/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var PutTileAt = require('./PutTileAt'); var WorldToTileX = require('./WorldToTileX'); var WorldToTileY = require('./WorldToTileY'); /** * Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either * an index or a Tile object. If you pass in a Tile, all attributes will be copied over to the * specified location. If you pass in an index, only the index at the specified location will be * changed. Collision information will be recalculated at the specified location. * * @function Phaser.Tilemaps.Components.PutTileAtWorldXY * @since 3.0.0 * * @param {integer|Phaser.Tilemaps.Tile} tile - The index of this tile to set or a Tile object. * @param {integer} worldX - [description] * @param {integer} worldY - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map. */ var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer) { var tileX = WorldToTileX(worldX, true, camera, layer); var tileY = WorldToTileY(worldY, true, camera, layer); return PutTileAt(tile, tileX, tileY, recalculateFaces, layer); }; module.exports = PutTileAtWorldXY;