/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * This is a base Plugin template to use for any Phaser plugin development. * * @class Phaser.Plugin * @constructor * @param {Phaser.Game} game - A reference to the currently running game. * @param {any} parent - The object that owns this plugin, usually Phaser.PluginManager. */ Phaser.Plugin = function (game, parent) { if (parent === undefined) { parent = null; } /** * @property {Phaser.Game} game - A reference to the currently running game. */ this.game = game; /** * @property {any} parent - The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null. */ this.parent = parent; /** * @property {boolean} active - A Plugin with active=true has its preUpdate and update methods called by the parent, otherwise they are skipped. * @default */ this.active = false; /** * @property {boolean} visible - A Plugin with visible=true has its render and postRender methods called by the parent, otherwise they are skipped. * @default */ this.visible = false; /** * @property {boolean} hasPreUpdate - A flag to indicate if this plugin has a preUpdate method. * @default */ this.hasPreUpdate = false; /** * @property {boolean} hasUpdate - A flag to indicate if this plugin has an update method. * @default */ this.hasUpdate = false; /** * @property {boolean} hasPostUpdate - A flag to indicate if this plugin has a postUpdate method. * @default */ this.hasPostUpdate = false; /** * @property {boolean} hasRender - A flag to indicate if this plugin has a render method. * @default */ this.hasRender = false; /** * @property {boolean} hasPostRender - A flag to indicate if this plugin has a postRender method. * @default */ this.hasPostRender = false; }; Phaser.Plugin.prototype = { /** * Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics). * It is only called if active is set to true. * @method Phaser.Plugin#preUpdate */ preUpdate: function () { }, /** * Update is called after all the core subsystems (Input, Tweens, Sound, etc) and the State have updated, but before the render. * It is only called if active is set to true. * @method Phaser.Plugin#update */ update: function () { }, /** * Render is called right after the Game Renderer completes, but before the State.render. * It is only called if visible is set to true. * @method Phaser.Plugin#render */ render: function () { }, /** * Post-render is called after the Game Renderer and State.render have run. * It is only called if visible is set to true. * @method Phaser.Plugin#postRender */ postRender: function () { }, /** * Clear down this Plugin and null out references * @method Phaser.Plugin#destroy */ destroy: function () { this.game = null; this.parent = null; this.active = false; this.visible = false; } }; Phaser.Plugin.prototype.constructor = Phaser.Plugin;