateFrame=!0,this.inWorld===!1?(this.inWorld=c.Rectangle.intersects(this.bounds,this.game.world.bounds,this.inWorldThreshold),this.inWorld&&(this._outOfBoundsFired=!1)):(this.inWorld=c.Rectangle.intersects(this.bounds,this.game.world.bounds,this.inWorldThreshold),this.inWorld===!1&&(this.events.onOutOfBounds.dispatch(this),this._outOfBoundsFired=!0,this.outOfBoundsKill&&this.kill())),this._cache.cameraVisible=c.Rectangle.intersects(this.game.world.camera.screenView,this.bounds,0),this.autoCull&&(this.renderable=this._cache.cameraVisible)},c.Sprite.prototype.getLocalPosition=function(a,b,c){return a.x=(this._cache.a11*this._cache.id*b+-this._cache.a01*this._cache.id*c+(this._cache.a12*this._cache.a01-this._cache.a02*this._cache.a11)*this._cache.id)*this.scale.x+this._cache.a02,a.y=(this._cache.a00*this._cache.id*c+-this._cache.a10*this._cache.id*b+(-this._cache.a12*this._cache.a00+this._cache.a02*this._cache.a10)*this._cache.id)*this.scale.y+this._cache.a12,a},c.Sprite.prototype.getLocalUnmodifiedPosition=function(a,b,c){return a.x=this._cache.a11*this._cache.idi*b+-this._cache.i01*this._cache.idi*c+(this._cache.a12*this._cache.i01-this._cache.a02*this._cache.a11)*this._cache.idi+this.anchor.x*this._cache.width,a.y=this._cache.a00*this._cache.idi*c+-this._cache.i10*this._cache.idi*b+(-this._cache.a12*this._cache.a00+this._cache.a02*this._cache.i10)*this._cache.idi+this.anchor.y*this._cache.height,a},c.Sprite.prototype.resetCrop=function(){this.crop=new c.Rectangle(0,0,this._cache.width,this._cache.height),this.texture.setFrame(this.crop),this.cropEnabled=!1},c.Sprite.prototype.postUpdate=function(){this.key instanceof c.BitmapData&&this.key._dirty&&this.key.render(),this.exists&&(this.body&&this.body.postUpdate(),this.fixedToCamera?(this._cache.x=this.game.camera.view.x+this.cameraOffset.x,this._cache.y=this.game.camera.view.y+this.cameraOffset.y):(this._cache.x=this.x,this._cache.y=this.y),this.position.x=this._cache.x,this.position.y=this._cache.y)},c.Sprite.prototype.loadTexture=function(a,d){this.key=a,a instanceof c.RenderTexture?this.currentFrame=this.game.cache.getTextureFrame(a.name):a instanceof c.BitmapData?(this.setTexture(a.texture),this.currentFrame=a.textureFrame):a instanceof b.Texture?this.currentFrame=d:(("undefined"==typeof a||this.game.cache.checkImageKey(a)===!1)&&(a="__default",this.key=a),this.game.cache.isSpriteSheet(a)?(this.animations.loadFrameData(this.game.cache.getFrameData(a)),"undefined"!=typeof d&&("string"==typeof d?this.frameName=d:this.frame=d)):(this.currentFrame=this.game.cache.getFrame(a),this.setTexture(b.TextureCache[a])))},c.Sprite.prototype.centerOn=function(a,b){return this.fixedToCamera?(this.cameraOffset.x=a+(this.cameraOffset.x-this.center.x),this.cameraOffset.y=b+(this.cameraOffset.y-this.center.y)):(this.x=a+(this.x-this.center.x),this.y=b+(this.y-this.center.y)),this},c.Sprite.prototype.revive=function(a){return"undefined"==typeof a&&(a=1),this.alive=!0,this.exists=!0,this.visible=!0,this.health=a,this.events&&this.events.onRevived.dispatch(this),this},c.Sprite.prototype.kill=function(){return this.alive=!1,this.exists=!1,this.visible=!1,this.events&&this.events.onKilled.dispatch(this),this},c.Sprite.prototype.destroy=function(){this.filters&&(this.filters=null),this.group&&this.group.remove(this),this.input&&this.input.destroy(),this.events&&this.events.destroy(),this.animations&&this.animations.destroy(),this.body&&this.body.destroy(),this.alive=!1,this.exists=!1,this.visible=!1,this.game=null},c.Sprite.prototype.damage=function(a){return this.alive&&(this.health-=a,this.health<0&&this.kill()),this},c.Sprite.prototype.reset=function(a,b,c){return"undefined"==typeof c&&(c=1),this.x=a,this.y=b,this.world.setTo(a,b),this.position.x=this.x,this.position.y=this.y,this.alive=!0,this.exists=!0,this.visible=!0,this.renderable=!0,this._outOfBoundsFired=!1,this.health=c,this.body&&this.body.reset(!1),this},c.Sprite.prototype.bringToTop=function(){return this.group?this.group.bringToTop(this):this.game.world.bringToTop(this),this},c.Sprite.prototype.play=function(a,b,c,d){return this.animations?this.animations.play(a,b,c,d):void 0},Object.defineProperty(c.Sprite.prototype,"deltaX",{get:function(){return this.world.x-this._cache.prevX}}),Object.defineProperty(c.Sprite.prototype,"deltaY",{get:function(){return this.world.y-this._cache.prevY}}),Object.defineProperty(c.Sprite.prototype,"angle",{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}),Object.defineProperty(c.Sprite.prototype,"frame",{get:function(){return this.animations.frame},set:function(a){this.animations.frame=a}}),Object.defineProperty(c.Sprite.prototype,"frameName",{get:function(){return this.animations.frameName},set:function(a){this.animations.frameName=a}}),Object.defineProperty(c.Sprite.prototype,"inCamera",{get:function(){return this._cache.cameraVisible}}),Object.defineProperty(c.Sprite.prototype,"worldCenterX",{get:function(){return this.game.camera.x+this.center.x}}),Object.defineProperty(c.Sprite.prototype,"worldCenterY",{get:function(){return this.game.camera.y+this.center.y}}),Object.defineProperty(c.Sprite.prototype,"width",{get:function(){return this.scale.x*this.currentFrame.width},set:function(a){this.scale.x=a/this.currentFrame.width,this._cache.scaleX=a/this.currentFrame.width,this._width=a}}),Object.defineProperty(c.Sprite.prototype,"height",{get:function(){return this.scale.y*this.currentFrame.height},set:function(a){this.scale.y=a/this.currentFrame.height,this._cache.scaleY=a/this.currentFrame.height,this._height=a}}),Object.defineProperty(c.Sprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.TileSprite=function(a,d,e,f,g,h){d=d||0,e=e||0,f=f||256,g=g||256,h=h||null,c.Sprite.call(this,a,d,e,h),this.texture=b.TextureCache[h],b.TilingSprite.call(this,this.texture,f,g),this.type=c.TILESPRITE,this.tileScale=new c.Point(1,1),this.tilePosition=new c.Point(0,0),this.body.width=f,this.body.height=g },c.TileSprite.prototype=c.Utils.extend(!0,b.TilingSprite.prototype,c.Sprite.prototype),c.TileSprite.prototype.constructor=c.TileSprite,Object.defineProperty(c.TileSprite.prototype,"angle",{get:function(){return c.Math.wrapAngle(c.Math.radToDeg(this.rotation))},set:function(a){this.rotation=c.Math.degToRad(c.Math.wrapAngle(a))}}),Object.defineProperty(c.TileSprite.prototype,"frame",{get:function(){return this.animations.frame},set:function(a){this.animations.frame=a}}),Object.defineProperty(c.TileSprite.prototype,"frameName",{get:function(){return this.animations.frameName},set:function(a){this.animations.frameName=a}}),Object.defineProperty(c.TileSprite.prototype,"inCamera",{get:function(){return this._cache.cameraVisible}}),Object.defineProperty(c.TileSprite.prototype,"inputEnabled",{get:function(){return this.input.enabled},set:function(a){a?this.input.enabled===!1&&this.input.start():this.input.enabled&&this.input.stop()}}),c.Text=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.TEXT,this._text=f,this._style=g,b.Text.call(this,f,g),this.position.x=this.x=d,this.position.y=this.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this.fixedToCamera=!1,this.cameraOffset=new c.Point(d,e),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y,this.renderable=!0},c.Text.prototype=Object.create(b.Text.prototype),c.Text.prototype.constructor=c.Text,c.Text.prototype.update=function(){this.exists&&(this.fixedToCamera&&(this.x=this.game.camera.view.x+this.cameraOffset.x,this.y=this.game.camera.view.y+this.cameraOffset.y),this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0))},c.Text.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.Text.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.Text.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.Text.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),Object.defineProperty(c.Text.prototype,"content",{get:function(){return this._text},set:function(a){a!==this._text&&(this._text=a,this.setText(a))}}),Object.defineProperty(c.Text.prototype,"font",{get:function(){return this._style},set:function(a){a!==this._style&&(this._style=a,this.setStyle(a))}}),c.BitmapText=function(a,d,e,f,g){d=d||0,e=e||0,f=f||"",g=g||"",this.game=a,this.exists=!0,this.alive=!0,this.group=null,this.name="",this.type=c.BITMAPTEXT,b.BitmapText.call(this,f,g),this.position.x=d,this.position.y=e,this.anchor=new c.Point,this.scale=new c.Point(1,1),this._cache={dirty:!1,a00:1,a01:0,a02:d,a10:0,a11:1,a12:e,id:1,x:-1,y:-1,scaleX:1,scaleY:1},this._cache.x=this.x,this._cache.y=this.y},c.BitmapText.prototype=Object.create(b.BitmapText.prototype),c.BitmapText.prototype.constructor=c.BitmapText,c.BitmapText.prototype.update=function(){this.exists&&(this._cache.dirty=!1,this._cache.x=this.x,this._cache.y=this.y,(this.position.x!=this._cache.x||this.position.y!=this._cache.y)&&(this.position.x=this._cache.x,this.position.y=this._cache.y,this._cache.dirty=!0),this.pivot.x=this.anchor.x*this.width,this.pivot.y=this.anchor.y*this.height)},c.BitmapText.prototype.destroy=function(){this.group&&this.group.remove(this),this.canvas&&this.canvas.parentNode?this.canvas.parentNode.removeChild(this.canvas):(this.canvas=null,this.context=null),this.exists=!1,this.group=null},Object.defineProperty(c.BitmapText.prototype,"angle",{get:function(){return c.Math.radToDeg(this.rotation)},set:function(a){this.rotation=c.Math.degToRad(a)}}),Object.defineProperty(c.BitmapText.prototype,"x",{get:function(){return this.position.x},set:function(a){this.position.x=a}}),Object.defineProperty(c.BitmapText.prototype,"y",{get:function(){return this.position.y},set:function(a){this.position.y=a}}),c.Button=function(a,b,d,e,f,g,h,i,j,k){b=b||0,d=d||0,e=e||null,f=f||null,g=g||this,c.Sprite.call(this,a,b,d,e,i),this.type=c.BUTTON,this._onOverFrameName=null,this._onOutFrameName=null,this._onDownFrameName=null,this._onUpFrameName=null,this._onOverFrameID=null,this._onOutFrameID=null,this._onDownFrameID=null,this._onUpFrameID=null,this.onOverSound=null,this.onOutSound=null,this.onDownSound=null,this.onUpSound=null,this.onOverSoundMarker="",this.onOutSoundMarker="",this.onDownSoundMarker="",this.onUpSoundMarker="",this.onInputOver=new c.Signal,this.onInputOut=new c.Signal,this.onInputDown=new c.Signal,this.onInputUp=new c.Signal,this.freezeFrames=!1,this.forceOut=!1,this.setFrames(h,i,j,k),null!==f&&this.onInputUp.add(f,g),this.input.start(0,!0),this.events.onInputOver.add(this.onInputOverHandler,this),this.events.onInputOut.add(this.onInputOutHandler,this),this.events.onInputDown.add(this.onInputDownHandler,this),this.events.onInputUp.add(this.onInputUpHandler,this)},c.Button.prototype=Object.create(c.Sprite.prototype),c.Button.prototype=c.Utils.extend(!0,c.Button.prototype,c.Sprite.prototype,b.Sprite.prototype),c.Button.prototype.constructor=c.Button,c.Button.prototype.clearFrames=function(){this._onOverFrameName=null,this._onOverFrameID=null,this._onOutFrameName=null,this._onOutFrameID=null,this._onDownFrameName=null,this._onDownFrameID=null,this._onUpFrameName=null,this._onUpFrameID=null},c.Button.prototype.setFrames=function(a,b,c,d){this.clearFrames(),null!==a&&("string"==typeof a?(this._onOverFrameName=a,this.input.pointerOver()&&(this.frameName=a)):(this._onOverFrameID=a,this.input.pointerOver()&&(this.frame=a))),null!==b&&("string"==typeof b?(this._onOutFrameName=b,this.input.pointerOver()===!1&&(this.frameName=b)):(this._onOutFrameID=b,this.input.pointerOver()===!1&&(this.frame=b))),null!==c&&("string"==typeof c?(this._onDownFrameName=c,this.input.pointerDown()&&(this.frameName=c)):(this._onDownFrameID=c,this.input.pointerDown()&&(this.frame=c))),null!==d&&("string"==typeof d?(this._onUpFrameName=d,this.input.pointerUp()&&(this.frameName=d)):(this._onUpFrameID=d,this.input.pointerUp()&&(this.frame=d)))},c.Button.prototype.setSounds=function(a,b,c,d,e,f,g,h){this.setOverSound(a,b),this.setOutSound(e,f),this.setDownSound(c,d),this.setUpSound(g,h)},c.Button.prototype.setOverSound=function(a,b){this.onOverSound=null,this.onOverSoundMarker="",a instanceof c.Sound&&(this.onOverSound=a),"string"==typeof b&&(this.onOverSoundMarker=b)},c.Button.prototype.setOutSound=function(a,b){this.onOutSound=null,this.onOutSoundMarker="",a instanceof c.Sound&&(this.onOutSound=a),"string"==typeof b&&(this.onOutSoundMarker=b)},c.Button.prototype.setDownSound=function(a,b){this.onDownSound=null,this.onDownSoundMarker="",a instanceof c.Sound&&(this.onDownSound=a),"string"==typeof b&&(this.onDownSoundMarker=b)},c.Button.prototype.setUpSound=function(a,b){this.onUpSound=null,this.onUpSoundMarker="",a instanceof c.Sound&&(this.onUpSound=a),"string"==typeof b&&(this.onUpSoundMarker=b)},c.Button.prototype.onInputOverHandler=function(a,b){this.freezeFrames===!1&&this.setState(1),this.onOverSound&&this.onOverSound.play(this.onOverSoundMarker),this.onInputOver&&this.onInputOver.dispatch(this,b)},c.Button.prototype.onInputOutHandler=function(a,b){this.freezeFrames===!1&&this.setState(2),this.onOutSound&&this.onOutSound.play(this.onOutSoundMarker),this.onInputOut&&this.onInputOut.dispatch(this,b)},c.Button.prototype.onInputDownHandler=function(a,b){this.freezeFrames===!1&&this.setState(3),this.onDownSound&&this.onDownSound.play(this.onDownSoundMarker),this.onInputDown&&this.onInputDown.dispatch(this,b)},c.Button.prototype.onInputUpHandler=function(a,b,c){this.onUpSound&&this.onUpSound.play(this.onUpSoundMarker),this.onInputUp&&this.onInputUp.dispatch(this,b,c),this.freezeFrames||(this.forceOut?this.setState(2):this._onUpFrameName||this._onUpFrameID?this.setState(4):c?this.setState(1):this.setState(2))},c.Button.prototype.setState=function(a){1===a?null!=this._onOverFrameName?this.frameName=this._onOverFrameName:null!=this._onOverFrameID&&(this.frame=this._onOverFrameID):2===a?null!=this._onOutFrameName?this.frameName=this._onOutFrameName:null!=this._onOutFrameID&&(this.frame=this._onOutFrameID):3===a?null!=this._onDownFrameName?this.frameName=this._onDownFrameName:null!=this._onDownFrameID&&(this.frame=this._onDownFrameID):4===a&&(null!=this._onUpFrameName?this.frameName=this._onUpFrameName:null!=this._onUpFrameID&&(this.frame=this._onUpFrameID))},c.Graphics=function(a,d,e){this.game=a,b.Graphics.call(this),this.type=c.GRAPHICS,this.position.x=d,this.position.y=e},c.Graphics.prototype=Object.create(b.Graphics.prototype),c.Graphics.prototype.constructor=c.Graphics,c.Graphics.prototype.destroy=function(){this.clear(),this.group&&this.group.remove(this),this.game=null},c.Graphics.prototype.drawPolygon=function(a){this.moveTo(a.points[0].x,a.points[0].y);for(var b=1;bh;h++)f[h].updateTransform();var j=a.