/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * The Pointer Up Input Event. * * This event is dispatched by the Input Plugin belonging to a Scene if a pointer is released anywhere. * * Listen to this event from within a Scene using: `this.input.on('pointerup', listener)`. * * The event hierarchy is as follows: * * 1) GAMEOBJECT_POINTER_UP * 2) GAMEOBJECT_UP * 3) POINTER_UP or POINTER_UP_OUTSIDE * * With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop * the propagation of this event. * * @event Phaser.Input.Events#POINTER_UP * * @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event. * @param {Phaser.GameObjects.GameObject[]} currentlyOver - An array containing all interactive Game Objects that the pointer was over when the event was created. */ module.exports = 'pointerup';