var Phaser;
(function (Phaser) {
///
///
///
/**
* Phaser - Physics Manager
*
* The Physics Manager is responsible for looking after, creating and colliding
* all of the physics bodies and joints in the world.
*/
(function (Physics) {
var Manager = (function () {
function Manager(game) {
this.game = game;
}
Manager.clear = function clear() {
//Manager.debug.textContent = "";
Manager.log = [];
};
Manager.write = function write(s) {
//Manager.debug.textContent += s + "\n";
};
Manager.writeAll = function writeAll() {
for(var i = 0; i < Manager.log.length; i++) {
//Manager.debug.textContent += Manager.log[i];
}
};
Manager.log = [];
Manager.dump = function dump(phase, body) {
/*
var s = "\n\nPhase: " + phase + "\n";
s += "Position: " + body.position.toString() + "\n";
s += "Velocity: " + body.velocity.toString() + "\n";
s += "Angle: " + body.angle + "\n";
s += "Force: " + body.force.toString() + "\n";
s += "Torque: " + body.torque + "\n";
s += "Bounds: " + body.bounds.toString() + "\n";
s += "Shape ***\n";
s += "Vert 0: " + body.shapes[0].verts[0].toString() + "\n";
s += "Vert 1: " + body.shapes[0].verts[1].toString() + "\n";
s += "Vert 2: " + body.shapes[0].verts[2].toString() + "\n";
s += "Vert 3: " + body.shapes[0].verts[3].toString() + "\n";
s += "TVert 0: " + body.shapes[0].tverts[0].toString() + "\n";
s += "TVert 1: " + body.shapes[0].tverts[1].toString() + "\n";
s += "TVert 2: " + body.shapes[0].tverts[2].toString() + "\n";
s += "TVert 3: " + body.shapes[0].tverts[3].toString() + "\n";
s += "Plane 0: " + body.shapes[0].planes[0].normal.toString() + "\n";
s += "Plane 1: " + body.shapes[0].planes[1].normal.toString() + "\n";
s += "Plane 2: " + body.shapes[0].planes[2].normal.toString() + "\n";
s += "Plane 3: " + body.shapes[0].planes[3].normal.toString() + "\n";
s += "TPlane 0: " + body.shapes[0].tplanes[0].normal.toString() + "\n";
s += "TPlane 1: " + body.shapes[0].tplanes[1].normal.toString() + "\n";
s += "TPlane 2: " + body.shapes[0].tplanes[2].normal.toString() + "\n";
s += "TPlane 3: " + body.shapes[0].tplanes[3].normal.toString() + "\n";
Manager.log.push(s);
*/
};
Manager.prototype.update = function () {
};
return Manager;
})();
Physics.Manager = Manager;
})(Phaser.Physics || (Phaser.Physics = {}));
var Physics = Phaser.Physics;
})(Phaser || (Phaser = {}));