__renderGroup;j?a==j.root?j.render(this.projection,this.glFramebuffer):j.renderSpecific(a,this.projection,this.glFramebuffer):(this.renderGroup||(this.renderGroup=new b.WebGLRenderGroup(e)),this.renderGroup.setRenderable(a),this.renderGroup.render(this.projection,this.glFramebuffer)),a.worldTransform=g},c.RenderTexture.prototype.renderCanvas=function(a,c,d,e){var f=a.children;a.worldTransform=b.mat3.create(),c&&(a.worldTransform[2]=c.x,a.worldTransform[5]=c.y);for(var g=0,h=f.length;h>g;g++)f[g].updateTransform();d&&this.renderer.context.clearRect(0,0,this.width,this.height),this.renderer.renderDisplayObject(a,e),this.renderer.context.setTransform(1,0,0,1,0,0)},c.Canvas={create:function(a,b,c){a=a||256,b=b||256;var d=document.createElement("canvas");return"string"==typeof c&&(d.id=c),d.width=a,d.height=b,d.style.display="block",d},getOffset:function(a,b){b=b||new c.Point;var d=a.getBoundingClientRect(),e=a.clientTop||document.body.clientTop||0,f=a.clientLeft||document.body.clientLeft||0,g=0,h=0;return"CSS1Compat"===document.compatMode?(g=window.pageYOffset||document.documentElement.scrollTop||a.scrollTop||0,h=window.pageXOffset||document.documentElement.scrollLeft||a.scrollLeft||0):(g=window.pageYOffset||document.body.scrollTop||a.scrollTop||0,h=window.pageXOffset||document.body.scrollLeft||a.scrollLeft||0),b.x=d.left+h-f,b.y=d.top+g-e,b},getAspectRatio:function(a){return a.width/a.height},setBackgroundColor:function(a,b){return b=b||"rgb(0,0,0)",a.style.backgroundColor=b,a},setTouchAction:function(a,b){return b=b||"none",a.style.msTouchAction=b,a.style["ms-touch-action"]=b,a.style["touch-action"]=b,a},setUserSelect:function(a,b){return b=b||"none",a.style["-webkit-touch-callout"]=b,a.style["-webkit-user-select"]=b,a.style["-khtml-user-select"]=b,a.style["-moz-user-select"]=b,a.style["-ms-user-select"]=b,a.style["user-select"]=b,a.style["-webkit-tap-highlight-color"]="rgba(0, 0, 0, 0)",a},addToDOM:function(a,b,c){var d;return"undefined"==typeof c&&(c=!0),b&&("string"==typeof b?d=document.getElementById(b):"object"==typeof b&&1===b.nodeType&&(d=b)),d||(d=document.body),c&&d.style&&(d.style.overflow="hidden"),d.appendChild(a),a},setTransform:function(a,b,c,d,e,f,g){return a.setTransform(d,f,g,e,b,c),a},setSmoothingEnabled:function(a,b){return a.imageSmoothingEnabled=b,a.mozImageSmoothingEnabled=b,a.oImageSmoothingEnabled=b,a.webkitImageSmoothingEnabled=b,a.msImageSmoothingEnabled=b,a},setImageRenderingCrisp:function(a){return a.style["image-rendering"]="optimizeSpeed",a.style["image-rendering"]="crisp-edges",a.style["image-rendering"]="-moz-crisp-edges",a.style["image-rendering"]="-webkit-optimize-contrast",a.style["image-rendering"]="optimize-contrast",a.style.msInterpolationMode="nearest-neighbor",a},setImageRenderingBicubic:function(a){return a.style["image-rendering"]="auto",a.style.msInterpolationMode="bicubic",a}},c.StageScaleMode=function(a,b,d){this.game=a,this.width=b,this.height=d,this.minWidth=null,this.maxWidth=null,this.minHeight=null,this.maxHeight=null,this._startHeight=0,this.forceLandscape=!1,this.forcePortrait=!1,this.incorrectOrientation=!1,this.pageAlignHorizontally=!1,this.pageAlignVertically=!1,this._width=0,this._height=0,this.maxIterations=5,this.orientationSprite=null,this.enterLandscape=new c.Signal,this.enterPortrait=new c.Signal,this.enterIncorrectOrientation=new c.Signal,this.leaveIncorrectOrientation=new c.Signal,this.hasResized=new c.Signal,this.orientation=window.orientation?window.orientation:window.outerWidth>window.outerHeight?90:0,this.scaleFactor=new c.Point(1,1),this.scaleFactorInversed=new c.Point(1,1),this.margin=new c.Point(0,0),this.aspectRatio=0,this.event=null;var e=this;window.addEventListener("orientationchange",function(a){return e.checkOrientation(a)},!1),window.addEventListener("resize",function(a){return e.checkResize(a)},!1),document.addEventListener("webkitfullscreenchange",function(a){return e.fullScreenChange(a)},!1),document.addEventListener("mozfullscreenchange",function(a){return e.fullScreenChange(a)},!1),document.addEventListener("fullscreenchange",function(a){return e.fullScreenChange(a)},!1)},c.StageScaleMode.EXACT_FIT=0,c.StageScaleMode.NO_SCALE=1,c.StageScaleMode.SHOW_ALL=2,c.StageScaleMode.prototype={startFullScreen:function(a){if(!this.isFullScreen){"undefined"!=typeof a&&c.Canvas.setSmoothingEnabled(this.game.context,a);var b=this.game.canvas;this._width=this.width,this._height=this.height,b.requestFullScreen?b.requestFullScreen():b.mozRequestFullScreen?b.parentNode.mozRequestFullScreen():b.webkitRequestFullScreen&&b.webkitRequestFullScreen(Element.ALLOW_KEYBOARD_INPUT)}},stopFullScreen:function(){document.cancelFullScreen?document.cancelFullScreen():document.mozCancelFullScreen?document.mozCancelFullScreen():document.webkitCancelFullScreen&&document.webkitCancelFullScreen()},fullScreenChange:function(a){this.event=a,this.isFullScreen?this.game.stage.fullScreenScaleMode===c.StageScaleMode.EXACT_FIT?(this.game.stage.canvas.style.width="100%",this.game.stage.canvas.style.height="100%",this.setMaximum(),this.game.input.scale.setTo(this.game.width/this.width,this.game.height/this.height),this.aspectRatio=this.width/this.height,this.scaleFactor.x=this.game.width/this.width,this.scaleFactor.y=this.game.height/this.height):this.game.stage.fullScreenScaleMode===c.StageScaleMode.SHOW_ALL&&(this.game.stage.scale.setShowAll(),this.game.stage.scale.refresh()):(this.game.stage.canvas.style.width=this.game.width+"px",this.game.stage.canvas.style.height=this.game.height+"px",this.width=this._width,this.height=this._height,this.game.input.scale.setTo(this.game.width/this.width,this.game.height/this.height),this.aspectRatio=this.width/this.height,this.scaleFactor.x=this.game.width/this.width,this.scaleFactor.y=this.game.height/this.height)},forceOrientation:function(a,c,d){"undefined"==typeof c&&(c=!1),this.forceLandscape=a,this.forcePortrait=c,"undefined"!=typeof d&&((null==d||this.game.cache.checkImageKey(d)===!1)&&(d="__default"),this.orientationSprite=new b.Sprite(b.TextureCache[d]),this.orientationSprite.anchor.x=.5,this.orientationSprite.anchor.y=.5,this.orientationSprite.position.x=this.game.width/2,this.orientationSprite.position.y=this.game.height/2,this.checkOrientationState(),this.incorrectOrientation?(this.orientationSprite.visible=!0,this.game.world.visible=!1):(this.orientationSprite.visible=!1,this.game.world.visible=!0),this.game.stage._stage.addChild(this.orientationSprite))},checkOrientationState:function(){this.incorrectOrientation?(this.forceLandscape&&window.innerWidth>window.innerHeight||this.forcePortrait&&window.innerHeight>window.innerWidth)&&(this.game.paused=!1,this.incorrectOrientation=!1,this.leaveIncorrectOrientation.dispatch(),this.orientationSprite&&(this.orientationSprite.visible=!1,this.game.world.visible=!0),this.refresh()):(this.forceLandscape&&window.innerWidthwindow.outerHeight?90:0,this.isLandscape?this.enterLandscape.dispatch(this.orientation,!0,!1):this.enterPortrait.dispatch(this.orientation,!1,!0),this.game.stage.scaleMode!==c.StageScaleMode.NO_SCALE&&this.refresh(),this.checkOrientationState()},refresh:function(){if(this.game.device.iPad===!1&&this.game.device.webApp===!1&&this.game.device.desktop===!1&&(this.game.device.android&&this.game.device.chrome===!1?window.scrollTo(0,1):window.scrollTo(0,0)),null==this._check&&this.maxIterations>0){this._iterations=this.maxIterations;var a=this;this._check=window.setInterval(function(){return a.setScreenSize()},10),this.setScreenSize()}},setScreenSize:function(a){"undefined"==typeof a&&(a=!1),this.game.device.iPad===!1&&this.game.device.webApp===!1&&this.game.device.desktop===!1&&(this.game.device.android&&this.game.device.chrome===!1?window.scrollTo(0,1):window.scrollTo(0,0)),this._iterations--,(a||window.innerHeight>this._startHeight||this._iterations<0)&&(document.documentElement.style.minHeight=window.innerHeight+"px",this.incorrectOrientation===!0?this.setMaximum():this.isFullScreen?this.game.stage.fullScreenScaleMode==c.StageScaleMode.EXACT_FIT?this.setExactFit():this.game.stage.fullScreenScaleMode==c.StageScaleMode.SHOW_ALL&&this.setShowAll():this.game.stage.scaleMode==c.StageScaleMode.EXACT_FIT?this.setExactFit():this.game.stage.scaleMode==c.StageScaleMode.SHOW_ALL&&this.setShowAll(),this.setSize(),clearInterval(this._check),this._check=null)},setSize:function(){this.incorrectOrientation===!1&&(this.maxWidth&&this.width>this.maxWidth&&(this.width=this.maxWidth),this.maxHeight&&this.height>this.maxHeight&&(this.height=this.maxHeight),this.minWidth&&this.widththis.maxWidth?this.maxWidth:a,this.height=this.maxHeight&&b>this.maxHeight?this.maxHeight:b}},c.StageScaleMode.prototype.constructor=c.StageScaleMode,Object.defineProperty(c.StageScaleMode.prototype,"isFullScreen",{get:function(){return document.fullscreenElement||document.mozFullScreenElement||document.webkitFullscreenElement}}),Object.defineProperty(c.StageScaleMode.prototype,"isPortrait",{get:function(){return 0===this.orientation||180==this.orientation}}),Object.defineProperty(c.StageScaleMode.prototype,"isLandscape",{get:function(){return 90===this.orientation||-90===this.orientation}}),c.Device=function(){this.patchAndroidClearRectBug=!1,this.desktop=!1,this.iOS=!1,this.cocoonJS=!1,this.ejecta=!1,this.android=!1,this.chromeOS=!1,this.linux=!1,this.macOS=!1,this.windows=!1,this.canvas=!1,this.file=!1,this.fileSystem=!1,this.localStorage=!1,this.webGL=!1,this.worker=!1,this.touch=!1,this.mspointer=!1,this.css3D=!1,this.pointerLock=!1,this.typedArray=!1,this.vibration=!1,this.quirksMode=!1,this.arora=!1,this.chrome=!1,this.epiphany=!1,this.firefox=!1,this.ie=!1,this.ieVersion=0,this.trident=!1,this.tridentVersion=0,this.mobileSafari=!1,this.midori=!1,this.opera=!1,this.safari=!1,this.webApp=!1,this.silk=!1,this.audioData=!1,this.webAudio=!1,this.ogg=!1,this.opus=!1,this.mp3=!1,this.wav=!1,this.m4a=!1,this.webm=!1,this.iPhone=!1,this.iPhone4=!1,this.iPad=!1,this.pixelRatio=0,this.littleEndian=!1,this._checkAudio(),this._checkBrowser(),this._checkCSS3D(),this._checkDevice(),this._checkFeatures(),this._checkOS()},c.Device.prototype={_checkOS:function(){var 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e=Math.abs(a.y-b.y-b.halfHeight),f=b.halfHeight+a.radius;if(e>f)return!1;if(c<=b.halfWidth||e<=b.halfHeight)return!0;var g=c-b.halfWidth,h=e-b.halfHeight,i=g*g,j=h*h,k=a.radius*a.radius;return k>=i+j},c.Point=function(a,b){a=a||0,b=b||0,this.x=a,this.y=b},c.Point.prototype={copyFrom:function(a){return this.setTo(a.x,a.y)},invert:function(){return this.setTo(this.y,this.x)},setTo:function(a,b){return this.x=a,this.y=b,this},add:function(a,b){return this.x+=a,this.y+=b,this},subtract:function(a,b){return this.x-=a,this.y-=b,this},multiply:function(a,b){return this.x*=a,this.y*=b,this},divide:function(a,b){return this.x/=a,this.y/=b,this},clampX:function(a,b){return this.x=c.Math.clamp(this.x,a,b),this},clampY:function(a,b){return this.y=c.Math.clamp(this.y,a,b),this},clamp:function(a,b){return this.x=c.Math.clamp(this.x,a,b),this.y=c.Math.clamp(this.y,a,b),this},clone:function(a){return"undefined"==typeof a&&(a=new c.Point),a.setTo(this.x,this.y)},copyTo:function(a){return a.x=this.x,a.y=this.y,a},distance:function(a,b){return c.Point.distance(this,a,b)},equals:function(a){return a.x==this.x&&a.y==this.y},rotate:function(a,b,d,e,f){return c.Point.rotate(this,a,b,d,e,f)},getMagnitude:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},setMagnitude:function(a){return this.normalize().multiply(a,a)},normalize:function(){if(!this.isZero()){var a=this.getMagnitude();this.x/=a,this.y/=a}return this},isZero:function(){return 0===this.x&&0===this.y},toString:function(){return"[{Point (x="+this.x+" y="+this.y+")}]"}},c.Point.prototype.constructor=c.Point,c.Point.add=function(a,b,d){return"undefined"==typeof d&&(d=new c.Point),d.x=a.x+b.x,d.y=a.y+b.y,d},c.Point.subtract=function(a,b,d){return"undefined"==typeof d&&(d=new c.Point),d.x=a.x-b.x,d.y=a.y-b.y,d},c.Point.multiply=function(a,b,d){return"undefined"==typeof d&&(d=new c.Point),d.x=a.x*b.x,d.y=a.y*b.y,d},c.Point.divide=function(a,b,d){return"undefined"==typeof d&&(d=new c.Point),d.x=a.x/b.x,d.y=a.y/b.y,d},c.Point.equals=function(a,b){return a.x==b.x&&a.y==b.y},c.Point.distance=function(a,b,d){return"undefined"==typeof d&&(d=!1),d?c.Math.distanceRound(a.x,a.y,b.x,b.y):c.Math.distance(a.x,a.y,b.x,b.y)},c.Point.rotate=function(a,b,d,e,f,g){return f=f||!1,g=g||null,f&&(e=c.Math.degToRad(e)),null===g&&(g=Math.sqrt((b-a.x)*(b-a.x)+(d-a.y)*(d-a.y))),a.setTo(b+g*Math.cos(e),d+g*Math.sin(e))},c.Rectangle=function(a,b,c,d){a=a||0,b=b||0,c=c||0,d=d||0,this.x=a,this.y=b,this.width=c,this.height=d},c.Rectangle.prototype={offset:function(a,b){return this.x+=a,this.y+=b,this},offsetPoint:function(a){return this.offset(a.x,a.y)},setTo:function(a,b,c,d){return this.x=a,this.y=b,this.width=c,this.height=d,this},floor:function(){this.x=Math.floor(this.x),this.y=Math.floor(this.y)},floorAll:function(){this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.width=Math.floor(this.width),this.height=Math.floor(this.height)},copyFrom:function(a){return this.setTo(a.x,a.y,a.width,a.height)},copyTo:function(a){return a.x=this.x,a.y=this.y,a.width=this.width,a.height=this.height,a},inflate:function(a,b){return c.Rectangle.inflate(this,a,b)},size:function(a){return c.Rectangle.size(this,a)},clone:function(a){return c.Rectangle.clone(this,a)},contains:function(a,b){return c.Rectangle.contains(this,a,b)},containsRect:function(a){return c.Rectangle.containsRect(this,a)},equals:function(a){return c.Rectangle.equals(this,a)},intersection:function(a,b){return c.Rectangle.intersection(this,a,b)},intersects:function(a,b){return c.Rectangle.intersects(this,a,b)},intersectsRaw:function(a,b,d,e,f){return c.Rectangle.intersectsRaw(this,a,b,d,e,f)},union:function(a,b){return c.Rectangle.union(this,a,b)},toString:function(){return"[{Rectangle (x="+this.x+" y="+this.y+" width="+this.width+" height="+this.height+" empty="+this.empty+")}]"}},c.Rectangle.prototype.constructor=c.Rectangle,Object.defineProperty(c.Rectangle.prototype,"halfWidth",{get:function(){return Math.round(this.width/2)}}),Object.defineProperty(c.Rectangle.prototype,"halfHeight",{get:function(){return Math.round(this.height/2)}}),Object.defineProperty(c.Rectangle.prototype,"bottom",{get:function(){return this.y+this.height},set:function(a){this.height=a<=this.y?0:this.y-a}}),Object.defineProperty(c.Rectangle.prototype,"bottomRight",{get:function(){return new c.Point(this.right,this.bottom)},set:function(a){this.right=a.x,this.bottom=a.y}}),Object.defineProperty(c.Rectangle.prototype,"left",{get:function(){return this.x},set:function(a){this.width=a>=this.right?0:this.right-a,this.x=a}}),Object.defineProperty(c.Rectangle.prototype,"right",{get:function(){return this.x+this.width},set:function(a){this.width=a<=this.x?0:this.x+a}}),Object.defineProperty(c.Rectangle.prototype,"volume",{get:function(){return this.width*this.height}}),Object.defineProperty(c.Rectangle.prototype,"perimeter",{get:function(){return 2*this.width+2*this.height}}),Object.defineProperty(c.Rectangle.prototype,"centerX",{get:function(){return this.x+this.halfWidth},set:function(a){this.x=a-this.halfWidth}}),Object.defineProperty(c.Rectangle.prototype,"centerY",{get:function(){return this.y+this.halfHeight},set:function(a){this.y=a-this.halfHeight}}),Object.defineProperty(c.Rectangle.prototype,"top",{get:function(){return this.y},set:function(a){a>=this.bottom?