/// /// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { myGame.loader.addImageFile('background', 'assets/pics/remember-me.jpg'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.load(); } var car; var shake; function create() { myGame.createSprite(0, 0, 'background'); car = myGame.createSprite(400, 300, 'car'); // Add our effect to the camera shake = myGame.camera.fx.add(Phaser.FX.Camera.Shake); myGame.onRenderCallback = render; } function update() { car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { car.velocity.copyFrom(myGame.motion.velocityFromAngle(car.angle, 300)); } // Shake the camera when the car hits the edges, a different intensity per edge if(car.x < 0) { shake.start(); car.x = 0; } else if(car.x > myGame.world.width) { shake.start(0.02); car.x = myGame.world.width - car.width; } if(car.y < 0) { shake.start(0.07, 1); car.y = 0; } else if(car.y > myGame.world.height) { shake.start(0.1); car.y = myGame.world.height - car.height; } } function render() { myGame.camera.renderDebugInfo(32, 32); } })();