/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder // The sprite sheet is a standard frame-by-frame sheet, and each frame is 37 x 45 pixels in size. // The final parameter (18) is the number of frames there are. You can omit this if your frames fill the entire sheet. game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); game.load.start(); } var mummy: Phaser.Sprite; function create() { mummy = game.add.sprite(game.stage.centerX, game.stage.centerY, 'mummy'); // Here we add new animation called 'walk'. // As it's the only animation in our sprite sheet we don't need to define the frames being used. mummy.animations.add('walk'); // This plays the animation at 20 frames per second on a loop (the 3rd parameter) // Try changing the 20 value to something low to slow the speed down, or higher to make it play faster. mummy.animations.play('walk', 20, true); // This just scales the sprite up so you can see the animation better mummy.scale.setTo(4, 4); } })();