/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addSpriteSheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); //myGame.loader.addSpriteSheet('coin', 'assets/sprites/coin.png', 32, 32); myGame.loader.addSpriteSheet('monster', 'assets/sprites/metalslug_monster39x40.png', 39, 40); myGame.loader.load(); } var car: Phaser.Sprite; function create() { car = myGame.createSprite(200, 300, 'monster'); car.animations.add('spin', null, 30, true); //car.animations.play('spin', 30, true); car.animations.play('spin'); } function update() { car.renderDebugInfo(16, 16); car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 200)); } } })();