/** * @author Richard Davey * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ Phaser.GameObject.Container.FACTORY_KEY = 'container'; Phaser.GameObject.Container.FACTORY_ADD = function (parent, x, y, name) { return parent.children.add(new Phaser.GameObject.Container(this.state, null, x, y, name)); }; Phaser.GameObject.Container.FACTORY_MAKE = function (parent, x, y) { return new Phaser.GameObject.Container(this.state, parent, x, y); };