var Phaser; (function (Phaser) { /// /// /// /** * Phaser - Physics Manager * * The Physics Manager is responsible for looking after, creating and colliding * all of the physics bodies and joints in the world. */ (function (Physics) { var Manager = (function () { function Manager(game) { this.game = game; } Manager.clear = function clear() { //Manager.debug.textContent = ""; Manager.log = []; }; Manager.write = function write(s) { //Manager.debug.textContent += s + "\n"; }; Manager.writeAll = function writeAll() { for(var i = 0; i < Manager.log.length; i++) { //Manager.debug.textContent += Manager.log[i]; } }; Manager.log = []; Manager.dump = function dump(phase, body) { /* var s = "\n\nPhase: " + phase + "\n"; s += "Position: " + body.position.toString() + "\n"; s += "Velocity: " + body.velocity.toString() + "\n"; s += "Angle: " + body.angle + "\n"; s += "Force: " + body.force.toString() + "\n"; s += "Torque: " + body.torque + "\n"; s += "Bounds: " + body.bounds.toString() + "\n"; s += "Shape ***\n"; s += "Vert 0: " + body.shapes[0].verts[0].toString() + "\n"; s += "Vert 1: " + body.shapes[0].verts[1].toString() + "\n"; s += "Vert 2: " + body.shapes[0].verts[2].toString() + "\n"; s += "Vert 3: " + body.shapes[0].verts[3].toString() + "\n"; s += "TVert 0: " + body.shapes[0].tverts[0].toString() + "\n"; s += "TVert 1: " + body.shapes[0].tverts[1].toString() + "\n"; s += "TVert 2: " + body.shapes[0].tverts[2].toString() + "\n"; s += "TVert 3: " + body.shapes[0].tverts[3].toString() + "\n"; s += "Plane 0: " + body.shapes[0].planes[0].normal.toString() + "\n"; s += "Plane 1: " + body.shapes[0].planes[1].normal.toString() + "\n"; s += "Plane 2: " + body.shapes[0].planes[2].normal.toString() + "\n"; s += "Plane 3: " + body.shapes[0].planes[3].normal.toString() + "\n"; s += "TPlane 0: " + body.shapes[0].tplanes[0].normal.toString() + "\n"; s += "TPlane 1: " + body.shapes[0].tplanes[1].normal.toString() + "\n"; s += "TPlane 2: " + body.shapes[0].tplanes[2].normal.toString() + "\n"; s += "TPlane 3: " + body.shapes[0].tplanes[3].normal.toString() + "\n"; Manager.log.push(s); */ }; Manager.prototype.update = function () { }; return Manager; })(); Physics.Manager = Manager; })(Phaser.Physics || (Phaser.Physics = {})); var Physics = Phaser.Physics; })(Phaser || (Phaser = {}));