var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render : render }); function preload() { game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var cursors; var group; var text; var timer; function create() { game.stage.backgroundColor = '#007236'; for (var i = 0; i < 200; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } text = game.add.text(0, 0, "Text Above Sprites", { font: "64px Arial", fill: "#00bff3", align: "center" }); timer = new Phaser.Timer(game); timer.add(1000); cursors = game.input.keyboard.createCursorKeys(); } function update() { timer.update(); if (cursors.up.isDown) { text.y -= 4; } else if (cursors.down.isDown) { text.y += 4; } if (cursors.left.isDown) { text.x -= 4; } else if (cursors.right.isDown) { text.x += 4; } } function render() { // game.debug.renderCameraInfo(game.camera, 32, 32); }