var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); } var sprite1; function create() { game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(350, 300, 'atari'); sprite1.name = 'atari'; sprite1.anchor.setTo(0.5, -2); } function update() { sprite1.angle += 1; } function render() { game.debug.renderSpriteCorners(sprite1); }