/** * @author Richard Davey * @copyright 2013-2024 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var Zone = require('./Zone'); /** * Creates a new Zone Game Object and returns it. * * Note: This method will only be available if the Zone Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#zone * @since 3.0.0 * * @param {Phaser.Types.GameObjects.Zone.ZoneConfig} config - The configuration object this Game Object will use to create itself. * * @return {Phaser.GameObjects.Zone} The Game Object that was created. */ GameObjectCreator.register('zone', function (config) { var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var width = GetAdvancedValue(config, 'width', 1); var height = GetAdvancedValue(config, 'height', width); return new Zone(this.scene, x, y, width, height); }); // When registering a factory function 'this' refers to the GameObjectCreator context.