/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.GameObjects.FX */ module.exports = { Barrel: require('./Barrel'), BaseFX: require('./BaseFX'), Bloom: require('./Bloom'), Blur: require('./Blur'), Bokeh: require('./Bokeh'), Circle: require('./Circle'), ColorMatrix: require('./ColorMatrix'), Displacement: require('./Displacement'), Glow: require('./Glow'), Gradient: require('./Gradient'), Pixelate: require('./Pixelate'), Shadow: require('./Shadow'), Shine: require('./Shine'), Vignette: require('./Vignette'), Wipe: require('./Wipe') };