var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('box', 'assets/sprites/block.png'); } var cursors; var sprite; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.image(0, 0, 'backdrop'); sprite = game.add.sprite(300, 300, 'box'); game.camera.follow(sprite); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { sprite.x -= 8; } else if (cursors.right.isDown) { sprite.x += 8; } if (cursors.up.isDown) { sprite.y -= 8; } else if (cursors.down.isDown) { sprite.y += 8; } } function render() { }