var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var cursors; function create() { game.stage.backgroundColor = '#2d2d2d'; // Make our game world 2000x2000 pixels in size (the default is to match the game size) game.world.setBounds(0, 0, 2000, 2000); for (var i = 0; i < 150; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.up.isDown) { game.camera.y -= 4; } else if (cursors.down.isDown) { game.camera.y += 4; } if (cursors.left.isDown) { game.camera.x -= 4; } else if (cursors.right.isDown) { game.camera.x += 4; } } function render() { game.debug.renderCameraInfo(game.camera, 32, 32); }