var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('parsec', 'assets/sprites/parsec.png'); game.load.image('wizball', 'assets/sprites/wizball.png'); game.load.image('spaceman', 'assets/sprites/exocet_spaceman.png'); } var sprite1; var sprite2; var sprite3; var sprite4; function create() { game.stage.backgroundColor = '#2d2d2d'; game.physics.gravity.y = 100; sprite1 = game.add.sprite(80, 200); sprite1.body.setPolygon(0,0, 60,0, 100,40, 60,80, 0,80); sprite1.body.translate(0, 144); sprite1.body.immovable = true; sprite1.body.allowGravity = false; sprite2 = game.add.sprite(450, 300, 'parsec'); sprite2.body.setPolygon(56, -1 , 10, -5 , 1, -13 , 0, -34 , 55, -60 , 122, -78 , 165, -80 , 214, -74 , 285, -71 , 296, -44 , 298, -12 , 292, -5 , 168, -3); sprite2.body.translate(0, 80); sprite2.body.immovable = true; sprite2.body.allowGravity = false; sprite3 = game.add.sprite(230, 400, 'spaceman'); sprite3.body.setPolygon(34, -172 , 75, -172 , 87, -145 , 121, -52 , 105, -16 , 55, -3 , 9, -19 , 1, -57 , 24, -145); sprite3.body.translate(0, 175); sprite3.body.immovable = true; sprite3.body.allowGravity = false; sprite4 = game.add.sprite(380, 100, 'wizball'); sprite4.body.setCircle(46); sprite4.body.collideWorldBounds = true; sprite4.body.friction = 0; sprite4.body.bounce.setTo(0.9, 0.9); sprite4.body.velocity.setTo(100, 100); } function update() { game.physics.collideArray(sprite4, [ sprite1, sprite2, sprite3 ]); } function render() { game.debug.renderBodyInfo(sprite4, 32, 32); game.debug.renderPhysicsBody(sprite1.body); game.debug.renderPhysicsBody(sprite2.body); game.debug.renderPhysicsBody(sprite3.body); game.debug.renderPhysicsBody(sprite4.body); }