var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create,update : update }); function preload() { game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); game.load.image('background','assets/misc/starfield.jpg'); } var button; var background; function create() { game.stage.backgroundColor = '#cccccc'; // The numbers given in parameters are the indexes of the frames, in this order: over, out, down button = game.add.button(game.world.centerX, game.world.centerY, 'button', actionOnClick, this, 2, 1, 0); // Set the anchor of the sprite in the center, otherwise it would rotate around the top-left corner button.anchor.setTo(0.5, 0.5); } function actionOnClick () { alert("Though I'm turning around, you can still click on me"); } function update () { button.angle += 1; }