/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.GameObjects */ var GameObjects = { Events: require('./events'), DisplayList: require('./DisplayList'), GameObjectCreator: require('./GameObjectCreator'), GameObjectFactory: require('./GameObjectFactory'), UpdateList: require('./UpdateList'), Components: require('./components'), GetCalcMatrix: require('./GetCalcMatrix'), BuildGameObject: require('./BuildGameObject'), BuildGameObjectAnimation: require('./BuildGameObjectAnimation'), GameObject: require('./GameObject'), BitmapText: require('./bitmaptext/static/BitmapText'), Blitter: require('./blitter/Blitter'), Bob: require('./blitter/Bob'), Container: require('./container/Container'), DOMElement: require('./domelement/DOMElement'), DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'), Extern: require('./extern/Extern.js'), Graphics: require('./graphics/Graphics.js'), Group: require('./group/Group'), Image: require('./image/Image'), Layer: require('./layer/Layer'), Particles: require('./particles'), PathFollower: require('./pathfollower/PathFollower'), RenderTexture: require('./rendertexture/RenderTexture'), RetroFont: require('./bitmaptext/RetroFont'), Rope: require('./rope/Rope'), Sprite: require('./sprite/Sprite'), Text: require('./text/Text'), GetTextSize: require('./text/GetTextSize'), MeasureText: require('./text/MeasureText'), TextStyle: require('./text/TextStyle'), TileSprite: require('./tilesprite/TileSprite'), Zone: require('./zone/Zone'), Video: require('./video/Video'), // Shapes Shape: require('./shape/Shape'), Arc: require('./shape/arc/Arc'), Curve: require('./shape/curve/Curve'), Ellipse: require('./shape/ellipse/Ellipse'), Grid: require('./shape/grid/Grid'), IsoBox: require('./shape/isobox/IsoBox'), IsoTriangle: require('./shape/isotriangle/IsoTriangle'), Line: require('./shape/line/Line'), Polygon: require('./shape/polygon/Polygon'), Rectangle: require('./shape/rectangle/Rectangle'), Star: require('./shape/star/Star'), Triangle: require('./shape/triangle/Triangle'), // Game Object Factories Factories: { Blitter: require('./blitter/BlitterFactory'), Container: require('./container/ContainerFactory'), DOMElement: require('./domelement/DOMElementFactory'), DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextFactory'), Extern: require('./extern/ExternFactory'), Graphics: require('./graphics/GraphicsFactory'), Group: require('./group/GroupFactory'), Image: require('./image/ImageFactory'), Layer: require('./layer/LayerFactory'), Particles: require('./particles/ParticleManagerFactory'), PathFollower: require('./pathfollower/PathFollowerFactory'), RenderTexture: require('./rendertexture/RenderTextureFactory'), Rope: require('./rope/RopeFactory'), Sprite: require('./sprite/SpriteFactory'), StaticBitmapText: require('./bitmaptext/static/BitmapTextFactory'), Text: require('./text/TextFactory'), TileSprite: require('./tilesprite/TileSpriteFactory'), Zone: require('./zone/ZoneFactory'), Video: require('./video/VideoFactory'), // Shapes Arc: require('./shape/arc/ArcFactory'), Curve: require('./shape/curve/CurveFactory'), Ellipse: require('./shape/ellipse/EllipseFactory'), Grid: require('./shape/grid/GridFactory'), IsoBox: require('./shape/isobox/IsoBoxFactory'), IsoTriangle: require('./shape/isotriangle/IsoTriangleFactory'), Line: require('./shape/line/LineFactory'), Polygon: require('./shape/polygon/PolygonFactory'), Rectangle: require('./shape/rectangle/RectangleFactory'), Star: require('./shape/star/StarFactory'), Triangle: require('./shape/triangle/TriangleFactory') }, Creators: { Blitter: require('./blitter/BlitterCreator'), Container: require('./container/ContainerCreator'), DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapTextCreator'), Graphics: require('./graphics/GraphicsCreator'), Group: require('./group/GroupCreator'), Image: require('./image/ImageCreator'), Layer: require('./layer/LayerCreator'), Particles: require('./particles/ParticleManagerCreator'), RenderTexture: require('./rendertexture/RenderTextureCreator'), Rope: require('./rope/RopeCreator'), Sprite: require('./sprite/SpriteCreator'), StaticBitmapText: require('./bitmaptext/static/BitmapTextCreator'), Text: require('./text/TextCreator'), TileSprite: require('./tilesprite/TileSpriteCreator'), Zone: require('./zone/ZoneCreator'), Video: require('./video/VideoCreator') } }; // WebGL only Game Objects if (typeof WEBGL_RENDERER) { GameObjects.Shader = require('./shader/Shader'); GameObjects.Mesh = require('./mesh/Mesh'); GameObjects.NineSlice = require('./nineslice/NineSlice'); GameObjects.PointLight = require('./pointlight/PointLight'); GameObjects.Factories.Shader = require('./shader/ShaderFactory'); GameObjects.Factories.Mesh = require('./mesh/MeshFactory'); GameObjects.Factories.NineSlice = require('./nineslice/NineSliceFactory'); GameObjects.Factories.PointLight = require('./pointlight/PointLightFactory'); GameObjects.Creators.Shader = require('./shader/ShaderCreator'); GameObjects.Creators.Mesh = require('./mesh/MeshCreator'); GameObjects.Creators.NineSlice = require('./nineslice/NineSliceCreator'); GameObjects.Creators.PointLight = require('./pointlight/PointLightCreator'); GameObjects.Light = require('./lights/Light'); GameObjects.LightsManager = require('./lights/LightsManager'); GameObjects.LightsPlugin = require('./lights/LightsPlugin'); } module.exports = GameObjects;