(this.height=0,this.y=a):this.height=this.bottom-a}}),Object.defineProperty(c.Rectangle.prototype,"topLeft",{get:function(){return new c.Point(this.x,this.y)},set:function(a){this.x=a.x,this.y=a.y}}),Object.defineProperty(c.Rectangle.prototype,"empty",{get:function(){return!this.width||!this.height},set:function(a){a===!0&&this.setTo(0,0,0,0)}}),c.Rectangle.inflate=function(a,b,c){return a.x-=b,a.width+=2*b,a.y-=c,a.height+=2*c,a},c.Rectangle.inflatePoint=function(a,b){return c.Rectangle.inflate(a,b.x,b.y)},c.Rectangle.size=function(a,b){return"undefined"==typeof b&&(b=new c.Point),b.setTo(a.width,a.height)},c.Rectangle.clone=function(a,b){return"undefined"==typeof b&&(b=new c.Rectangle),b.setTo(a.x,a.y,a.width,a.height)},c.Rectangle.contains=function(a,b,c){return b>=a.x&&b<=a.right&&c>=a.y&&c<=a.bottom},c.Rectangle.containsRaw=function(a,b,c,d,e,f){return e>=a&&a+c>=e&&f>=b&&b+d>=f},c.Rectangle.containsPoint=function(a,b){return c.Rectangle.contains(a,b.x,b.y)},c.Rectangle.containsRect=function(a,b){return a.volume>b.volume?!1:a.x>=b.x&&a.y>=b.y&&a.right<=b.right&&a.bottom<=b.bottom},c.Rectangle.equals=function(a,b){return a.x==b.x&&a.y==b.y&&a.width==b.width&&a.height==b.height},c.Rectangle.intersection=function(a,b,d){return d=d||new c.Rectangle,c.Rectangle.intersects(a,b)&&(d.x=Math.max(a.x,b.x),d.y=Math.max(a.y,b.y),d.width=Math.min(a.right,b.right)-d.x,d.height=Math.min(a.bottom,b.bottom)-d.y),d},c.Rectangle.intersects=function(a,b){return a.width<=0||a.height<=0||b.width<=0||b.height<=0?!1:!(a.rightb.right||a.y>b.bottom)},c.Rectangle.intersectsRaw=function(a,b,c,d,e,f){return"undefined"==typeof f&&(f=0),!(b>a.right+f||ca.bottom+f||e1){if(a&&a==this.decodeURI(e[0]))return this.decodeURI(e[1]);b[this.decodeURI(e[0])]=this.decodeURI(e[1])}}return b},decodeURI:function(a){return decodeURIComponent(a.replace(/\+/g," "))}},c.Net.prototype.constructor=c.Net,c.TweenManager=function(a){this.game=a,this._tweens=[],this._add=[],this.game.onPause.add(this.pauseAll,this),this.game.onResume.add(this.resumeAll,this)},c.TweenManager.prototype={getAll:function(){return this._tweens},removeAll:function(){for(var a=0;aa;)this._tweens[a].update(this.game.time.now)?a++:(this._tweens.splice(a,1),b--);return this._add.length>0&&(this._tweens=this._tweens.concat(this._add),this._add.length=0),!0},isTweening:function(a){return this._tweens.some(function(b){return b._object===a})},pauseAll:function(){for(var a=this._tweens.length-1;a>=0;a--)this._tweens[a].pause()},resumeAll:function(){for(var a=this._tweens.length-1;a>=0;a--)this._tweens[a].resume()}},c.TweenManager.prototype.constructor=c.TweenManager,c.Tween=function(a,b){this._object=a,this.game=b,this._manager=this.game.tweens,this._valuesStart={},this._valuesEnd={},this._valuesStartRepeat={},this._duration=1e3,this._repeat=0,this._yoyo=!1,this._reversed=!1,this._delayTime=0,this._startTime=null,this._easingFunction=c.Easing.Linear.None,this._interpolationFunction=c.Math.linearInterpolation,this._chainedTweens=[],this._onStartCallbackFired=!1,this._onUpdateCallback=null,this._onUpdateCallbackContext=null,this._pausedTime=0,this.pendingDelete=!1;for(var d in a)this._valuesStart[d]=parseFloat(a[d],10);this.onStart=new c.Signal,this.onLoop=new c.Signal,this.onComplete=new c.Signal,this.isRunning=!1},c.Tween.prototype={to:function(a,b,c,d,e,f,g){b=b||1e3,c=c||null,d=d||!1,e=e||0,f=f||0,g=g||!1;var h;return this._parent?(h=this._manager.create(this._object),this._lastChild.chain(h),this._lastChild=h):(h=this,this._parent=this,this._lastChild=this),h._repeat=f,h._duration=b,h._valuesEnd=a,null!==c&&(h._easingFunction=c),e>0&&(h._delayTime=e),h._yoyo=g,d?this.start():this},start:function(){if(null!==this.game&&null!==this._object){this._manager.add(this),this.isRunning=!0,this._onStartCallbackFired=!1,this._startTime=this.game.time.now+this._delayTime;for(var a in this._valuesEnd){if(this._valuesEnd[a]instanceof Array){if(0===this._valuesEnd[a].length)continue;this._valuesEnd[a]=[this._object[a]].concat(this._valuesEnd[a])}this._valuesStart[a]=this._object[a],this._valuesStart[a]instanceof Array==!1&&(this._valuesStart[a]*=1),this._valuesStartRepeat[a]=this._valuesStart[a]||0}return this}},stop:function(){return this.isRunning=!1,this._onUpdateCallback=null,this._manager.remove(this),this},delay:function(a){return this._delayTime=a,this},repeat:function(a){return this._repeat=a,this},yoyo:function(a){return this._yoyo=a,this},easing:function(a){return this._easingFunction=a,this},interpolation:function(a){return this._interpolationFunction=a,this},chain:function(){return this._chainedTweens=arguments,this},loop:function(){return this._lastChild.chain(this),this},onUpdateCallback:function(a,b){return this._onUpdateCallback=a,this._onUpdateCallbackContext=b,this},pause:function(){this._paused=!0,this._pausedTime=this.game.time.now},resume:function(){this._paused=!1,this._startTime+=this.game.time.now-this._pausedTime},update:function(a){if(this.pendingDelete)return!1;if(this._paused||a1?1:c;var d=this._easingFunction(c);for(b in this._valuesEnd){var e=this._valuesStart[b]||0,f=this._valuesEnd[b];f instanceof Array?this._object[b]=this._interpolationFunction(f,d):("string"==typeof f&&(f=e+parseFloat(f,10)),"number"==typeof f&&(this._object[b]=e+(f-e)*d))}if(null!==this._onUpdateCallback&&this._onUpdateCallback.call(this._onUpdateCallbackContext,this,d),1==c){if(this._repeat>0){isFinite(this._repeat)&&this._repeat--;for(b in this._valuesStartRepeat){if("string"==typeof this._valuesEnd[b]&&(this._valuesStartRepeat[b]=this._valuesStartRepeat[b]+parseFloat(this._valuesEnd[b],10)),this._yoyo){var g=this._valuesStartRepeat[b];this._valuesStartRepeat[b]=this._valuesEnd[b],this._valuesEnd[b]=g,this._reversed=!this._reversed}this._valuesStart[b]=this._valuesStartRepeat[b]}return this._startTime=a+this._delayTime,this.onLoop.dispatch(this._object),!0}this.isRunning=!1,this.onComplete.dispatch(this._object);for(var h=0,i=this._chainedTweens.length;i>h;h++)this._chainedTweens[h].start(a);return!1}return!0}},c.Tween.prototype.constructor=c.Tween,c.Easing={Linear:{None:function(a){return a}},Quadratic:{In:function(a){return a*a},Out:function(a){return a*(2-a)},InOut:function(a){return(a*=2)<1?.5*a*a:-.5*(--a*(a-2)-1)}},Cubic:{In:function(a){return a*a*a},Out:function(a){return--a*a*a+1},InOut:function(a){return(a*=2)<1?.5*a*a*a:.5*((a-=2)*a*a+2)}},Quartic:{In:function(a){return a*a*a*a},Out:function(a){return 1- --a*a*a*a},InOut:function(a){return(a*=2)<1?.5*a*a*a*a:-.5*((a-=2)*a*a*a-2)}},Quintic:{In:function(a){return a*a*a*a*a},Out:function(a){return--a*a*a*a*a+1},InOut:function(a){return(a*=2)<1?.5*a*a*a*a*a:.5*((a-=2)*a*a*a*a+2)}},Sinusoidal:{In:function(a){return 1-Math.cos(a*Math.PI/2)},Out:function(a){return Math.sin(a*Math.PI/2)},InOut:function(a){return.5*(1-Math.cos(Math.PI*a))}},Exponential:{In:function(a){return 0===a?0:Math.pow(1024,a-1)},Out:function(a){return 1===a?1:1-Math.pow(2,-10*a)},InOut:function(a){return 0===a?0:1===a?1:(a*=2)<1?.5*Math.pow(1024,a-1):.5*(-Math.pow(2,-10*(a-1))+2)}},Circular:{In:function(a){return 1-Math.sqrt(1-a*a)},Out:function(a){return Math.sqrt(1- --a*a)},InOut:function(a){return(a*=2)<1?-.5*(Math.sqrt(1-a*a)-1):.5*(Math.sqrt(1-(a-=2)*a)+1)}},Elastic:{In:function(a){var b,c=.1,d=.4;return 0===a?0:1===a?1:(!c||1>c?(c=1,b=d/4):b=d*Math.asin(1/c)/(2*Math.PI),-(c*Math.pow(2,10*(a-=1))*Math.sin((a-b)*2*Math.PI/d)))},Out:function(a){var b,c=.1,d=.4;return 0===a?0:1===a?1:(!c||1>c?(c=1,b=d/4):b=d*Math.asin(1/c)/(2*Math.PI),c*Math.pow(2,-10*a)*Math.sin((a-b)*2*Math.PI/d)+1)},InOut:function(a){var b,c=.1,d=.4;return 0===a?0:1===a?1:(!c||1>c?(c=1,b=d/4):b=d*Math.asin(1/c)/(2*Math.PI),(a*=2)<1?-.5*c*Math.pow(2,10*(a-=1))*Math.sin((a-b)*2*Math.PI/d):.5*c*Math.pow(2,-10*(a-=1))*Math.sin((a-b)*2*Math.PI/d)+1)}},Back:{In:function(a){var b=1.70158;return a*a*((b+1)*a-b)},Out:function(a){var b=1.70158;return--a*a*((b+1)*a+b)+1},InOut:function(a){var b=2.5949095;return(a*=2)<1?.5*a*a*((b+1)*a-b):.5*((a-=2)*a*((b+1)*a+b)+2)}},Bounce:{In:function(a){return 1-c.Easing.Bounce.Out(1-a)},Out:function(a){return 1/2.75>a?7.5625*a*a:2/2.75>a?7.5625*(a-=1.5/2.75)*a+.75:2.5/2.75>a?7.5625*(a-=2.25/2.75)*a+.9375:7.5625*(a-=2.625/2.75)*a+.984375},InOut:function(a){return.5>a?.5*c.Easing.Bounce.In(2*a):.5*c.Easing.Bounce.Out(2*a-1)+.5}}},c.Time=function(a){this.game=a,this.time=0,this.now=0,this.elapsed=0,this.pausedTime=0,this.fps=0,this.fpsMin=1e3,this.fpsMax=0,this.msMin=1e3,this.msMax=0,this.physicsElapsed=0,this.frames=0,this.pauseDuration=0,this.timeToCall=0,this.lastTime=0,this.events=new c.Timer(this.game,!1),this._started=0,this._timeLastSecond=0,this._pauseStarted=0,this._justResumed=!1,this._timers=[],this._len=0,this._i=0,this.game.onPause.add(this.gamePaused,this),this.game.onResume.add(this.gameResumed,this)},c.Time.prototype={boot:function(){this.events.start()},create:function(a){"undefined"==typeof a&&(a=!0);var b=new c.Timer(this.game,a);return this._timers.push(b),b},removeAll:function(){for(var a=0;athis._timeLastSecond+1e3&&(this.fps=Math.round(1e3*this.frames/(this.now-this._timeLastSecond)),this.fpsMin=this.game.math.min(this.fpsMin,this.fps),this.fpsMax=this.game.math.max(this.fpsMax,this.fps),this._timeLastSecond=this.now,this.frames=0),this.time=this.now,this.lastTime=a+this.timeToCall,this.physicsElapsed=1*(this.elapsed/1e3),this.physicsElapsed>.05&&(this.physicsElapsed=.05),this.game.paused)this.pausedTime=this.now-this._pauseStarted;else for(this.events.update(this.now),this._i=0,this._len=this._timers.length;this._i0&&(this.events.sort(this.sortHandler),this.nextTick=this.events[0].tick)},sortHandler:function(a,b){return a.tickb.tick?1:0},update:function(a){if(this.paused)return!0;if(this._now=a-this._started,this._len=this.events.length,this.running&&this._now>=this.nextTick&&this._len>0){for(this._i=0;this._i=this.events[this._i].tick;)this.events[this._i].loop===!0?(this.events[this._i].tick+=this.events[this._i].delay-(this._now-this.events[this._i].tick),this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args)):this.events[this._i].repeatCount>0?(this.events[this._i].repeatCount--,this.events[this._i].tick+=this.events[this._i].delay-(this._now-this.events[this._i].tick),this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args)):(this.events[this._i].callback.apply(this.events[this._i].callbackContext,this.events[this._i].args),this.events.splice(this._i,1),this._len--),this._i++;this.events.length>0?this.order():(this.expired=!0,this.onComplete.dispatch(this))}return this.expired&&this.autoDestroy?!1:!0},pause:function(){this._pauseStarted=this.game.time.now,this.paused=!0},resume:function(){for(var a=this.game.time.now-this._pauseStarted,b=0;bthis._now?this.nextTick-this._now:0}}),Object.defineProperty(c.Timer.prototype,"length",{get:function(){return this.events.length}}),Object.defineProperty(c.Timer.prototype,"ms",{get:function(){return this._now}}),Object.defineProperty(c.Timer.prototype,"seconds",{get:function(){return.001*this._now}}),c.Timer.prototype.constructor=c.Timer,c.TimerEvent=function(a,b,c,d,e,f,g,h){this.timer=a,this.delay=b,this.tick=c,this.repeatCount=d-1,this.loop=e,this.callback=f,this.callbackContext=g,this.args=h},c.TimerEvent.prototype.constructor=c.TimerEvent,c.AnimationManager=function(a){this.sprite=a,this.game=a.game,this.currentFrame=null,this.updateIfVisible=!0,this.isLoaded=!1,this._frameData=null,this._anims={},this._outputFrames=[]},c.AnimationManager.prototype={loadFrameData:function(a){this._frameData=a,this.frame=0,this.isLoaded=!0},add:function(a,d,e,f,g){return null==this._frameData?(console.warn("No FrameData available for Phaser.Animation "+a),void 0):(e=e||60,"undefined"==typeof f&&(f=!1),"undefined"==typeof g&&(g=d&&"number"==typeof d[0]?!0:!1),null==this.sprite.events.onAnimationStart&&(this.sprite.events.onAnimationStart=new c.Signal,this.sprite.events.onAnimationComplete=new c.Signal,this.sprite.events.onAnimationLoop=new c.Signal),this._outputFrames.length=0,this._frameData.getFrameIndexes(d,g,this._outputFrames),this._anims[a]=new c.Animation(this.game,this.sprite,a,this._frameData,this._outputFrames,e,f),this.currentAnim=this._anims[a],this.currentFrame=this.currentAnim.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]),this._anims[a])},validateFrames:function(a,b){"undefined"==typeof b&&(b=!0);for(var c=0;cthis._frameData.total)return!1}else if(this._frameData.checkFrameName(a[c])===!1)return!1;return!0},play:function(a,b,c,d){if(this._anims[a]){if(this.currentAnim!=this._anims[a])return this.currentAnim=this._anims[a],this.currentAnim.paused=!1,this.currentAnim.play(b,c,d);if(this.currentAnim.isPlaying===!1)return this.currentAnim.paused=!1,this.currentAnim.play(b,c,d)}},stop:function(a,b){"undefined"==typeof b&&(b=!1),"string"==typeof a?this._anims[a]&&(this.currentAnim=this._anims[a],this.currentAnim.stop(b)):this.currentAnim&&this.currentAnim.stop(b)},update:function(){return this.updateIfVisible&&this.sprite.visible===!1?!1:this.currentAnim&&this.currentAnim.update()===!0?