/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var AssignTileProperties = require('./AssignTileProperties'); var BuildTilesetIndex = require('./BuildTilesetIndex'); var CONST = require('../../const'); var Formats = require('../../Formats'); var MapData = require('../../mapdata/MapData'); var ParseImageLayers = require('./ParseImageLayers'); var ParseObjectLayers = require('./ParseObjectLayers'); var ParseTileLayers = require('./ParseTileLayers'); var ParseTilesets = require('./ParseTilesets'); /** * Parses a Tiled JSON object into a new MapData object. * * @function Phaser.Tilemaps.Parsers.Tiled.ParseJSONTiled * @since 3.0.0 * * @param {string} name - The name of the tilemap, used to set the name on the MapData. * @param {object} json - The Tiled JSON object. * @param {boolean} insertNull - Controls how empty tiles, tiles with an index of -1, in the map * data are handled. If `true`, empty locations will get a value of `null`. If `false`, empty * location will get a Tile object with an index of -1. If you've a large sparsely populated map and * the tile data doesn't need to change then setting this value to `true` will help with memory * consumption. However if your map is small or you need to update the tiles dynamically, then leave * the default value set. * * @return {?Phaser.Tilemaps.MapData} The created MapData object, or `null` if the data can't be parsed. */ var ParseJSONTiled = function (name, json, insertNull) { // Map data will consist of: layers, objects, images, tilesets, sizes var mapData = new MapData({ width: json.width, height: json.height, name: name, tileWidth: json.tilewidth, tileHeight: json.tileheight, orientation: CONST.fromOrientationString(json.orientation), format: Formats.TILED_JSON, version: json.version, properties: json.properties, renderOrder: json.renderorder, infinite: json.infinite }); if (mapData.orientation === CONST.HEXAGONAL) { mapData.hexSideLength = json.hexsidelength; } mapData.layers = ParseTileLayers(json, insertNull); mapData.images = ParseImageLayers(json); var sets = ParseTilesets(json); mapData.tilesets = sets.tilesets; mapData.imageCollections = sets.imageCollections; mapData.objects = ParseObjectLayers(json); mapData.tiles = BuildTilesetIndex(mapData); AssignTileProperties(mapData); return mapData; }; module.exports = ParseJSONTiled;