/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var Shader = require('./Shader'); /** * Creates a new Shader Game Object and returns it. * * Note: This method will only be available if the Shader Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#mesh * @since 3.0.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Shader} The Game Object that was created. */ GameObjectCreator.register('mesh', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var vertices = GetValue(config, 'vertices', []); var colors = GetValue(config, 'colors', []); var alphas = GetValue(config, 'alphas', []); var uv = GetValue(config, 'uv', []); var mesh = new Shader(this.scene, 0, 0, vertices, uv, colors, alphas, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, mesh, config); return mesh; }); // When registering a factory function 'this' refers to the GameObjectCreator context.