(this.currentFrame=this.currentAnim.currentFrame,this.sprite.currentFrame=this.currentFrame,!0):!1},getAnimation:function(a){return"string"==typeof a&&this._anims[a]?this._anims[a]:null},refreshFrame:function(){this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])},destroy:function(){this._anims={},this._frameData=null,this._frameIndex=0,this.currentAnim=null,this.currentFrame=null}},c.AnimationManager.prototype.constructor=c.AnimationManager,Object.defineProperty(c.AnimationManager.prototype,"frameData",{get:function(){return this._frameData}}),Object.defineProperty(c.AnimationManager.prototype,"frameTotal",{get:function(){return this._frameData?this._frameData.total:-1}}),Object.defineProperty(c.AnimationManager.prototype,"paused",{get:function(){return this.currentAnim.isPaused},set:function(a){this.currentAnim.paused=a}}),Object.defineProperty(c.AnimationManager.prototype,"frame",{get:function(){return this.currentFrame?this._frameIndex:void 0},set:function(a){"number"==typeof a&&this._frameData&&null!==this._frameData.getFrame(a)&&(this.currentFrame=this._frameData.getFrame(a),this._frameIndex=a,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),Object.defineProperty(c.AnimationManager.prototype,"frameName",{get:function(){return this.currentFrame?this.currentFrame.name:void 0},set:function(a){"string"==typeof a&&this._frameData&&null!==this._frameData.getFrameByName(a)?(this.currentFrame=this._frameData.getFrameByName(a),this._frameIndex=this.currentFrame.index,this.sprite.currentFrame=this.currentFrame,this.sprite.setTexture(b.TextureCache[this.currentFrame.uuid])):console.warn("Cannot set frameName: "+a)}}),c.Animation=function(a,b,c,d,e,f,g){this.game=a,this._parent=b,this._frameData=d,this.name=c,this._frames=[],this._frames=this._frames.concat(e),this.delay=1e3/f,this.looped=g,this.killOnComplete=!1,this.isFinished=!1,this.isPlaying=!1,this.isPaused=!1,this._pauseStartTime=0,this._frameIndex=0,this._frameDiff=0,this._frameSkip=1,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},c.Animation.prototype={play:function(a,c,d){return"number"==typeof a&&(this.delay=1e3/a),"boolean"==typeof c&&(this.looped=c),"undefined"!=typeof d&&(this.killOnComplete=d),this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events&&this._parent.events.onAnimationStart.dispatch(this._parent,this),this},restart:function(){this.isPlaying=!0,this.isFinished=!1,this.paused=!1,this._timeLastFrame=this.game.time.now,this._timeNextFrame=this.game.time.now+this.delay,this._frameIndex=0,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex])},stop:function(a){"undefined"==typeof a&&(a=!1),this.isPlaying=!1,this.isFinished=!0,this.paused=!1,a&&(this.currentFrame=this._frameData.getFrame(this._frames[0]))},update:function(){return this.isPaused?!1:this.isPlaying===!0&&this.game.time.now>=this._timeNextFrame?(this._frameSkip=1,this._frameDiff=this.game.time.now-this._timeNextFrame,this._timeLastFrame=this.game.time.now,this._frameDiff>this.delay&&(this._frameSkip=Math.floor(this._frameDiff/this.delay),this._frameDiff-=this._frameSkip*this.delay),this._timeNextFrame=this.game.time.now+(this.delay-this._frameDiff),this._frameIndex+=this._frameSkip,this._frameIndex>=this._frames.length?this.looped?(this._frameIndex%=this._frames.length,this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]),this._parent.events.onAnimationLoop.dispatch(this._parent,this)):this.onComplete():(this.currentFrame=this._frameData.getFrame(this._frames[this._frameIndex]),this.currentFrame&&this._parent.setTexture(b.TextureCache[this.currentFrame.uuid])),!0):!1},destroy:function(){this.game=null,this._parent=null,this._frames=null,this._frameData=null,this.currentFrame=null,this.isPlaying=!1},onComplete:function(){this.isPlaying=!1,this.isFinished=!0,this.paused=!1,this._parent.events&&this._parent.events.onAnimationComplete.dispatch(this._parent,this),this.killOnComplete&&this._parent.kill()}},c.Animation.prototype.constructor=c.Animation,Object.defineProperty(c.Animation.prototype,"paused",{get:function(){return this.isPaused},set:function(a){this.isPaused=a,a?this._pauseStartTime=this.game.time.now:this.isPlaying&&(this._timeNextFrame=this.game.time.now+this.delay)}}),Object.defineProperty(c.Animation.prototype,"frameTotal",{get:function(){return this._frames.length}}),Object.defineProperty(c.Animation.prototype,"frame",{get:function(){return null!==this.currentFrame?this.currentFrame.index:this._frameIndex},set:function(a){this.currentFrame=this._frameData.getFrame(a),null!==this.currentFrame&&(this._frameIndex=a,this._parent.setTexture(b.TextureCache[this.currentFrame.uuid]))}}),c.Animation.generateFrameNames=function(a,b,d,e,f){"undefined"==typeof e&&(e="");var g=[],h="";if(d>b)for(var i=b;d>=i;i++)h="number"==typeof f?c.Utils.pad(i.toString(),f,"0",1):i.toString(),h=a+h+e,g.push(h);else for(var i=b;i>=d;i--)h="number"==typeof f?c.Utils.pad(i.toString(),f,"0",1):i.toString(),h=a+h+e,g.push(h);return g},c.Frame=function(a,b,d,e,f,g,h){this.index=a,this.x=b,this.y=d,this.width=e,this.height=f,this.name=g,this.uuid=h,this.centerX=Math.floor(e/2),this.centerY=Math.floor(f/2),this.distance=c.Math.distance(0,0,e,f),this.rotated=!1,this.rotationDirection="cw",this.trimmed=!1,this.sourceSizeW=e,this.sourceSizeH=f,this.spriteSourceSizeX=0,this.spriteSourceSizeY=0,this.spriteSourceSizeW=0,this.spriteSourceSizeH=0},c.Frame.prototype={setTrim:function(a,b,c,d,e,f,g){this.trimmed=a,a&&(this.width=b,this.height=c,this.sourceSizeW=b,this.sourceSizeH=c,this.centerX=Math.floor(b/2),this.centerY=Math.floor(c/2),this.spriteSourceSizeX=d,this.spriteSourceSizeY=e,this.spriteSourceSizeW=f,this.spriteSourceSizeH=g)}},c.Frame.prototype.constructor=c.Frame,c.FrameData=function(){this._frames=[],this._frameNames=[]},c.FrameData.prototype={addFrame:function(a){return a.index=this._frames.length,this._frames.push(a),""!==a.name&&(this._frameNames[a.name]=a.index),a},getFrame:function(a){return this._frames.length>a?this._frames[a]:null},getFrameByName:function(a){return"number"==typeof this._frameNames[a]?this._frames[this._frameNames[a]]:null},checkFrameName:function(a){return null==this._frameNames[a]?!1:!0},getFrameRange:function(a,b,c){"undefined"==typeof c&&(c=[]);for(var d=a;b>=d;d++)c.push(this._frames[d]);return c},getFrames:function(a,b,c){if("undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=[]),"undefined"==typeof a||0===a.length)for(var d=0;dd;d++)b?c.push(this.getFrame(a[d])):c.push(this.getFrameByName(a[d]));return c},getFrameIndexes:function(a,b,c){if("undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=[]),"undefined"==typeof a||0===a.length)for(var d=0,e=this._frames.length;e>d;d++)c.push(this._frames[d].index);else for(var d=0,e=a.length;e>d;d++)b?c.push(a[d]):this.getFrameByName(a[d])&&c.push(this.getFrameByName(a[d]).index);return c}},c.FrameData.prototype.constructor=c.FrameData,Object.defineProperty(c.FrameData.prototype,"total",{get:function(){return this._frames.length}}),c.AnimationParser={spriteSheet:function(a,d,e,f,g,h,i){var j=a.cache.getImage(d);if(null==j)return null;var k=j.width,l=j.height;0>=e&&(e=Math.floor(-k/Math.min(-1,e))),0>=f&&(f=Math.floor(-l/Math.min(-1,f)));var m=Math.round(k/e),n=Math.round(l/f),o=m*n;if(-1!==g&&(o=g),0===k||0===l||e>k||f>l||0===o)return console.warn("Phaser.AnimationParser.spriteSheet: width/height zero or width/height < given frameWidth/frameHeight"),null;for(var p=new c.FrameData,q=h,r=h,s=0;o>s;s++){var t=a.rnd.uuid();p.addFrame(new c.Frame(s,q,r,e,f,"",t)),b.TextureCache[t]=new b.Texture(b.BaseTextureCache[d],{x:q,y:r,width:e,height:f}),q+=e+i,q===k&&(q=h,r+=f+i)}return p},JSONData:function(a,d,e){if(!d.frames)return console.warn("Phaser.AnimationParser.JSONData: Invalid Texture Atlas JSON given, missing 'frames' array"),console.log(d),void 0;for(var f,g=new c.FrameData,h=d.frames,i=0;i tag"),void 0;for(var f,g,h,i,j,k,l,m,n,o,p,q,r=new c.FrameData,s=d.getElementsByTagName("SubTexture"),t=0;t0)for(var c=0;c0)for(var c=0;c0?(this._fileIndex=0,this._progressChunk=100/this._fileList.length,this.loadFile()):(this.progress=100,this.progressFloat=100,this.hasLoaded=!0,this.onLoadComplete.dispatch()))},loadFile:function(){if(!this._fileList[this._fileIndex])return console.warn("Phaser.Loader loadFile invalid index "+this._fileIndex),void 0;var a=this._fileList[this._fileIndex],b=this;switch(a.type){case"image":case"spritesheet":case"textureatlas":case"bitmapfont":a.data=new Image,a.data.name=a.key,a.data.onload=function(){return b.fileComplete(b._fileIndex)},a.data.onerror=function(){return b.fileError(b._fileIndex)},a.data.crossOrigin=this.crossOrigin,a.data.src=this.baseURL+a.url;break;case"audio":a.url=this.getAudioURL(a.url),null!==a.url?this.game.sound.usingWebAudio?(this._xhr.open("GET",this.baseURL+a.url,!0),this._xhr.responseType="arraybuffer",this._xhr.onload=function(){return b.fileComplete(b._fileIndex)},this._xhr.onerror=function(){return b.fileError(b._fileIndex)},this._xhr.send()):this.game.sound.usingAudioTag&&(this.game.sound.touchLocked?(a.data=new Audio,a.data.name=a.key,a.data.preload="auto",a.data.src=this.baseURL+a.url,this.fileComplete(this._fileIndex)):(a.data=new Audio,a.data.name=a.key,a.data.onerror=function(){return b.fileError(b._fileIndex)},a.data.preload="auto",a.data.src=this.baseURL+a.url,a.data.addEventListener("canplaythrough",c.GAMES[this.game.id].load.fileComplete(this._fileIndex),!1),a.data.load())):this.fileError(this._fileIndex);break;case"tilemap":if(this._xhr.open("GET",this.baseURL+a.url,!0),this._xhr.responseType="text",a.format===c.Tilemap.TILED_JSON)this._xhr.onload=function(){return b.jsonLoadComplete(b._fileIndex)};else{if(a.format!==c.Tilemap.CSV)throw new Error("Phaser.Loader. Invalid Tilemap format: "+a.format);this._xhr.onload=function(){return b.csvLoadComplete(b._fileIndex)}}this._xhr.onerror=function(){return b.dataLoadError(b._fileIndex)},this._xhr.send();break;case"text":case"script":this._xhr.open("GET",this.baseURL+a.url,!0),this._xhr.responseType="text",this._xhr.onload=function(){return b.fileComplete(b._fileIndex)},this._xhr.onerror=function(){return b.fileError(b._fileIndex)},this._xhr.send();break;case"binary":this._xhr.open("GET",this.baseURL+a.url,!0),this._xhr.responseType="arraybuffer",this._xhr.onload=function(){return b.fileComplete(b._fileIndex)},this._xhr.onerror=function(){return b.fileError(b._fileIndex)},this._xhr.send()}},getAudioURL:function(a){var b;"string"==typeof a&&(a=[a]);for(var c=0;c100&&(this.progress=100),null!==this.preloadSprite&&(0===this.preloadSprite.direction?this.preloadSprite.crop.width=Math.floor(this.preloadSprite.width/100*this.progress):this.preloadSprite.crop.height=Math.floor(this.preloadSprite.height/100*this.progress),this.preloadSprite.sprite.crop=this.preloadSprite.crop),this.onFileComplete.dispatch(this.progress,this._fileList[a].key,b,this.totalLoadedFiles(),this._fileList.length),this.totalQueuedFiles()>0?(this._fileIndex++,this.loadFile()):(this.hasLoaded=!0,this.isLoading=!1,this.removeAll(),this.onLoadComplete.dispatch())},totalLoadedFiles:function(){for(var a=0,b=0;b tag"),void 0;var e=b.TextureCache[d],f={},g=c.getElementsByTagName("info")[0],h=c.getElementsByTagName("common")[0];f.font=g.attributes.getNamedItem("face").nodeValue,f.size=parseInt(g.attributes.getNamedItem("size").nodeValue,10),f.lineHeight=parseInt(h.attributes.getNamedItem("lineHeight").nodeValue,10),f.chars={};for(var i=c.getElementsByTagName("char"),j=0;j=this.durationMS&&(this.usingWebAudio?this.loop?(this.onLoop.dispatch(this),""===this.currentMarker?(this.currentTime=0,this.startTime=this.game.time.now):this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop():this.loop?(this.onLoop.dispatch(this),this.play(this.currentMarker,0,this.volume,!0,!0)):this.stop()))},play:function(a,b,c,d,e){if(a=a||"",b=b||0,"undefined"==typeof c&&(c=this._volume),"undefined"==typeof d&&(d=!1),"undefined"==typeof e&&(e=!0),this.isPlaying!==!0||e!==!1||this.override!==!1){if(this.isPlaying&&this.override&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.currentMarker=a,""!==a){if(!this.markers[a])return console.warn("Phaser.Sound.play: audio marker "+a+" doesn't exist"),void 0;this.position=this.markers[a].start,this.volume=this.markers[a].volume,this.loop=this.markers[a].loop,this.duration=this.markers[a].duration,this.durationMS=this.markers[a].durationMS,this._tempMarker=a,this._tempPosition=this.position,this._tempVolume=this.volume,this._tempLoop=this.loop}else this.position=b,this.volume=c,this.loop=d,this.duration=0,this.durationMS=0,this._tempMarker=a,this._tempPosition=b,this._tempVolume=c,this._tempLoop=d;this.usingWebAudio?this.game.cache.isSoundDecoded(this.key)?(null==this._buffer&&(this._buffer=this.game.cache.getSoundData(this.key)),this._sound=this.context.createBufferSource(),this._sound.buffer=this._buffer,this.externalNode?this._sound.connect(this.externalNode.input):this._sound.connect(this.gainNode),this.totalDuration=this._sound.buffer.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this.loop&&""===a&&(this._sound.loop=!0),"undefined"==typeof this._sound.start?this._sound.noteGrainOn(0,this.position,this.duration):this._sound.start(0,this.position,this.duration),this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):(this.pendingPlayback=!0,this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).isDecoding===!1&&this.game.sound.decode(this.key,this)):this.game.cache.getSound(this.key)&&this.game.cache.getSound(this.key).locked?(this.game.cache.reloadSound(this.key),this.pendingPlayback=!0):this._sound&&(this.game.device.cocoonJS||4===this._sound.readyState)?