var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); var baseIncSpeed= 0.006; function preload() { game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90); } function create() { // Add some items. for (var i = 0; i < 3; i++) { // Give the items a different alpha increase speed. game.add.sprite(290, 98 * (i + 1), 'item', i).alphaIncSpeed = baseIncSpeed * (i + 1); game.add.sprite(388, 98 * (i + 1), 'item', i + 3).alphaIncSpeed = baseIncSpeed * (i + 4); } game.input.onTap.add(resetAlpha,this); } function resetAlpha() { // Set "alpha" value of all the childs. game.world.setAll('alpha', Math.random()); } function render() { game.debug.renderText('Tap or click to set random alpha of all the items.', 240, 480); }