new Gamepad(game)
The Gamepad class handles gamepad input and dispatches gamepad events.
Remember to call gamepad.start()
.
HTML5 GAMEPAD API SUPPORT IS AT AN EXPERIMENTAL STAGE! At moment of writing this (end of 2013) only Chrome supports parts of it out of the box. Firefox supports it via prefs flags (about:config, search gamepad). The browsers map the same controllers differently. This class has constants for Windows 7 Chrome mapping of XBOX 360 controller.
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source - input/Gamepad.js, line 21
Members
-
<readonly> active :boolean
-
If the gamepad input is active or not - if not active it should not be updated from Input.js
- Source - input/Gamepad.js, line 486
-
callbackContext :object
-
The context under which the callbacks are run.
- Source - input/Gamepad.js, line 80
-
enabled :boolean
-
Gamepad input will only be processed if enabled.
- Default Value:
- true
- Source - input/Gamepad.js, line 52
-
game :Phaser.Game
-
Local reference to game.
- Source - input/Gamepad.js, line 26
-
onAxisCallback :function
-
This callback is invoked every time any gamepad axis is changed.
- Source - input/Gamepad.js, line 105
-
onConnectCallback :function
-
This callback is invoked every time any gamepad is connected
- Source - input/Gamepad.js, line 85
-
onDisconnectCallback :function
-
This callback is invoked every time any gamepad is disconnected
- Source - input/Gamepad.js, line 90
-
onDownCallback :function
-
This callback is invoked every time any gamepad button is pressed down.
- Source - input/Gamepad.js, line 95
-
onFloatCallback :function
-
This callback is invoked every time any gamepad button is changed to a value where value > 0 and value < 1.
- Source - input/Gamepad.js, line 110
-
onUpCallback :function
-
This callback is invoked every time any gamepad button is released.
- Source - input/Gamepad.js, line 100
-
<readonly> pad1 :Phaser.SinglePad
-
Gamepad #1
- Source - input/Gamepad.js, line 528
-
<readonly> pad2 :Phaser.SinglePad
-
Gamepad #2
- Source - input/Gamepad.js, line 542
-
<readonly> pad3 :Phaser.SinglePad
-
Gamepad #3
- Source - input/Gamepad.js, line 556
-
<readonly> pad4 :Phaser.SinglePad
-
Gamepad #4
- Source - input/Gamepad.js, line 570
-
<readonly> padsConnected :number
-
How many live gamepads are currently connected.
- Source - input/Gamepad.js, line 514
-
<readonly> supported :boolean
-
Whether or not gamepads are supported in current browser.
- Source - input/Gamepad.js, line 500
Methods
-
addCallbacks(context, callbacks)
-
Add callbacks to the main Gamepad handler to handle connect/disconnect/button down/button up/axis change/float value buttons.
Parameters:
Name Type Description context
object The context under which the callbacks are run.
callbacks
object Object that takes six different callback methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback
- Source - input/Gamepad.js, line 139
-
destroy()
-
Destroys this object and the associated event listeners.
- Source - input/Gamepad.js, line 466
-
isDown(buttonCode) → {boolean}
-
Returns true if the button is currently pressed down, on ANY gamepad.
Parameters:
Name Type Description buttonCode
number The buttonCode of the button to check for.
Returns:
boolean -True if a button is currently down.
- Source - input/Gamepad.js, line 447
-
justPressed(buttonCode, duration) → {boolean}
-
Returns the "just released" state of a button from ANY gamepad connected. Just released is considered as being true if the button was released within the duration given (default 250ms).
Parameters:
Name Type Argument Default Description buttonCode
number The buttonCode of the button to check for.
duration
number <optional>
250 The duration below which the button is considered as being just released.
Returns:
boolean -True if the button is just released otherwise false.
- Source - input/Gamepad.js, line 426
-
justPressed(buttonCode, duration) → {boolean}
-
Returns the "just pressed" state of a button from ANY gamepad connected. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).
Parameters:
Name Type Argument Default Description buttonCode
number The buttonCode of the button to check for.
duration
number <optional>
250 The duration below which the button is considered as being just pressed.
Returns:
boolean -True if the button is just pressed otherwise false.
- Source - input/Gamepad.js, line 405
-
reset()
-
Reset all buttons/axes of all gamepads
- Source - input/Gamepad.js, line 390
-
setDeadZones()
-
Sets the deadZone variable for all four gamepads
- Source - input/Gamepad.js, line 363
-
start()
-
Starts the Gamepad event handling. This MUST be called manually before Phaser will start polling the Gamepad API.
- Source - input/Gamepad.js, line 162
-
stop()
-
Stops the Gamepad event handling.
- Source - input/Gamepad.js, line 376
-
<internal> update()
-
Main gamepad update loop. Should not be called manually.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/Gamepad.js, line 231