(this._sound.play(),this.totalDuration=this._sound.duration,0===this.duration&&(this.duration=this.totalDuration,this.durationMS=1e3*this.totalDuration),this._sound.currentTime=this.position,this._sound.muted=this._muted,this._sound.volume=this._muted?0:this._volume,this.isPlaying=!0,this.startTime=this.game.time.now,this.currentTime=0,this.stopTime=this.startTime+this.durationMS,this.onPlay.dispatch(this)):this.pendingPlayback=!0}},restart:function(a,b,c,d){a=a||"",b=b||0,c=c||1,"undefined"==typeof d&&(d=!1),this.play(a,b,c,d,!0)},pause:function(){this.isPlaying&&this._sound&&(this.stop(),this.isPlaying=!1,this.paused=!0,this.pausedPosition=this.currentTime,this.pausedTime=this.game.time.now,this.onPause.dispatch(this))},resume:function(){if(this.paused&&this._sound){if(this.usingWebAudio){var a=this.position+this.pausedPosition/1e3;this._sound=this.context.createBufferSource(),this._sound.buffer=this._buffer,this.externalNode?this._sound.connect(this.externalNode.input):this._sound.connect(this.gainNode),this.loop&&(this._sound.loop=!0),"undefined"==typeof this._sound.start?this._sound.noteGrainOn(0,a,this.duration):this._sound.start(0,a,this.duration)}else this._sound.play();this.isPlaying=!0,this.paused=!1,this.startTime+=this.game.time.now-this.pausedTime,this.onResume.dispatch(this)}},stop:function(){this.isPlaying&&this._sound&&(this.usingWebAudio?"undefined"==typeof this._sound.stop?this._sound.noteOff(0):this._sound.stop(0):this.usingAudioTag&&(this._sound.pause(),this._sound.currentTime=0)),this.isPlaying=!1;var a=this.currentMarker;this.currentMarker="",this.onStop.dispatch(this,a)}},c.Sound.prototype.constructor=c.Sound,Object.defineProperty(c.Sound.prototype,"isDecoding",{get:function(){return this.game.cache.getSound(this.key).isDecoding}}),Object.defineProperty(c.Sound.prototype,"isDecoded",{get:function(){return this.game.cache.isSoundDecoded(this.key)}}),Object.defineProperty(c.Sound.prototype,"mute",{get:function(){return this._muted},set:function(a){a=a||null,a?(this._muted=!0,this.usingWebAudio?(this._muteVolume=this.gainNode.gain.value,this.gainNode.gain.value=0):this.usingAudioTag&&this._sound&&(this._muteVolume=this._sound.volume,this._sound.volume=0)):(this._muted=!1,this.usingWebAudio?this.gainNode.gain.value=this._muteVolume:this.usingAudioTag&&this._sound&&(this._sound.volume=this._muteVolume)),this.onMute.dispatch(this)}}),Object.defineProperty(c.Sound.prototype,"volume",{get:function(){return this._volume},set:function(a){this.usingWebAudio?(this._volume=a,this.gainNode.gain.value=a):this.usingAudioTag&&this._sound&&a>=0&&1>=a&&(this._volume=a,this._sound.volume=a)}}),c.SoundManager=function(a){this.game=a,this.onSoundDecode=new c.Signal,this._muted=!1,this._unlockSource=null,this._volume=1,this._sounds=[],this.context=null,this.usingWebAudio=!0,this.usingAudioTag=!1,this.noAudio=!1,this.connectToMaster=!0,this.touchLocked=!1,this.channels=32},c.SoundManager.prototype={boot:function(){if(this.game.device.iOS&&this.game.device.webAudio===!1&&(this.channels=1),this.game.device.iOS||window.PhaserGlobal&&window.PhaserGlobal.fakeiOSTouchLock?(this.game.input.touch.callbackContext=this,this.game.input.touch.touchStartCallback=this.unlock,this.game.input.mouse.callbackContext=this,this.game.input.mouse.mouseDownCallback=this.unlock,this.touchLocked=!0):this.touchLocked=!1,window.PhaserGlobal){if(window.PhaserGlobal.disableAudio===!0)return this.usingWebAudio=!1,this.noAudio=!0,void 0;if(window.PhaserGlobal.disableWebAudio===!0)return this.usingWebAudio=!1,this.usingAudioTag=!0,this.noAudio=!1,void 0}window.AudioContext?this.context=new window.AudioContext:window.webkitAudioContext?this.context=new window.webkitAudioContext:window.Audio?(this.usingWebAudio=!1,this.usingAudioTag=!0):(this.usingWebAudio=!1,this.noAudio=!0),null!==this.context&&(this.masterGain="undefined"==typeof this.context.createGain?this.context.createGainNode():this.context.createGain(),this.masterGain.gain.value=1,this.masterGain.connect(this.context.destination))},unlock:function(){if(this.touchLocked!==!1)if(this.game.device.webAudio===!1||window.PhaserGlobal&&window.PhaserGlobal.disableWebAudio===!0)this.touchLocked=!1,this._unlockSource=null,this.game.input.touch.callbackContext=null,this.game.input.touch.touchStartCallback=null,this.game.input.mouse.callbackContext=null,this.game.input.mouse.mouseDownCallback=null;else{var a=this.context.createBuffer(1,1,22050);this._unlockSource=this.context.createBufferSource(),this._unlockSource.buffer=a,this._unlockSource.connect(this.context.destination),this._unlockSource.noteOn(0)}},stopAll:function(){for(var a=0;a255)return c.Color.getColor(255,255,255);if(a>b)return c.Color.getColor(255,255,255);var e=a+Math.round(Math.random()*(b-a)),f=a+Math.round(Math.random()*(b-a)),g=a+Math.round(Math.random()*(b-a));return c.Color.getColor32(d,e,f,g)},getRGB:function(a){return{alpha:a>>>24,red:255&a>>16,green:255&a>>8,blue:255&a}},getWebRGB:function(a){var b=(a>>>24)/255,c=255&a>>16,d=255&a>>8,e=255&a;return"rgba("+c.toString()+","+d.toString()+","+e.toString()+","+b.toString()+")"},getAlpha:function(a){return a>>>24},getAlphaFloat:function(a){return(a>>>24)/255},getRed:function(a){return 255&a>>16},getGreen:function(a){return 255&a>>8},getBlue:function(a){return 255&a}},function(a,b){"use strict";"function"==typeof define&&define.amd?define(b):"object"==typeof exports?module.exports=b():a.SAT=b()}(this,function(){"use strict";function a(a,b){this.x=a||0,this.y=b||0}function b(b,c){this.pos=b||new a,this.r=c||0}function c(b,c){this.pos=b||new a,this.points=c||[],this.recalc()}function d(b,c,d){this.pos=b||new a,this.w=c||0,this.h=d||0}function e(){this.a=null,this.b=null,this.overlapN=new a,this.overlapV=new a,this.clear()}function f(a,b,c){for(var d=Number.MAX_VALUE,e=-Number.MAX_VALUE,f=a.length,g=0;f>g;g++){var h=a[g].dot(b);d>h&&(d=h),h>e&&(e=h)}c[0]=d,c[1]=e}function g(a,b,c,d,e,g){var h=p.pop(),i=p.pop(),j=n.pop().copy(b).sub(a),k=j.dot(e);if(f(c,e,h),f(d,e,i),i[0]+=k,i[1]+=k,h[0]>i[1]||i[0]>h[1])return n.push(j),p.push(h),p.push(i),!0;if(g){var l=0;if(h[0]m?m:-o}else if(g.bInA=!1,h[1]>i[1])l=h[0]-i[1],g.aInB=!1;else{var m=h[1]-i[0],o=i[1]-h[0];l=o>m?m:-o}var q=Math.abs(l);ql&&g.overlapN.reverse())}return n.push(j),p.push(h),p.push(i),!1}function h(a,b){var c=a.len2(),d=b.dot(a);return 0>d?q:d>c?s:r}function i(a,b,c){var d=n.pop().copy(b.pos).sub(a.pos),e=a.r+b.r,f=e*e,g=d.len2();if(g>f)return n.push(d),!1;if(c){var h=Math.sqrt(g);c.a=a,c.b=b,c.overlap=e-h,c.overlapN.copy(d.normalize()),c.overlapV.copy(d).scale(c.overlap),c.aInB=a.r<=b.r&&h<=b.r-a.r,c.bInA=b.r<=a.r&&h<=a.r-b.r}return n.push(d),!0}function j(a,b,c){for(var d=n.pop().copy(b.pos).sub(a.pos),e=b.r,f=e*e,g=a.points,i=g.length,j=n.pop(),k=n.pop(),l=0;i>l;l++){var m=l===i-1?0:l+1,o=0===l?i-1:l-1,p=0,r=null;j.copy(a.edges[l]),k.copy(d).sub(g[l]),c&&k.len2()>f&&(c.aInB=!1);var t=h(j,k);if(t===q){j.copy(a.edges[o]);var u=n.pop().copy(d).sub(g[o]);if(t=h(j,u),t===s){var v=k.len();if(v>e)return n.push(d),n.push(j),n.push(k),n.push(u),!1;c&&(c.bInA=!1,r=k.normalize(),p=e-v)}n.push(u)}else if(t===s){if(j.copy(a.edges[m]),k.copy(d).sub(g[m]),t=h(j,k),t===q){var v=k.len();if(v>e)return n.push(d),n.push(j),n.push(k),!1;c&&(c.bInA=!1,r=k.normalize(),p=e-v)}}else{var w=j.perp().normalize(),v=k.dot(w),x=Math.abs(v);if(v>0&&x>e)return n.push(d),n.push(w),n.push(k),!1;c&&(r=w,p=e-v,(v>=0||2*e>p)&&(c.bInA=!1))}r&&c&&Math.abs(p)i;i++)if(g(a.pos,b.pos,d,f,a.normals[i],c))return!1;for(var i=0;h>i;i++)if(g(a.pos,b.pos,d,f,b.normals[i],c))return!1;return c&&(c.a=a,c.b=b,c.overlapV.copy(c.overlapN).scale(c.overlap)),!0}var m={};m.Vector=a,m.V=a,a.prototype.copy=a.prototype.copy=function(a){return this.x=a.x,this.y=a.y,this},a.prototype.perp=a.prototype.perp=function(){var a=this.x;return this.x=this.y,this.y=-a,this},a.prototype.rotate=a.prototype.rotate=function(a){var b=this.x,c=this.y;return this.x=b*Math.cos(a)-c*Math.sin(a),this.y=b*Math.sin(a)+c*Math.cos(a),this},a.prototype.rotatePrecalc=a.prototype.rotatePrecalc=function(a,b){var c=this.x,d=this.y;return this.x=c*b-d*a,this.y=c*a+d*b,this},a.prototype.reverse=a.prototype.reverse=function(){return this.x=-this.x,this.y=-this.y,this},a.prototype.normalize=a.prototype.normalize=function(){var a=this.len();return a>0&&(this.x=this.x/a,this.y=this.y/a),this},a.prototype.add=a.prototype.add=function(a){return this.x+=a.x,this.y+=a.y,this},a.prototype.sub=a.prototype.sub=function(a){return this.x-=a.x,this.y-=a.y,this},a.prototype.scale=a.prototype.scale=function(a,b){return this.x*=a,this.y*=b||a,this},a.prototype.project=a.prototype.project=function(a){var b=this.dot(a)/a.len2();return this.x=b*a.x,this.y=b*a.y,this},a.prototype.projectN=a.prototype.projectN=function(a){var b=this.dot(a);return this.x=b*a.x,this.y=b*a.y,this},a.prototype.reflect=a.prototype.reflect=function(a){var b=this.x,c=this.y;return this.project(a).scale(2),this.x-=b,this.y-=c,this},a.prototype.reflectN=a.prototype.reflectN=function(a){var b=this.x,c=this.y;return this.projectN(a).scale(2),this.x-=b,this.y-=c,this},a.prototype.dot=a.prototype.dot=function(a){return this.x*a.x+this.y*a.y},a.prototype.len2=a.prototype.len2=function(){return this.dot(this) },a.prototype.len=a.prototype.len=function(){return Math.sqrt(this.len2())},m.Circle=b,m.Polygon=c,c.prototype.recalc=c.prototype.recalc=function(){this.edges=[],this.normals=[];for(var b=this.points,c=b.length,d=0;c>d;d++){var e=b[d],f=c-1>d?b[d+1]:b[0],g=(new a).copy(f).sub(e),h=(new a).copy(g).perp().normalize();this.edges.push(g),this.normals.push(h)}return this},c.prototype.rotate=c.prototype.rotate=function(a){var b,c=this.points,d=this.edges,e=this.normals,f=c.length,g=Math.cos(a),h=Math.sin(a);for(b=0;f>b;b++)c[b].rotatePrecalc(h,g),d[b].rotatePrecalc(h,g),e[b].rotatePrecalc(h,g);return this},c.prototype.scale=c.prototype.scale=function(a,b){var c,d=this.points,e=this.edges,f=this.normals,g=d.length;for(c=0;g>c;c++)d[c].scale(a,b),e[c].scale(a,b),f[c].scale(a,b);return this},c.prototype.translate=c.prototype.translate=function(a,b){var c,d=this.points,e=d.length;for(c=0;e>c;c++)d[c].x+=a,d[c].y+=b;return this},m.Box=d,d.prototype.toPolygon=d.prototype.toPolygon=function(){var b=this.pos,d=this.w,e=this.h;return new c(new a(b.x,b.y),[new a,new a(d,0),new a(d,e),new a(0,e)])},m.Response=e,e.prototype.clear=e.prototype.clear=function(){return this.aInB=!0,this.bInA=!0,this.overlap=Number.MAX_VALUE,this};for(var n=[],o=0;10>o;o++)n.push(new a);for(var p=[],o=0;5>o;o++)p.push([]);var q=-1,r=0,s=1;return m.testCircleCircle=i,m.testPolygonCircle=j,m.testCirclePolygon=k,m.testPolygonPolygon=l,m}),c.Physics={},c.Physics.Arcade=function(a){this.game=a,this.gravity=new c.Point,this.worldLeft=null,this.worldRight=null,this.worldTop=null,this.worldBottom=null,this.worldPolys=[null,null,null,null],this.quadTree=new c.QuadTree(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,this.maxObjects,this.maxLevels),this.maxObjects=10,this.maxLevels=4,this._mapData=[],this._mapTiles=0,this._result=!1,this._total=0,this._angle=0,this._drag=0,this._dx=0,this._dy=0,this._p=new c.Point(0,0),this._intersection=[0,0,0,0],this._gravityX=0,this._gravityY=0,this._response=new SAT.Response,this.setBoundsToWorld(!0,!0,!0,!0)},c.Physics.Arcade.RECT=0,c.Physics.Arcade.CIRCLE=1,c.Physics.Arcade.POLYGON=2,c.Physics.Arcade.prototype={checkBounds:function(a){if(!a.collideWorldBounds||!this.worldLeft&&!this.worldRight&&!this.worldTop&&!this.worldBottom)return!1;this._response.clear();var b=SAT.testPolygonPolygon,d=a.polygon,e=!1;return a.type===c.Physics.Arcade.CIRCLE&&(b=SAT.testPolygonCircle,d=a.shape),this.worldLeft&&b(this.worldPolys[0],d,this._response)?(a.blocked.left=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldRight&&b(this.worldPolys[1],d,this._response)&&(a.blocked.right=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),this._response.clear(),this.worldTop&&b(this.worldPolys[2],d,this._response)?(a.blocked.up=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0):this.worldBottom&&b(this.worldPolys[3],d,this._response)&&(a.blocked.down=!0,d.pos.add(this._response.overlapV),a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),e=!0),e},setBoundsToWorld:function(a,b,c,d){this.setBounds(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,a,b,c,d)},setBounds:function(a,b,c,d,e,f,g,h){"undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=!0),"undefined"==typeof h&&(h=!0);var i=100;e?(this.worldLeft=new SAT.Box(new SAT.Vector(a-i,b),i,d),this.worldPolys[0]=this.worldLeft.toPolygon()):(this.worldLeft=null,this.worldPolys[0]=null),f?(this.worldRight=new SAT.Box(new SAT.Vector(a+c,b),i,d),this.worldPolys[1]=this.worldRight.toPolygon()):(this.worldRight=null,this.worldPolys[1]=null),g?(this.worldTop=new SAT.Box(new SAT.Vector(a,b-i),c,i),this.worldPolys[2]=this.worldTop.toPolygon()):(this.worldTop=null,this.worldPolys[2]=null),h?(this.worldBottom=new SAT.Box(new SAT.Vector(a,b+d),c,i),this.worldPolys[3]=this.worldBottom.toPolygon()):(this.worldBottom=null,this.worldPolys[3]=null)},updateMotion:function(a){return a.allowGravity?(this._gravityX=this.gravity.x+a.gravity.x,this._gravityY=this.gravity.y+a.gravity.y):(this._gravityX=a.gravity.x,this._gravityY=a.gravity.y),(this._gravityX<0&&a.blocked.left||this._gravityX>0&&a.blocked.right)&&(this._gravityX=0),(this._gravityY<0&&a.blocked.up||this._gravityY>0&&a.blocked.down)&&(this._gravityY=0),a.allowRotation&&(this._velocityDelta=a.angularAcceleration*this.game.time.physicsElapsed,0!==a.angularDrag&&0===a.angularAcceleration&&(this._drag=a.angularDrag*this.game.time.physicsElapsed,a.angularVelocity>0?a.angularVelocity-=this._drag:a.angularVelocity<0&&(a.angularVelocity+=this._drag)),a.rotation+=this.game.time.physicsElapsed*(a.angularVelocity+this._velocityDelta/2),a.angularVelocity+=this._velocityDelta,a.angularVelocity>a.maxAngular?a.angularVelocity=a.maxAngular:a.angularVelocity<-a.maxAngular&&(a.angularVelocity=-a.maxAngular)),this._p.setTo((a.acceleration.x+this._gravityX)*this.game.time.physicsElapsed,(a.acceleration.y+this._gravityY)*this.game.time.physicsElapsed),this._p},overlap:function(a,b,c,d,e){if(c=c||null,d=d||null,e=e||c,this._result=!1,this._total=0,Array.isArray(b))for(var f=0,g=b.length;g>f;f++)this.collideHandler(a,b[f],c,d,e,!0);else this.collideHandler(a,b,c,d,e,!0);return this._total>0},collide:function(a,b,c,d,e){if(c=c||null,d=d||null,e=e||c,this._result=!1,this._total=0,Array.isArray(b))for(var f=0,g=b.length;g>f;f++)this.collideHandler(a,b[f],c,d,e,!1);else this.collideHandler(a,b,c,d,e,!1);return this._total>0},collideHandler:function(a,b,d,e,f,g){return"undefined"!=typeof b||a.type!==c.GROUP&&a.type!==c.EMITTER?