/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Formats = require('./Formats'); var MapData = require('./mapdata/MapData'); var Parse = require('./parsers/Parse'); var Tilemap = require('./Tilemap'); /** * Create a Tilemap from the given key or data. If neither is given, make a blank Tilemap. When * loading from CSV or a 2D array, you should specify the tileWidth & tileHeight. When parsing from * a map from Tiled, the tileWidth, tileHeight, width & height will be pulled from the map data. For * an empty map, you should specify tileWidth, tileHeight, width & height. * * @function Phaser.Tilemaps.ParseToTilemap * @since 3.0.0 * * @param {Phaser.Scene} scene - The Scene to which this Tilemap belongs. * @param {string} [key] - The key in the Phaser cache that corresponds to the loaded tilemap data. * @param {integer} [tileWidth=32] - The width of a tile in pixels. * @param {integer} [tileHeight=32] - The height of a tile in pixels. * @param {integer} [width=10] - The width of the map in tiles. * @param {integer} [height=10] - The height of the map in tiles. * @param {integer[][]} [data] - Instead of loading from the cache, you can also load directly from * a 2D array of tile indexes. * @param {boolean} [insertNull=false] - Controls how empty tiles, tiles with an index of -1, in the * map data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {Phaser.Tilemaps.Tilemap} */ var ParseToTilemap = function (scene, key, tileWidth, tileHeight, width, height, data, insertNull) { if (tileWidth === undefined) { tileWidth = 32; } if (tileHeight === undefined) { tileHeight = 32; } if (width === undefined) { width = 10; } if (height === undefined) { height = 10; } if (insertNull === undefined) { insertNull = false; } var mapData = null; if (Array.isArray(data)) { var name = key !== undefined ? key : 'map'; mapData = Parse(name, Formats.ARRAY_2D, data, tileWidth, tileHeight, insertNull); } else if (key !== undefined) { var tilemapData = scene.cache.tilemap.get(key); if (!tilemapData) { console.warn('No map data found for key ' + key); } else { mapData = Parse(key, tilemapData.format, tilemapData.data, tileWidth, tileHeight, insertNull); } } if (mapData === null) { console.log('null mapdata'); mapData = new MapData({ tileWidth: tileWidth, tileHeight: tileHeight, width: width, height: height }); } return new Tilemap(scene, mapData); }; module.exports = ParseToTilemap;