/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Searches the entire map layer for the first tile matching the given index, then returns that Tile * object. If no match is found, it returns null. The search starts from the top-left tile and * continues horizontally until it hits the end of the row, then it drops down to the next column. * If the reverse boolean is true, it scans starting from the bottom-right corner traveling up to * the top-left. * * @function Phaser.Tilemaps.Components.FindByIndex * @since 3.0.0 * * @param {integer} index - The tile index value to search for. * @param {integer} [skip=0] - The number of times to skip a matching tile before returning. * @param {boolean} [reverse=false] - If true it will scan the layer in reverse, starting at the * bottom-right. Otherwise it scans from the top-left. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {?Phaser.Tilemaps.Tile} The first (or n skipped) tile with the matching index. */ var FindByIndex = function (findIndex, skip, reverse, layer) { if (skip === undefined) { skip = 0; } if (reverse === undefined) { reverse = false; } var count = 0; var tx; var ty; var tile; if (reverse) { for (ty = layer.height - 1; ty >= 0; ty--) { for (tx = layer.width - 1; tx >= 0; tx--) { tile = layer.data[ty][tx]; if (tile && tile.index === findIndex) { if (count === skip) { return tile; } else { count += 1; } } } } } else { for (ty = 0; ty < layer.height; ty++) { for (tx = 0; tx < layer.width; tx++) { tile = layer.data[ty][tx]; if (tile && tile.index === findIndex) { if (count === skip) { return tile; } else { count += 1; } } } } } return null; }; module.exports = FindByIndex;