var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.tilemap('mario', 'assets/maps/mario1.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tiles', 'assets/maps/mario1.png',16,16); game.load.image('player', 'assets/sprites/phaser-dude.png'); } var map; var tileset; var layer; var p; var cursors; function create() { game.stage.backgroundColor = '#787878'; map = game.add.tilemap('mario'); tileset = game.add.tileset('tiles'); layer = game.add.tilemapLayer(0, 0, map.layers[0].width*tileset.tileWidth, 600, tileset, map, 0); layer.fixedToCamera=false; layer.resizeWorld(); cursors=game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { game.camera.x -= 8; } else if (cursors.right.isDown) { game.camera.x += 8; } if (cursors.up.isDown) { game.camera.y -= 8; } else if (cursors.down.isDown) { game.camera.y += 8; } }