var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { game.world.setBounds(0,0,1280, 800); game.load.image('ground', 'assets/tests/ground-2x.png'); game.load.image('river', 'assets/tests/river-2x.png'); game.load.image('sky', 'assets/tests/sky-2x.png'); game.load.image('cloud0', 'assets/tests/cloud-big-2x.png'); game.load.image('cloud1', 'assets/tests/cloud-narrow-2x.png'); game.load.image('cloud2', 'assets/tests/cloud-small-2x.png'); game.load.spritesheet('ufo', 'assets/sprites/ufo.png', 24, 21); } function create() { // Create the sky layer, behind everything and donot move. var skyLayer = game.add.group(); skyLayer.z = 0; // Create the cloud layer, only beyond the sky. var cloudLayer = game.add.group(); cloudLayer.z = 1; // Create the ground, behind the river and beyond clouds. var groundLayer = game.add.group(); groundLayer.z = 2; // Create the sprite layer. This should behind the river, // and beyond the ground, cloud and sky layer. var spriteLayer = game.add.group(); spriteLayer.z = 3; // Create the river layer, beyond everything. var riverLayer = game.add.group(); riverLayer.z = 4; // Add sky background to skyLayer. var sky = new Phaser.Sprite(game, 0, 0, 'sky'); skyLayer.add(sky); // Add clouds to cloudLayer. var cloud0 = new Phaser.Sprite(game, 200, 120, 'cloud0'); var cloud1 = new Phaser.Sprite(game, -60, 120, 'cloud1'); var cloud2 = new Phaser.Sprite(game, 900, 170, 'cloud2'); cloudLayer.add(cloud0); cloudLayer.add(cloud1); cloudLayer.add(cloud2); // Add ground sprite to groundLayer. var ground = new Phaser.Sprite(game, 0, 360, 'ground'); groundLayer.add(ground); // Add river to riverLayer. var river = new Phaser.Sprite(game, 0, 400, 'river'); riverLayer.add(river); // Add sprites to spriteLayer. var ufo = new Phaser.Sprite(game, 360, 240, 'ufo'); ufo.anchor.setTo(0.5, 0.5); spriteLayer.add(ufo); } function render() { game.debug.renderText('sky layer: z = 0', 16, 20); game.debug.renderText('cloud layer: z = 1', 16, 36); game.debug.renderText('ground layer: z = 2', 16, 52); game.debug.renderText('sprite layer: z = 3', 16, 68); game.debug.renderText('river layer: z = 4', 16, 84); }