(a&&b&&a.exists&&b.exists&&(a.type==c.SPRITE||a.type==c.TILESPRITE?b.type==c.SPRITE||b.type==c.TILESPRITE?this.collideSpriteVsSprite(a,b,d,e,f,g):b.type==c.GROUP||b.type==c.EMITTER?this.collideSpriteVsGroup(a,b,d,e,f,g):b.type==c.TILEMAPLAYER&&this.collideSpriteVsTilemapLayer(a,b,d,e,f):a.type==c.GROUP?b.type==c.SPRITE||b.type==c.TILESPRITE?this.collideSpriteVsGroup(b,a,d,e,f,g):b.type==c.GROUP||b.type==c.EMITTER?this.collideGroupVsGroup(a,b,d,e,f,g):b.type==c.TILEMAPLAYER&&this.collideGroupVsTilemapLayer(a,b,d,e,f):a.type==c.TILEMAPLAYER?b.type==c.SPRITE||b.type==c.TILESPRITE?this.collideSpriteVsTilemapLayer(b,a,d,e,f):(b.type==c.GROUP||b.type==c.EMITTER)&&this.collideGroupVsTilemapLayer(b,a,d,e,f):a.type==c.EMITTER&&(b.type==c.SPRITE||b.type==c.TILESPRITE?this.collideSpriteVsGroup(b,a,d,e,f,g):b.type==c.GROUP||b.type==c.EMITTER?this.collideGroupVsGroup(a,b,d,e,f,g):b.type==c.TILEMAPLAYER&&this.collideGroupVsTilemapLayer(a,b,d,e,f))),void 0):(this.collideGroupVsSelf(a,d,e,f,g),void 0)},collideSpriteVsSprite:function(a,b,c,d,e,f){this.separate(a.body,b.body,d,e,f)&&(c&&c.call(e,a,b),this._total++)},collideSpriteVsGroup:function(a,b,d,e,f,g){if(0!==b.length){this.quadTree.clear(),this.quadTree=new c.QuadTree(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,this.maxObjects,this.maxLevels),this.quadTree.populate(b),this._potentials=this.quadTree.retrieve(a);for(var h=0,i=this._potentials.length;i>h;h++)this.separate(a.body,this._potentials[h],e,f,g)&&(d&&d.call(f,a,this._potentials[h].sprite),this._total++)}},collideGroupVsSelf:function(a,b,c,d,e){if(0!==a.length)for(var f=a._container.children.length,g=0;f>g;g++)for(var h=g+1;f>=h;h++)a._container.children[g]&&a._container.children[h]&&a._container.children[g].exists&&a._container.children[h].exists&&this.collideSpriteVsSprite(a._container.children[g],a._container.children[h],b,c,d,e)},collideGroupVsGroup:function(a,b,c,d,e,f){if(0!==a.length&&0!==b.length&&a._container.first._iNext){var g=a._container.first._iNext;do g.exists&&this.collideSpriteVsGroup(g,b,c,d,e,f),g=g._iNext;while(g!=a._container.last._iNext)}},collideSpriteVsTilemapLayer:function(a,b,c,d,e){if(this._mapData=b.getTiles(a.body.left,a.body.top,a.body.width,a.body.height,!0),0!==this._mapData.length)if(this._mapData.length>1)this.separateTiles(a.body,this._mapData);else{var f=0;this.separateTile(a.body,this._mapData[f])&&(d?d.call(e,a,this._mapData[f])&&(this._total++,c&&c.call(e,a,this._mapData[f])):(this._total++,c&&c.call(e,a,this._mapData[f])))}},collideGroupVsTilemapLayer:function(a,b,c,d,e){if(0!==a.length&&a._container.first._iNext){var f=a._container.first._iNext;do f.exists&&this.collideSpriteVsTilemapLayer(f,b,c,d,e),f=f._iNext;while(f!=a._container.last._iNext)}},separate:function(a,b,c,d,e){return a===b||this.intersects(a,b)===!1?!1:c&&c.call(d,a.sprite,b.sprite)===!1?!1:(this._response.clear(),e?a.overlap(b,this._response):a.overlap(b,this._response)?a.separate(b,this._response):!1)},intersects:function(a,b){var c=!1;(a.width<=0||a.height<=0||b.width<=0||b.height<=0)&&(c=!1),c=!(a.rightb.right||a.top>b.bottom),!c&&a.inContact(b)&&a.removeContact(b)},tileIntersects:function(a,b){return a.width<=0||a.height<=0||b.width<=0||b.height<=0?(this._intersection[4]=0,this._intersection):a.rightb.right||a.top>b.bottom?(this._intersection[4]=0,this._intersection):(this._intersection[0]=Math.max(a.left,b.x),this._intersection[1]=Math.max(a.top,b.y),this._intersection[2]=Math.min(a.right,b.right)-this._intersection[0],this._intersection[3]=Math.min(a.bottom,b.bottom)-this._intersection[1],this._intersection[4]=1,this._intersection)},separateTiles:function(a,b){for(var c,d=!1,e=0;e0&&a.checkCollision.right&&b.tile.faceLeft&&!a.blocked.right&&(a.overlapX=a.right-b.x,a.overlapX>0?c=!0:a.overlapX=0),a.deltaY()<0&&a.checkCollision.up&&b.tile.faceBottom&&!a.blocked.up?(a.overlapY=a.top-b.bottom,a.overlapY<0?c=!0:a.overlapY=0):a.deltaY()>0&&a.checkCollision.down&&b.tile.faceTop&&!a.blocked.down&&(a.overlapY=a.bottom-b.y,a.overlapY>0?c=!0:a.overlapY=0),0!==a.overlapX&&0!==a.overlapY&&(Math.abs(a.overlapX)>Math.abs(a.overlapY)?a.overlapX=0:a.overlapY=0),c?this.processTileSeparation(a):!1},processTileSeparation:function(a){return a.overlapX<0?(a.x-=a.overlapX,a.left-=a.overlapX,a.right-=a.overlapX,a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),a.blocked.left=!0):a.overlapX>0&&(a.x-=a.overlapX,a.left-=a.overlapX,a.right-=a.overlapX,a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),a.blocked.right=!0),a.overlapY<0?(a.y-=a.overlapY,a.top-=a.overlapY,a.bottom-=a.overlapY,a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),a.blocked.up=!0):a.overlapY>0&&(a.y-=a.overlapY,a.top-=a.overlapY,a.bottom-=a.overlapY,a.blocked.x=Math.floor(a.x),a.blocked.y=Math.floor(a.y),a.blocked.down=!0),a.reboundCheck(a.overlapX,a.overlapY,!0),!0},moveToObject:function(a,b,c,d){return"undefined"==typeof c&&(c=60),"undefined"==typeof d&&(d=0),this._angle=Math.atan2(b.y-a.y,b.x-a.x),d>0&&(c=this.distanceBetween(a,b)/(d/1e3)),a.body.velocity.x=Math.cos(this._angle)*c,a.body.velocity.y=Math.sin(this._angle)*c,this._angle},moveToPointer:function(a,b,c,d){return"undefined"==typeof b&&(b=60),c=c||this.game.input.activePointer,"undefined"==typeof d&&(d=0),this._angle=this.angleToPointer(a,c),d>0&&(b=this.distanceToPointer(a,c)/(d/1e3)),a.body.velocity.x=Math.cos(this._angle)*b,a.body.velocity.y=Math.sin(this._angle)*b,this._angle},moveToXY:function(a,b,c,d,e){return"undefined"==typeof d&&(d=60),"undefined"==typeof e&&(e=0),this._angle=Math.atan2(c-a.y,b-a.x),e>0&&(d=this.distanceToXY(a,b,c)/(e/1e3)),a.body.velocity.x=Math.cos(this._angle)*d,a.body.velocity.y=Math.sin(this._angle)*d,this._angle},velocityFromAngle:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(this.game.math.degToRad(a))*b,Math.sin(this.game.math.degToRad(a))*b)},velocityFromRotation:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(a)*b,Math.sin(a)*b)},accelerationFromRotation:function(a,b,d){return"undefined"==typeof b&&(b=60),d=d||new c.Point,d.setTo(Math.cos(a)*b,Math.sin(a)*b)},accelerateToObject:function(a,b,c,d,e){return"undefined"==typeof c&&(c=60),"undefined"==typeof d&&(d=1e3),"undefined"==typeof e&&(e=1e3),this._angle=this.angleBetween(a,b),a.body.acceleration.setTo(Math.cos(this._angle)*c,Math.sin(this._angle)*c),a.body.maxVelocity.setTo(d,e),this._angle},accelerateToPointer:function(a,b,c,d,e){return"undefined"==typeof c&&(c=60),"undefined"==typeof b&&(b=this.game.input.activePointer),"undefined"==typeof d&&(d=1e3),"undefined"==typeof e&&(e=1e3),this._angle=this.angleToPointer(a,b),a.body.acceleration.setTo(Math.cos(this._angle)*c,Math.sin(this._angle)*c),a.body.maxVelocity.setTo(d,e),this._angle},accelerateToXY:function(a,b,c,d,e,f){return"undefined"==typeof d&&(d=60),"undefined"==typeof e&&(e=1e3),"undefined"==typeof f&&(f=1e3),this._angle=this.angleToXY(a,b,c),a.body.acceleration.setTo(Math.cos(this._angle)*d,Math.sin(this._angle)*d),a.body.maxVelocity.setTo(e,f),this._angle},distanceBetween:function(a,b){return this._dx=a.x-b.x,this._dy=a.y-b.y,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},distanceToXY:function(a,b,c){return this._dx=a.x-b,this._dy=a.y-c,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},distanceToPointer:function(a,b){return b=b||this.game.input.activePointer,this._dx=a.x-b.x,this._dy=a.y-b.y,Math.sqrt(this._dx*this._dx+this._dy*this._dy)},angleBetween:function(a,b){return this._dx=b.x-a.x,this._dy=b.y-a.y,Math.atan2(this._dy,this._dx)},angleToXY:function(a,b,c){return this._dx=b-a.x,this._dy=c-a.y,Math.atan2(this._dy,this._dx)},angleToPointer:function(a,b){return b=b||this.game.input.activePointer,this._dx=b.worldX-a.x,this._dy=b.worldY-a.y,Math.atan2(this._dy,this._dx)}},c.Physics.Arcade.prototype.constructor=c.Physics.Arcade,c.Physics.Arcade.Body=function(a){this.sprite=a,this.game=a.game,this.offset=new c.Point,this.preX=a.world.x,this.preY=a.world.y,this.preRotation=a.angle,this.velocity=new c.Point,this.acceleration=new c.Point,this.speed=0,this.angle=0,this.gravity=new c.Point,this.bounce=new c.Point,this.minVelocity=new c.Point,this.maxVelocity=new c.Point(1e3,1e3),this.angularVelocity=0,this.angularAcceleration=0,this.angularDrag=0,this.maxAngular=1e3,this.mass=1,this.linearDamping=0,this.checkCollision={none:!1,any:!0,up:!0,down:!0,left:!0,right:!0},this.touching={none:!0,up:!1,down:!1,left:!1,right:!1},this.blocked={x:0,y:0,up:!1,down:!1,left:!1,right:!1},this.facing=c.NONE,this.rebound=!0,this.immovable=!1,this.moves=!0,this.rotation=0,this.allowRotation=!0,this.allowGravity=!0,this.customSeparateCallback=null,this.customSeparateContext=null,this.collideCallback=null,this.collideCallbackContext=null,this.collideWorldBounds=!1,this.type=c.Physics.Arcade.RECT,this.shape=null,this.polygon=null,this.left=0,this.right=0,this.top=0,this.bottom=0,this.width=0,this.height=0,this.contacts=[],this.overlapX=0,this.overlapY=0,this._temp=null,this._dx=0,this._dy=0,this._sx=a.scale.x,this._sy=a.scale.y,this._distances=[0,0,0,0],this._vx=0,this._vy=0,this.setRectangle(a.width,a.height,0,0),this.sprite.events.onBeginContact=new c.Signal,this.sprite.events.onEndContact=new c.Signal},c.Physics.Arcade.Body.prototype={updateScale:function(){this.polygon?this.polygon.scale(this.sprite.scale.x/this._sx,this.sprite.scale.y/this._sy):this.shape.r*=Math.max(this.sprite.scale.x,this.sprite.scale.y),this._sx=this.sprite.scale.x,this._sy=this.sprite.scale.y},preUpdate:function(){this.x=this.sprite.world.x-this.sprite.anchor.x*this.sprite.width+this.offset.x,this.y=this.sprite.world.y-this.sprite.anchor.y*this.sprite.height+this.offset.y,this.preX=this.x,this.preY=this.y,this.preRotation=this.sprite.angle,this.rotation=this.preRotation,(this.sprite.scale.x!==this._sx||this.sprite.scale.y!==this._sy)&&this.updateScale(),this.checkBlocked(),this.touching.none=!0,this.touching.up=!1,this.touching.down=!1,this.touching.left=!1,this.touching.right=!1,this.moves?((this._vx!==this.velocity.x||this._vy!==this.velocity.y)&&(this._vx=this.velocity.x,this._vy=this.velocity.y,this.speed=Math.sqrt(this.velocity.x*this.velocity.x+this.velocity.y*this.velocity.y),this.angle=Math.atan2(this.velocity.y,this.velocity.x)),this.game.physics.checkBounds(this)&&this.reboundCheck(!0,!0,!0),this.applyDamping(),this.integrateVelocity(),this.updateBounds(),this.checkBlocked()):this.updateBounds()},checkBlocked:function(){!this.blocked.left&&!this.blocked.right||Math.floor(this.x)===this.blocked.x&&Math.floor(this.y)===this.blocked.y||(this.blocked.left=!1,this.blocked.right=!1),!this.blocked.up&&!this.blocked.down||Math.floor(this.x)===this.blocked.x&&Math.floor(this.y)===this.blocked.y||(this.blocked.up=!1,this.blocked.down=!1)},updateBounds:function(){this.type===c.Physics.Arcade.CIRCLE?(this.left=this.shape.pos.x-this.shape.r,this.right=this.shape.pos.x+this.shape.r,this.top=this.shape.pos.y-this.shape.r,this.bottom=this.shape.pos.y+this.shape.r):(this.left=c.Math.minProperty("x",this.polygon.points)+this.polygon.pos.x,this.right=c.Math.maxProperty("x",this.polygon.points)+this.polygon.pos.x,this.top=c.Math.minProperty("y",this.polygon.points)+this.polygon.pos.y,this.bottom=c.Math.maxProperty("y",this.polygon.points)+this.polygon.pos.y),this.width=this.right-this.left,this.height=this.bottom-this.top},applyDamping:function(){this.linearDamping>0&&this.acceleration.isZero()&&(this.speed>this.linearDamping?this.speed-=this.linearDamping:this.speed=0,this.speed>0&&(this.velocity.x=Math.cos(this.angle)*this.speed,this.velocity.y=Math.sin(this.angle)*this.speed,this.speed=Math.sqrt(this.velocity.x*this.velocity.x+this.velocity.y*this.velocity.y),this.angle=Math.atan2(this.velocity.y,this.velocity.x)))},reboundCheck:function(a,b,c){if(a&&(c&&0!==this.bounce.x&&(this.blocked.left||this.blocked.right||this.touching.left||this.touching.right)&&(this._vx<=0&&this.velocity.x>0||this._vx>=0&&this.velocity.x<0||(this.velocity.x*=-this.bounce.x,this.angle=Math.atan2(this.velocity.y,this.velocity.x))),0===this.bounce.x||Math.abs(this.velocity.x)d||this.velocity.x<0)||(this.blocked.right||this.touching.right)&&(d>0||this.velocity.x>0))&&(this.velocity.x=0)}if(b&&(c&&0!==this.bounce.y&&(this.blocked.up||this.blocked.down||this.touching.up||this.touching.down)&&(this._vy<=0&&this.velocity.y>0||this._vy>=0&&this.velocity.y<0||(this.velocity.y*=-this.bounce.y,this.angle=Math.atan2(this.velocity.y,this.velocity.x))),0===this.bounce.y||Math.abs(this.velocity.y)e||this.velocity.y<0)||(this.blocked.down||this.touching.down)&&(e>0||this.velocity.y>0))&&(this.velocity.y=0)}},getUpwardForce:function(){return this.allowGravity?this.gravity.x+this.game.physics.gravity.x+this.velocity.x:this.gravity.x+this.velocity.x},getDownwardForce:function(){return this.allowGravity?this.gravity.y+this.game.physics.gravity.y+this.velocity.y:this.gravity.y+this.velocity.y},sub:function(a){this.x-=a.x,this.y-=a.y},add:function(a){this.x+=a.x,this.y+=a.y},give:function(a,b){this.add(b.overlapV),this.rebound&&(this.processRebound(a),this.reboundCheck(!0,!0,!1),a.reboundCheck(!0,!0,!1))},take:function(a,b){this.sub(b.overlapV),this.rebound&&(this.processRebound(a),this.reboundCheck(!0,!0,!1),a.reboundCheck(!0,!0,!1))},split:function(a,b){b.overlapV.scale(.5),this.sub(b.overlapV),a.add(b.overlapV),this.rebound&&(this.exchange(a),this.reboundCheck(!0,!0,!1),a.reboundCheck(!0,!0,!1))},exchange:function(a){if(this.mass===a.mass&&this.speed>0&&a.speed>0)this._dx=a.velocity.x,this._dy=a.velocity.y,a.velocity.x=this.velocity.x*a.bounce.x,a.velocity.y=this.velocity.y*a.bounce.x,this.velocity.x=this._dx*this.bounce.x,this.velocity.y=this._dy*this.bounce.y;else{var b=Math.sqrt(a.velocity.x*a.velocity.x*a.mass/this.mass)*(a.velocity.x>0?1:-1),c=Math.sqrt(this.velocity.x*this.velocity.x*this.mass/a.mass)*(this.velocity.x>0?1:-1),d=.5*(b+c);b-=d,c-=d,this.velocity.x=b,a.velocity.x=c,b=Math.sqrt(a.velocity.y*a.velocity.y*a.mass/this.mass)*(a.velocity.y>0?1:-1),c=Math.sqrt(this.velocity.y*this.velocity.y*this.mass/a.mass)*(this.velocity.y>0?1:-1),d=.5*(b+c),b-=d,c-=d,this.velocity.y=b,a.velocity.y=c}},processRebound:function(a){this._vx<=0&&this.velocity.x>0||this._vx>=0&&this.velocity.x<0||(this.velocity.x=a.velocity.x-this.velocity.x*this.bounce.x),this._vy<=0&&this.velocity.y>0||this._vy>=0&&this.velocity.y<0||(this.velocity.y=a.velocity.y-this.velocity.y*this.bounce.y),this.angle=Math.atan2(this.velocity.y,this.velocity.x),this.reboundCheck(!0,!0,!1)},overlap:function(a,b){var d=!1;return this.type!==c.Physics.Arcade.RECT&&this.type!==c.Physics.Arcade.POLYGON||a.type!==c.Physics.Arcade.RECT&&a.type!==c.Physics.Arcade.POLYGON?this.type===c.Physics.Arcade.CIRCLE&&a.type===c.Physics.Arcade.CIRCLE?d=SAT.testCircleCircle(this.shape,a.shape,b):this.type!==c.Physics.Arcade.RECT&&this.type!==c.Physics.Arcade.POLYGON||a.type!==c.Physics.Arcade.CIRCLE?this.type!==c.Physics.Arcade.CIRCLE||a.type!