var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.image('ufo', 'assets/sprites/ufo.png'); game.load.image('baddie', 'assets/sprites/space-baddie.png'); } var friendAndFoe; var enemies; function create() { // Create some local groups for later use. friendAndFoe = game.add.group(); enemies = game.add.group(); // You can directly create a sprite and add it to a group // using just one line. friendAndFoe.create(200, 240, 'ufo'); // Create some enemies. for (var i = 0; i < 8; i++) { createBaddie(); } // Tap to create new baddie sprites. game.input.onTap.add(createBaddie, this); } function createBaddie() { enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200,'baddie'); } function render() { game.debug.renderText('Tap screen or click to create new baddies.', 16, 24); }