/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var CanvasPool = require('../../display/canvas/CanvasPool'); var Color = require('../../display/color/Color'); var GetFastValue = require('../../utils/object/GetFastValue'); /** * Takes a snapshot of an area from the current frame displayed by a canvas. * * This is then copied to an Image object. When this loads, the results are sent * to the callback provided in the Snapshot Configuration object. * * @function Phaser.Renderer.Snapshot.Canvas * @since 3.0.0 * * @param {HTMLCanvasElement} sourceCanvas - The canvas to take a snapshot of. * @param {SnapshotState} config - The snapshot configuration object. */ var CanvasSnapshot = function (canvas, config) { var callback = GetFastValue(config, 'callback'); var type = GetFastValue(config, 'type', 'image/png'); var encoderOptions = GetFastValue(config, 'encoder', 0.92); var x = Math.abs(Math.round(GetFastValue(config, 'x', 0))); var y = Math.abs(Math.round(GetFastValue(config, 'y', 0))); var width = GetFastValue(config, 'width', canvas.width); var height = GetFastValue(config, 'height', canvas.height); var getPixel = GetFastValue(config, 'getPixel', false); if (getPixel) { var context = canvas.getContext('2d'); var imageData = context.getImageData(x, y, 1, 1); var data = imageData.data; callback.call(null, new Color(data[0], data[1], data[2], data[3] / 255)); } else if (x !== 0 || y !== 0 || width !== canvas.width || height !== canvas.height) { // Area Grab var copyCanvas = CanvasPool.createWebGL(this, width, height); var ctx = copyCanvas.getContext('2d'); ctx.drawImage(canvas, x, y, width, height, 0, 0, width, height); var image1 = new Image(); image1.onerror = function () { callback.call(null); CanvasPool.remove(copyCanvas); }; image1.onload = function () { callback.call(null, image1); CanvasPool.remove(copyCanvas); }; image1.src = copyCanvas.toDataURL(type, encoderOptions); } else { // Full Grab var image2 = new Image(); image2.onerror = function () { callback.call(null); }; image2.onload = function () { callback.call(null, image2); }; image2.src = canvas.toDataURL(type, encoderOptions); } }; module.exports = CanvasSnapshot;