==c.Physics.Arcade.RECT&&a.type!==c.Physics.Arcade.POLYGON||(d=SAT.testCirclePolygon(this.shape,a.polygon,b)):d=SAT.testPolygonCircle(this.polygon,a.shape,b):d=SAT.testPolygonPolygon(this.polygon,a.polygon,b),d||this.removeContact(a),d},inContact:function(a){return-1!=this.contacts.indexOf(a)},addContact:function(a){return this.inContact(a)?!1:(this.contacts.push(a),this.sprite.events.onBeginContact.dispatch(this.sprite,a.sprite,this,a),a.addContact(this),!0)},removeContact:function(a){return this.inContact(a)?(this.contacts.splice(this.contacts.indexOf(a),1),this.sprite.events.onEndContact.dispatch(this.sprite,a.sprite,this,a),a.removeContact(this),!0):!1},separate:function(a,b){if(this.inContact(a))return!1;if(this._distances[0]=a.right-this.x,this._distances[1]=this.right-a.x,this._distances[2]=a.bottom-this.y,this._distances[3]=this.bottom-a.y,!b.overlapN.x||0!==this._distances[0]&&0!==this._distances[1]?!b.overlapN.y||0!==this._distances[2]&&0!==this._distances[3]||(b.overlapN.x=!0,b.overlapN.y=!1):(b.overlapN.x=!1,b.overlapN.y=!0),this.customSeparateCallback)return this.customSeparateCallback.call(this.customSeparateContext,this,b,this._distances);var c=!1;return b.overlapN.x?this._distances[0]0&&!this.blocked.right&&!this.touching.right)&&(this.x+=this._dx,this.velocity.x+=this._temp.x),(this._dy<0&&!this.blocked.up&&!this.touching.up||this._dy>0&&!this.blocked.down&&!this.touching.down)&&(this.y+=this._dy,this.velocity.y+=this._temp.y),this.velocity.x>this.maxVelocity.x?this.velocity.x=this.maxVelocity.x:this.velocity.x<-this.maxVelocity.x&&(this.velocity.x=-this.maxVelocity.x),this.velocity.y>this.maxVelocity.y?this.velocity.y=this.maxVelocity.y:this.velocity.y<-this.maxVelocity.y&&(this.velocity.y=-this.maxVelocity.y)},postUpdate:function(){this.moves&&(this.game.physics.checkBounds(this),this.reboundCheck(!0,!0,!0),this._dx=this.deltaX(),this._dy=this.deltaY(),this._dx<0?this.facing=c.LEFT:this._dx>0&&(this.facing=c.RIGHT),this._dy<0?this.facing=c.UP:this._dy>0&&(this.facing=c.DOWN),(0!==this._dx||0!==this._dy)&&(this.sprite.x+=this._dx,this.sprite.y+=this._dy),this.allowRotation&&0!==this.deltaZ()&&(this.sprite.angle+=this.deltaZ()),(this.sprite.scale.x!==this._sx||this.sprite.scale.y!==this._sy)&&this.updateScale())},reset:function(a){"undefined"==typeof a&&(a=!1),a&&(this.gravity.setTo(0,0),this.bounce.setTo(0,0),this.minVelocity.setTo(5,5),this.maxVelocity.setTo(1e3,1e3),this.angularDrag=0,this.maxAngular=1e3,this.mass=1,this.friction=0,this.checkCollision={none:!1,any:!0,up:!0,down:!0,left:!0,right:!0}),this.velocity.setTo(0,0),this.acceleration.setTo(0,0),this.angularVelocity=0,this.angularAcceleration=0,this.blocked={x:0,y:0,up:!1,down:!1,left:!1,right:!1},this.x=this.sprite.world.x-this.sprite.anchor.x*this.sprite.width+this.offset.x,this.y=this.sprite.world.y-this.sprite.anchor.y*this.sprite.height+this.offset.y,this.preX=this.x,this.preY=this.y,this.updateBounds(),this.contacts.length=0},destroy:function(){this.sprite=null,this.collideCallback=null,this.collideCallbackContext=null,this.customSeparateCallback=null,this.customSeparateContext=null,this.contacts.length=0},setCircle:function(a,b,d){"undefined"==typeof b&&(b=this.sprite._cache.halfWidth),"undefined"==typeof d&&(d=this.sprite._cache.halfHeight),this.type=c.Physics.Arcade.CIRCLE,this.shape=new SAT.Circle(new SAT.Vector(this.sprite.x,this.sprite.y),a),this.polygon=null,this.offset.setTo(b,d)},setRectangle:function(a,b,d,e){"undefined"==typeof a&&(a=this.sprite.width),"undefined"==typeof b&&(b=this.sprite.height),"undefined"==typeof d&&(d=-this.sprite._cache.halfWidth),"undefined"==typeof e&&(e=-this.sprite._cache.halfHeight),this.type=c.Physics.Arcade.RECT,this.shape=new SAT.Box(new SAT.Vector(this.sprite.world.x,this.sprite.world.y),a,b),this.polygon=this.shape.toPolygon(),this.polygon.translate(d,e),this.offset.setTo(0,0)},setPolygon:function(a){if(this.type=c.Physics.Arcade.POLYGON,this.shape=null,Array.isArray(a)||(a=Array.prototype.slice.call(arguments)),"number"==typeof a[0]){for(var b=[],d=0,e=a.length;e>d;d+=2)b.push(new SAT.Vector(a[d],a[d+1]));a=b}this.polygon=new SAT.Polygon(new SAT.Vector(this.sprite.center.x,this.sprite.center.y),a),this.offset.setTo(0,0)},translate:function(a,b){this.polygon&&this.polygon.translate(a,b)},onFloor:function(){return this.blocked.down},onWall:function(){return!this.blocked.down&&(this.blocked.left||this.blocked.right)},deltaX:function(){return this.x-this.preX},deltaY:function(){return this.y-this.preY},deltaZ:function(){return this.rotation-this.preRotation}},c.Physics.Arcade.Body.prototype.constructor=c.Physics.Arcade.Body,Object.defineProperty(c.Physics.Arcade.Body.prototype,"x",{get:function(){return this.type===c.Physics.Arcade.CIRCLE?this.shape.pos.x:this.polygon.pos.x},set:function(a){this.type===c.Physics.Arcade.CIRCLE?this.shape.pos.x=a:this.polygon.pos.x=a}}),Object.defineProperty(c.Physics.Arcade.Body.prototype,"y",{get:function(){return this.type===c.Physics.Arcade.CIRCLE?this.shape.pos.y:this.polygon.pos.y},set:function(a){this.type===c.Physics.Arcade.CIRCLE?this.shape.pos.y=a:this.polygon.pos.y=a}}),c.Particles=function(a){this.game=a,this.emitters={},this.ID=0},c.Particles.prototype={add:function(a){return this.emitters[a.name]=a,a},remove:function(a){delete this.emitters[a.name]},update:function(){for(var a in this.emitters)this.emitters[a].exists&&this.emitters[a].update()}},c.Particles.prototype.constructor=c.Particles,c.Particles.Arcade={},c.Particles.Arcade.Emitter=function(a,b,d,e){this.maxParticles=e||50,c.Group.call(this,a),this.name="emitter"+this.game.particles.ID++,this.type=c.EMITTER,this.x=0,this.y=0,this.width=1,this.height=1,this.minParticleSpeed=new c.Point(-100,-100),this.maxParticleSpeed=new c.Point(100,100),this.minParticleScale=1,this.maxParticleScale=1,this.minRotation=-360,this.maxRotation=360,this.gravity=100,this.particleClass=null,this.particleFriction=0,this.angularDrag=0,this.frequency=100,this.lifespan=2e3,this.bounce=new c.Point,this._quantity=0,this._timer=0,this._counter=0,this._explode=!0,this.on=!1,this.exists=!0,this.emitX=b,this.emitY=d},c.Particles.Arcade.Emitter.prototype=Object.create(c.Group.prototype),c.Particles.Arcade.Emitter.prototype.constructor=c.Particles.Arcade.Emitter,c.Particles.Arcade.Emitter.prototype.update=function(){if(this.on)if(this._explode){this._counter=0;do this.emitParticle(),this._counter++;while(this._counter=this._timer&&(this.emitParticle(),this._counter++,this._quantity>0&&this._counter>=this._quantity&&(this.on=!1),this._timer=this.game.time.now+this.frequency)},c.Particles.Arcade.Emitter.prototype.makeParticles=function(a,b,d,e,f){"undefined"==typeof b&&(b=0),"undefined"==typeof d&&(d=this.maxParticles),"undefined"==typeof e&&(e=!1),"undefined"==typeof f&&(f=!1);for(var g,h=0,i=a,j=b;d>h;)null===this.particleClass&&("object"==typeof a&&(i=this.game.rnd.pick(a)),"object"==typeof b&&(j=this.game.rnd.pick(b)),g=new c.Sprite(this.game,0,0,i,j)),e?(g.body.checkCollision.any=!0,g.body.checkCollision.none=!1):g.body.checkCollision.none=!0,g.body.collideWorldBounds=f,g.exists=!1,g.visible=!1,g.anchor.setTo(.5,.5),this.add(g),h++;return this},c.Particles.Arcade.Emitter.prototype.kill=function(){this.on=!1,this.alive=!1,this.exists=!1},c.Particles.Arcade.Emitter.prototype.revive=function(){this.alive=!0,this.exists=!0},c.Particles.Arcade.Emitter.prototype.start=function(a,b,c,d){"undefined"==typeof a&&(a=!0),"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=250),"undefined"==typeof d&&(d=0),this.revive(),this.visible=!0,this.on=!0,this._explode=a,this.lifespan=b,this.frequency=c,a?this._quantity=d:this._quantity+=d,this._counter=0,this._timer=this.game.time.now+c},c.Particles.Arcade.Emitter.prototype.emitParticle=function(){var a=this.getFirstExists(!1);if(null!=a){if(this.width>1||this.height>1?a.reset(this.game.rnd.integerInRange(this.left,this.right),this.game.rnd.integerInRange(this.top,this.bottom)):a.reset(this.emitX,this.emitY),a.lifespan=this.lifespan,a.body.bounce.setTo(this.bounce.x,this.bounce.y),a.body.velocity.x=this.minParticleSpeed.x!=this.maxParticleSpeed.x?this.game.rnd.integerInRange(this.minParticleSpeed.x,this.maxParticleSpeed.x):this.minParticleSpeed.x,a.body.velocity.y=this.minParticleSpeed.y!=this.maxParticleSpeed.y?this.game.rnd.integerInRange(this.minParticleSpeed.y,this.maxParticleSpeed.y):this.minParticleSpeed.y,a.body.gravity.y=this.gravity,a.body.angularVelocity=this.minRotation!=this.maxRotation?this.game.rnd.integerInRange(this.minRotation,this.maxRotation):this.minRotation,1!==this.minParticleScale||1!==this.maxParticleScale){var b=this.game.rnd.realInRange(this.minParticleScale,this.maxParticleScale); a.scale.setTo(b,b)}a.body.friction=this.particleFriction,a.body.angularDrag=this.angularDrag}},c.Particles.Arcade.Emitter.prototype.setSize=function(a,b){this.width=a,this.height=b},c.Particles.Arcade.Emitter.prototype.setXSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.x=a,this.maxParticleSpeed.x=b},c.Particles.Arcade.Emitter.prototype.setYSpeed=function(a,b){a=a||0,b=b||0,this.minParticleSpeed.y=a,this.maxParticleSpeed.y=b},c.Particles.Arcade.Emitter.prototype.setRotation=function(a,b){a=a||0,b=b||0,this.minRotation=a,this.maxRotation=b},c.Particles.Arcade.Emitter.prototype.at=function(a){a.center&&(this.emitX=a.center.x,this.emitY=a.center.y)},Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"alpha",{get:function(){return this._container.alpha},set:function(a){this._container.alpha=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"visible",{get:function(){return this._container.visible},set:function(a){this._container.visible=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"x",{get:function(){return this.emitX},set:function(a){this.emitX=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"y",{get:function(){return this.emitY},set:function(a){this.emitY=a}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"left",{get:function(){return Math.floor(this.x-this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"right",{get:function(){return Math.floor(this.x+this.width/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"top",{get:function(){return Math.floor(this.y-this.height/2)}}),Object.defineProperty(c.Particles.Arcade.Emitter.prototype,"bottom",{get:function(){return Math.floor(this.y+this.height/2)}}),c.Tile=function(a,b,c,d,e,f){this.layer=a,this.index=b,this.x=c,this.y=d,this.width=e,this.height=f,this.alpha=1,this.properties={},this.scanned=!1,this.faceTop=!1,this.faceBottom=!1,this.faceLeft=!1,this.faceRight=!1,this.collides=!1,this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1,this.callback=null,this.callbackContext=this},c.Tile.prototype={setCollisionCallback:function(a,b){this.collisionCallbackContext=b,this.collisionCallback=a},destroy:function(){this.collisionCallback=null,this.collisionCallbackContext=null,this.properties=null},setCollision:function(a,b,c,d){this.collideLeft=a,this.collideRight=b,this.collideUp=c,this.collideDown=d,this.collideNone=a||b||c||d?!1:!0},resetCollision:function(){this.collideNone=!0,this.collideLeft=!1,this.collideRight=!1,this.collideUp=!1,this.collideDown=!1},copy:function(a){this.index=a.index,this.alpha=a.alpha,this.properties=a.properties,this.collides=a.collides,this.collideNone=a.collideNone,this.collideUp=a.collideUp,this.collideDown=a.collideDown,this.collideLeft=a.collideLeft,this.collideRight=a.collideRight,this.collisionCallback=a.collisionCallback,this.collisionCallbackContext=a.collisionCallbackContext}},c.Tile.prototype.constructor=c.Tile,Object.defineProperty(c.Tile.prototype,"canCollide",{get:function(){return this.collides||this.collisionCallback||this.layer.callbacks[this.index]}}),Object.defineProperty(c.Tile.prototype,"left",{get:function(){return this.x}}),Object.defineProperty(c.Tile.prototype,"right",{get:function(){return this.x+this.width}}),Object.defineProperty(c.Tile.prototype,"top",{get:function(){return this.y}}),Object.defineProperty(c.Tile.prototype,"bottom",{get:function(){return this.y+this.height}}),c.Tilemap=function(a,b){this.game=a,this.key=b;var d=c.TilemapParser.parse(this.game,b);null!==d&&(this.width=d.width,this.height=d.height,this.tileWidth=d.tileWidth,this.tileHeight=d.tileHeight,this.orientation=d.orientation,this.version=d.version,this.properties=d.properties,this.widthInPixels=d.widthInPixels,this.heightInPixels=d.heightInPixels,this.layers=d.layers,this.tilesets=d.tilesets,this.tiles=d.tiles,this.objects=d.objects,this.images=d.images,this.currentLayer=0,this.debugMap=[],this._results=[],this._tempA=0,this._tempB=0)},c.Tilemap.CSV=0,c.Tilemap.TILED_JSON=1,c.Tilemap.prototype={create:function(a,b,d){for(var e=[],f=0;d>f;f++){e[f]=[];for(var g=0;b>g;g++)e[f][g]=0}this.layers.push({name:a,width:b,height:d,alpha:1,visible:!0,tileMargin:0,tileSpacing:0,format:c.Tilemap.CSV,data:e,indexes:[],dirty:!0}),this.currentLayer=this.layers.length-1},addTilesetImage:function(a,b){if("undefined"==typeof b){if("string"!=typeof a)return!1;b=a}return"string"==typeof a&&(a=this.getTilesetIndex(a)),this.tilesets[a]?(this.tilesets[a].image=this.game.cache.getImage(b),!0):!1},createFromTiles:function(a,b,c,d,e){"undefined"==typeof e&&(e=this.game.world)},createFromObjects:function(a,b,c,d,e,f,g){if("undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=this.game.world),!this.objects[a])return console.warn("Tilemap.createFromObjects: Invalid objectgroup name given: "+a),void 0;for(var h,i=0,j=this.objects[a].length;j>i;i++)if(this.objects[a][i].gid===b){h=g.create(this.objects[a][i].x,this.objects[a][i].y,c,d,e),h.anchor.setTo(0,1),h.name=this.objects[a][i].name,h.visible=this.objects[a][i].visible,h.autoCull=f;for(property in this.objects[a][i].properties)g.set(h,property,this.objects[a][i].properties[property],!1,!1,0)}},createLayer:function(a,b,d,e){"undefined"==typeof b&&(b=this.game.width),"undefined"==typeof d&&(d=this.game.height),"undefined"==typeof e&&(e=this.game.world);var f=a;return"string"==typeof a&&(f=this.getLayerIndex(a)),null===f||f>this.layers.length?(console.warn("Tilemap.createLayer: Invalid layer ID given: "+f),void 0):e.add(new c.TilemapLayer(this.game,this,f,b,d))},getIndex:function(a,b){for(var c=0;ce;e++)this.layers[d].callbacks[a[e]]={callback:b,callbackContext:c}},setTileLocationCallback:function(a,b,c,d,e,f,g){if(g=this.getLayer(g),this.copy(a,b,c,d,g),!