var Class = require('../../utils/Class'); var EventEmitter = require('eventemitter3'); var NoAudioSoundManager = new Class({ Extends: EventEmitter, initialize: function NoAudioSoundManager(game) { EventEmitter.call(this); this.game = game; this.sounds = []; this.mute = false; this.volume = 1; this.rate = 1; this.detune = 0; } }); module.exports = NoAudioSoundManager;