/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PIPELINE_CONST = { /** * The Bitmap Mask Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.BITMAPMASK_PIPELINE * @type {string} * @const * @since 3.50.0 */ BITMAPMASK_PIPELINE: 'BitmapMaskPipeline', /** * The Light 2D Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.LIGHT_PIPELINE * @type {string} * @const * @since 3.50.0 */ LIGHT_PIPELINE: 'Light2D', /** * The Point Light Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.POINTLIGHT_PIPELINE * @type {string} * @const * @since 3.50.0 */ POINTLIGHT_PIPELINE: 'PointLightPipeline', /** * The Single Texture Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.SINGLE_PIPELINE * @type {string} * @const * @since 3.50.0 */ SINGLE_PIPELINE: 'SinglePipeline', /** * The Multi Texture Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.MULTI_PIPELINE * @type {string} * @const * @since 3.50.0 */ MULTI_PIPELINE: 'MultiPipeline', /** * The Rope Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.ROPE_PIPELINE * @type {string} * @const * @since 3.50.0 */ ROPE_PIPELINE: 'RopePipeline', /** * The Graphics and Shapes Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.GRAPHICS_PIPELINE * @type {string} * @const * @since 3.50.0 */ GRAPHICS_PIPELINE: 'GraphicsPipeline', /** * The Post FX Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.POSTFX_PIPELINE * @type {string} * @const * @since 3.50.0 */ POSTFX_PIPELINE: 'PostFXPipeline', /** * The Utility Pipeline. * * @name Phaser.Renderer.WebGL.Pipelines.UTILITY_PIPELINE * @type {string} * @const * @since 3.50.0 */ UTILITY_PIPELINE: 'UtilityPipeline' }; module.exports = PIPELINE_CONST;