(this._results.length<2))for(var h=1;hd;d++)this.setCollisionByIndex(a[d],b,c,!1);this.calculateFaces(c)},setCollisionBetween:function(a,b,c,d){if("undefined"==typeof c&&(c=!0),d=this.getLayer(d),!(a>b)){for(var e=a;b>=e;e++)this.setCollisionByIndex(e,c,d,!1);this.calculateFaces(d)}},setCollisionByExclusion:function(a,b,c){"undefined"==typeof b&&(b=!0),c=this.getLayer(c);for(var d=0,e=this.tiles.length;e>d;d++)-1===a.indexOf(d)&&this.setCollisionByIndex(d,b,c,!1);this.calculateFaces(c)},setCollisionByIndex:function(a,b,c,d){"undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=this.currentLayer),"undefined"==typeof d&&(d=!0);for(var e=0;ef;f++)for(var h=0,i=this.layers[a].width;i>h;h++){var j=this.layers[a].data[f][h];j&&(b=this.getTileAbove(a,h,f),c=this.getTileBelow(a,h,f),d=this.getTileLeft(a,h,f),e=this.getTileRight(a,h,f),b&&b.collides&&(j.faceTop=!1),c&&c.collides&&(j.faceBottom=!1),d&&d.collides&&(j.faceLeft=!1),e&&e.collides&&(j.faceRight=!1))}},getTileAbove:function(a,b,c){return c>0?this.layers[a].data[c-1][b]:null},getTileBelow:function(a,b,c){return c0?this.layers[a].data[c][b-1]:null},getTileRight:function(a,b,c){return b=0&&b=0&&d=0&&a=0&&ba&&(a=0),0>b&&(b=0),c>this.layers[e].width&&(c=this.layers[e].width),d>this.layers[e].height&&(d=this.layers[e].height),this._results.length=0,this._results.push({x:a,y:b,width:c,height:d,layer:e});for(var f=b;b+d>f;f++)for(var g=a;a+c>g;g++)this._results.push(this.layers[e].data[f][g]);return this._results},paste:function(a,b,c,d){if("undefined"==typeof a&&(a=0),"undefined"==typeof b&&(b=0),d=this.getLayer(d),c&&!(c.length<2)){for(var e=c[1].x-a,f=c[1].y-b,g=1;g1?this.debugMap[this.layers[this.currentLayer].data[c][d]]?b.push("background: "+this.debugMap[this.layers[this.currentLayer].data[c][d]]):b.push("background: #ffffff"):b.push("background: rgb(0, 0, 0)");a+="\n"}b[0]=a,console.log.apply(console,b)},destroy:function(){this.removeAllLayers(),this.data=[],this.game=null}},c.Tilemap.prototype.constructor=c.Tilemap,c.TilemapLayer=function(a,d,e,f,g){this.game=a,this.map=d,this.index=e,this.layer=d.layers[e],this.canvas=c.Canvas.create(f,g),this.context=this.canvas.getContext("2d"),this.baseTexture=new b.BaseTexture(this.canvas),this.texture=new b.Texture(this.baseTexture),this.textureFrame=new c.Frame(0,0,0,f,g,"tilemapLayer",a.rnd.uuid()),c.Sprite.call(this,this.game,0,0,this.texture,this.textureFrame),this.name="",this.type=c.TILEMAPLAYER,this.fixedToCamera=!0,this.cameraOffset=new c.Point(0,0),this.tileColor="rgb(255, 255, 255)",this.debug=!1,this.debugAlpha=.5,this.debugColor="rgba(0, 255, 0, 1)",this.debugFill=!1,this.debugFillColor="rgba(0, 255, 0, 0.2)",this.debugCallbackColor="rgba(255, 0, 0, 1)",this.scrollFactorX=1,this.scrollFactorY=1,this.dirty=!0,this._cw=d.tileWidth,this._ch=d.tileHeight,this._ga=1,this._dx=0,this._dy=0,this._dw=0,this._dh=0,this._tx=0,this._ty=0,this._tw=0,this._th=0,this._tl=0,this._maxX=0,this._maxY=0,this._startX=0,this._startY=0,this._results=[],this._x=0,this._y=0,this._prevX=0,this._prevY=0,this.updateMax()},c.TilemapLayer.prototype=Object.create(c.Sprite.prototype),c.TilemapLayer.prototype=c.Utils.extend(!0,c.TilemapLayer.prototype,c.Sprite.prototype,b.Sprite.prototype),c.TilemapLayer.prototype.constructor=c.TilemapLayer,c.TilemapLayer.prototype.postUpdate=function(){c.Sprite.prototype.postUpdate.call(this),this.scrollX=this.game.camera.x*this.scrollFactorX,this.scrollY=this.game.camera.y*this.scrollFactorY,this.render()},c.TilemapLayer.prototype.resizeWorld=function(){this.game.world.setBounds(0,0,this.layer.widthInPixels,this.layer.heightInPixels)},c.TilemapLayer.prototype._fixX=function(a){return 0>a&&(a=0),1===this.scrollFactorX?a:this._x+(a-this._x/this.scrollFactorX)},c.TilemapLayer.prototype._unfixX=function(a){return 1===this.scrollFactorX?a:this._x/this.scrollFactorX+(a-this._x)},c.TilemapLayer.prototype._fixY=function(a){return 0>a&&(a=0),1===this.scrollFactorY?a:this._y+(a-this._y/this.scrollFactorY)},c.TilemapLayer.prototype._unfixY=function(a){return 1===this.scrollFactorY?a:this._y/this.scrollFactorY+(a-this._y)},c.TilemapLayer.prototype.getTileX=function(a){return this.game.math.snapToFloor(this._fixX(a),this.map.tileWidth)/this.map.tileWidth},c.TilemapLayer.prototype.getTileY=function(a){return this.game.math.snapToFloor(this._fixY(a),this.map.tileHeight)/this.map.tileHeight},c.TilemapLayer.prototype.getTileXY=function(a,b,c){return c.x=this.getTileX(a),c.y=this.getTileY(b),c},c.TilemapLayer.prototype.getTiles=function(a,b,c,d,e){"undefined"==typeof e&&(e=!1),a=this._fixX(a),b=this._fixY(b),c>this.layer.widthInPixels&&(c=this.layer.widthInPixels),d>this.layer.heightInPixels&&(d=this.layer.heightInPixels),this._tx=this.game.math.snapToFloor(a,this._cw)/this._cw,this._ty=this.game.math.snapToFloor(b,this._ch)/this._ch,this._tw=(this.game.math.snapToCeil(c,this._cw)+this._cw)/this._cw,this._th=(this.game.math.snapToCeil(d,this._ch)+this._ch)/this._ch,this._results.length=0;for(var f=this._ty;fthis.layer.width&&(this._maxX=this.layer.width),this._maxY>this.layer.height&&(this._maxY=this.layer.height)),this.dirty=!0},c.TilemapLayer.prototype.render=function(){if(this.layer.dirty&&(this.dirty=!0),this.dirty&&this.visible){this._prevX=this._dx,this._prevY=this._dy,this._dx=-(this._x-this._startX*this.map.tileWidth),this._dy=-(this._y-this._startY*this.map.tileHeight),this._tx=this._dx,this._ty=this._dy,this.context.clearRect(0,0,this.canvas.width,this.canvas.height),this.context.fillStyle=this.tileColor;var a,d;this.debug&&(this.context.globalAlpha=this.debugAlpha);for(var e=this._startY,f=this._startY+this._maxY;f>e;e++){this._column=this.layer.data[e];for(var g=this._startX,h=this._startX+this._maxX;h>g;g++)this._column[g]&&(a=this._column[g],this.map.tiles[a.index]&&(d=this.map.tilesets[this.map.tiles[a.index][2]],d.image?(this.debug===!1&&a.alpha!==this.context.globalAlpha&&(this.context.globalAlpha=a.alpha),d.tileWidth!==this.map.tileWidth||d.tileHeight!==this.map.tileHeight?this.context.drawImage(this.map.tilesets[this.map.tiles[a.index][2]].image,this.map.tiles[a.index][0],this.map.tiles[a.index][1],d.tileWidth,d.tileHeight,Math.floor(this._tx),Math.floor(this._ty)-(d.tileHeight-this.map.tileHeight),d.tileWidth,d.tileHeight):this.context.drawImage(this.map.tilesets[this.map.tiles[a.index][2]].image,this.map.tiles[a.index][0],this.map.tiles[a.index][1],this.map.tileWidth,this.map.tileHeight,Math.floor(this._tx),Math.floor(this._ty),this.map.tileWidth,this.map.tileHeight),a.debug&&(this.context.fillStyle="rgba(0, 255, 0, 0.4)",this.context.fillRect(Math.floor(this._tx),Math.floor(this._ty),this.map.tileWidth,this.map.tileHeight))):this.context.fillRect(Math.floor(this._tx),Math.floor(this._ty),this.map.tileWidth,this.map.tileHeight))),this._tx+=this.map.tileWidth;this._tx=this._dx,this._ty+=this.map.tileHeight}return this.debug&&(this.context.globalAlpha=1,this.renderDebug()),this.game.renderType===c.WEBGL&&b.texturesToUpdate.push(this.baseTexture),this.dirty=!1,this.layer.dirty=!1,!0}},c.TilemapLayer.prototype.renderDebug=function(){this._tx=this._dx,this._ty=this._dy,this.context.strokeStyle=this.debugColor,this.context.fillStyle=this.debugFillColor;for(var a=this._startY,b=this._startY+this._maxY;b>a;a++){this._column=this.layer.data[a];for(var c=this._startX,d=this._startX+this._maxX;d>c;c++){var e=this._column[c];e&&(e.faceTop||e.faceBottom||e.faceLeft||e.faceRight)&&(this._tx=Math.floor(this._tx),this.debugFill&&this.context.fillRect(this._tx,this._ty,this._cw,this._ch),this.context.beginPath(),e.faceTop&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx+this._cw,this._ty)),e.faceBottom&&(this.context.moveTo(this._tx,this._ty+this._ch),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),e.faceLeft&&(this.context.moveTo(this._tx,this._ty),this.context.lineTo(this._tx,this._ty+this._ch)),e.faceRight&&(this.context.moveTo(this._tx+this._cw,this._ty),this.context.lineTo(this._tx+this._cw,this._ty+this._ch)),this.context.stroke()),e&&(e.collisionCallback||e.layer.callbacks[e.index])&&(this.context.fillStyle=this.debugCallbackColor,this.context.fillRect(this._tx,this._ty,this._cw,this._ch),this.context.fillStyle=this.debugFillColor),this._tx+=this.map.tileWidth}this._tx=this._dx,this._ty+=this.map.tileHeight}},Object.defineProperty(c.TilemapLayer.prototype,"scrollX",{get:function(){return this._x},set:function(a){a!==this._x&&a>=0&&this.layer.widthInPixels>this.width&&(this._x=a,this._x>this.layer.widthInPixels-this.width&&(this._x=this.layer.widthInPixels-this.width),this._startX=this.game.math.floor(this._x/this.map.tileWidth),this._startX<0&&(this._startX=0),this._startX+this._maxX>this.layer.width&&(this._startX=this.layer.width-this._maxX),this.dirty=!0)}}),Object.defineProperty(c.TilemapLayer.prototype,"scrollY",{get:function(){return this._y},set:function(a){a!==this._y&&a>=0&&this.layer.heightInPixels>this.height&&(this._y=a,this._y>this.layer.heightInPixels-this.height&&(this._y=this.layer.heightInPixels-this.height),this._startY=this.game.math.floor(this._y/this.map.tileHeight),this._startY<0&&(this._startY=0),this._startY+this._maxY>this.layer.height&&(this._startY=this.layer.height-this._maxY),this.dirty=!0)}}),Object.defineProperty(c.TilemapLayer.prototype,"collisionWidth",{get:function(){return this._cw},set:function(a){this._cw=a,this.dirty=!0}}),Object.defineProperty(c.TilemapLayer.prototype,"collisionHeight",{get:function(){return this._ch},set:function(a){this._ch=a,this.dirty=!0}}),c.TilemapParser={tileset:function(a,b,d,e,f,g,h,i,j){var k=a.cache.getTilesetImage(b);if(null===k)return console.warn("Phaser.TilemapParser.tileSet: Invalid image key given"),null;var l=k.width,m=k.height;return-1===h&&(h=Math.round(l/d)),-1===i&&(i=Math.round(m/e)),-1===j&&(j=h*i),0===l||0===m||d>l||e>m||0===j?(console.warn("Phaser.TilemapParser.tileSet: width/height zero or width/height < given tileWidth/tileHeight"),null):new c.Tileset(k,b,d,e,f,g,h,i,j)},parse:function(a,b){var d=a.cache.getTilemapData(b);return d?d.format===c.Tilemap.CSV?this.parseCSV(d.data):d.format===c.Tilemap.TILED_JSON?this.parseTiledJSON(d.data):void 0:{layers:[],objects:[],images:[],tilesets:[]}},parseCSV:function(a){a=a.trim();for(var b=[],c=a.split("\n"),d=c.length,e=0,f=0;fj;j++)a.layers[e].data[j]>0?h.push(new c.Tile(f,a.layers[e].data[j],g,i.length,a.tilewidth,a.tileheight)):h.push(null),g++,g===a.layers[e].width&&(i.push(h),g=0,h=[]);f.data=i,d.push(f)}b.layers=d;for(var l=[],e=0;eo;o++)if(a.layers[e].objects[o].gid){var p={gid:a.layers[e].objects[o].gid,name:a.layers[e].objects[o].name,x:a.layers[e].objects[o].x,y:a.layers[e].objects[o].y,visible:a.layers[e].objects[o].visible,properties:a.layers[e].objects[o].properties};n[a.layers[e].name].push(p)}}b.objects=n;for(var q=[],e=0;e0&&(b.Texture.frameUpdates.length=0)},b.CanvasRenderer.prototype.renderDisplayObject=function(a,d){var e=a.last._iNext;a=a.first;do if(a.visible||d)if(a.renderable&&0!==a.alpha){if(a instanceof b.Sprite)a.texture.frame&&(this.context.globalAlpha=a.worldAlpha,c.CANVAS_PX_ROUND?this.context.setTransform(a.worldTransform[0],a.worldTransform[3],a.worldTransform[1],a.worldTransform[4],Math.floor(a.worldTransform[2]),Math.floor(a.worldTransform[5])):this.context.setTransform(a.worldTransform[0],a.worldTransform[3],a.worldTransform[1],a.worldTransform[4],a.worldTransform[2],a.worldTransform[5]),a.texture.trimmed&&this.context.transform(1,0,0,1,a.texture.trim.x,a.texture.trim.y),this.smoothProperty&&this.scaleMode!==a.texture.baseTexture.scaleMode&&(this.scaleMode=a.texture.baseTexture.scaleMode,this.context[this.smoothProperty]=this.scaleMode===b.BaseTexture.SCALE_MODE.LINEAR),this.context.drawImage(a.texture.baseTexture.source,a.texture.frame.x,a.texture.frame.y,a.texture.frame.width,a.texture.frame.height,Math.floor(a.anchor.x*-a.texture.frame.width),Math.floor(a.anchor.y*-a.texture.frame.height),a.texture.frame.width,a.texture.frame.height));else if(a instanceof b.Strip)this.context.setTransform(a.worldTransform[0],a.worldTransform[3],a.worldTransform[1],a.worldTransform[4],a.worldTransform[2],a.worldTransform[5]),this.renderStrip(a);else if(a instanceof b.TilingSprite)this.context.setTransform(a.worldTransform[0],a.worldTransform[3],a.worldTransform[1],a.worldTransform[4],a.worldTransform[2],a.worldTransform[5]),this.renderTilingSprite(a);else if(a instanceof b.CustomRenderable)a.renderCanvas(this);else if(a instanceof b.Graphics)this.context.setTransform(a.worldTransform[0],a.worldTransform[3],a.worldTransform[1],a.worldTransform[4],a.worldTransform[2],a.worldTransform[5]),b.CanvasGraphics.renderGraphics(a,this.context);else if(a instanceof b.FilterBlock)if(a.open){this.context.save();var f=a.mask.alpha,g=a.mask.worldTransform;this.context.setTransform(g[0],g[3],g[1],g[4],g[2],g[5]),a.mask.worldAlpha=.5,this.context.worldAlpha=0,b.CanvasGraphics.renderGraphicsMask(a.mask,this.context),this.context.clip(),a.mask.worldAlpha=f}else this.context.restore();a=a._iNext}else a=a._iNext;else a=a.last._iNext;while(a!=e)},b.WebGLBatch.prototype.update=function(){for(var a,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r=0,s=this.head;s;){if(s.vcount===b.visibleCount){if(c=s.texture.frame.width,d=s.texture.frame.height,e=s.anchor.x,f=s.anchor.y,g=c*(1-e),h=c*-e,i=d*(1-f),j=d*-f,k=8*r,a=s.worldTransform,l=a[0],m=a[3],n=a[1],o=a[4],p=a[2],q=a[5],s.texture.trimmed&&(p+=s.texture.trim.x,q+=s.texture.trim.y),this.verticies[k+0]=l*h+n*j+p,this.verticies[k+1]=o*j+m*h+q,this.verticies[k+2]=l*g+n*j+p,this.verticies[k+3]=o*j+m*g+q,this.verticies[k+4]=l*g+n*i+p,this.verticies[k+5]=o*i+m*g+q,this.verticies[k+6]=l*h+n*i+p,this.verticies[k+7]=o*i+m*h+q,s.updateFrame||s.texture.updateFrame){this.dirtyUVS=!0;var t=s.texture,u=t.frame,v=t.baseTexture.width,w=t.baseTexture.height;this.uvs[k+0]=u.x/v,this.uvs[k+1]=u.y/w,this.uvs[k+2]=(u.x+u.width)/v,this.uvs[k+3]=u.y/w,this.uvs[k+4]=(u.x+u.width)/v,this.uvs[k+5]=(u.y+u.height)/w,this.uvs[k+6]=u.x/v,this.uvs[k+7]=(u.y+u.height)/w,s.updateFrame=!1}if(s.cacheAlpha!=s.worldAlpha){s.cacheAlpha=s.worldAlpha;var x=4*r;this.colors[x]=this.colors[x+1]=this.colors[x+2]=this.colors[x+3]=s.worldAlpha,this.dirtyColors=!0}}else k=8*r,this.verticies[k+0]=0,this.verticies[k+1]=0,this.verticies[k+2]=0,this.verticies[k+3]=0,this.verticies[k+4]=0,this.verticies[k+5]=0,this.verticies[k+6]=0,this.verticies[k+7]=0;r++,s=s.__next}},c});