var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.load.image('phaser', 'assets/sprites/phaser1.png'); game.load.spritesheet('arrows', 'assets/sprites/arrows.png', 23, 31); } var arrowStart; var arrowEnd; var sprite; function create() { game.stage.backgroundColor = '#2384e7'; arrowStart = game.add.sprite(100, 100, 'arrows', 0); arrowEnd = game.add.sprite(400, 100, 'arrows', 1); sprite = game.add.sprite(100, 164, 'phaser'); sprite.inputEnabled = true; sprite.events.onInputDown.add(move, this); } function move() { if (sprite.x === 100) { // Here you'll notice we are using a relative value for the tween. // You can specify a number as a string with either + or - at the start of it. // When the tween starts it will take the sprites current X value and add +300 to it. game.add.tween(sprite).to( { x: '+300' }, 2000, Phaser.Easing.Linear.None, true); } else if (sprite.x === 400) { game.add.tween(sprite).to( { x: '-300' }, 2000, Phaser.Easing.Linear.None, true); } } function render() { if (sprite.x === 100 || sprite.x === 400) { game.debug.renderText('Click sprite to tween', 32, 32); } game.debug.renderText('x: ' + arrowStart.x, arrowStart.x, arrowStart.y - 4); game.debug.renderText('x: ' + arrowEnd.x, arrowEnd.x, arrowEnd.y - 4); }