var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var sprite1; var sprite2; function create() { game.stage.backgroundColor = '#2d2d2d'; // This will check Sprite vs. Sprite collision sprite1 = game.add.sprite(50, 250, 'atari'); sprite1.name = 'atari'; sprite1.body.immovable = true; sprite2 = game.add.sprite(0, 0, 'mushroom'); sprite2.name = 'mushroom'; } function update() { sprite1.body.x = game.input.x; //uncoment for tests if (sprite2.y > 400) { sprite2.x = 0; sprite2.y = 0; } sprite2.body.velocity.x = 100; sprite2.body.velocity.y = 50; // object1, object2, collideCallback, processCallback, callbackContext game.physics.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler (obj1, obj2) { game.stage.backgroundColor = '#992d2d'; console.log(obj1.name + ' collided with ' + obj2.name); } function render() { game.debug.renderSpriteInfo(sprite1, 100, 400); game.debug.renderSpriteBounds(sprite1); game.debug.renderSpriteInfo(sprite2, 100, 100); game.debug.renderSpriteBounds(sprite2); }