///
///
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('background', 'assets/pics/remember-me.jpg');
myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
myGame.loader.load();
}
var car;
var shake;
function create() {
myGame.createSprite(0, 0, 'background');
car = myGame.createSprite(400, 300, 'car');
// Add our effect to the camera
shake = myGame.camera.fx.add(Phaser.FX.Camera.Shake);
myGame.onRenderCallback = render;
}
function update() {
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300));
}
// Shake the camera when the car hits the edges, a different intensity per edge
if(car.x < 0) {
shake.start();
car.x = 0;
} else if(car.x > myGame.world.width) {
shake.start(0.02);
car.x = myGame.world.width - car.width;
}
if(car.y < 0) {
shake.start(0.07, 1);
car.y = 0;
} else if(car.y > myGame.world.height) {
shake.start(0.1);
car.y = myGame.world.height - car.height;
}
}
function render() {
myGame.camera.renderDebugInfo(32, 32);
}
})();