/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BaseFX = require('./BaseFX'); var Class = require('../../utils/Class'); var FX_CONST = require('./const'); /** * @classdesc * * @class Bokeh * @extends Phaser.GameObjects.FX.BaseFX * @memberof Phaser.GameObjects.FX * @constructor * @since 3.60.0 * * @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx. */ var Bokeh = new Class({ Extends: BaseFX, initialize: function Bokeh (gameObject) { BaseFX.call(this, FX_CONST.BOKEH, gameObject); this.isTiltShift = false; this.strength = 1; this.blurX = 1; this.blurY = 1; this.radius = 0.5; this.amount = 1; this.contrast = 0.2; } }); module.exports = Bokeh;