/** * Rotates currentAngle towards targetAngle, taking the shortest rotation distance. * The lerp argument is the amount to rotate by in this call. * * @method Phaser.Math#rotateToAngle * @param {number} currentAngle - The current angle, in radians. * @param {number} targetAngle - The target angle to rotate to, in radians. * @param {number} [lerp=0.05] - The lerp value to add to the current angle. * @return {number} The adjusted angle. */ export default function (currentAngle: any, targetAngle: any, lerp: any): any;