/** * @author Richard Davey * @author Mat Groves (@Doormat23) * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.Renderer.Canvas.GameObjects.RenderTexture = { TYPES: [ Phaser.RenderTexture.prototype ], render: function (renderer, src) { } };