var GetValue = require('../utils/object/GetValue'); var GetAdvancedValue = require('../utils/object/GetAdvancedValue'); var Tween = require('./Tween'); var RESERVED = require('./ReservedProps'); var GetEaseFunction = require('./GetEaseFunction'); var GetTargets = function (config) { var targets = GetValue(config, 'targets', null); if (typeof targets === 'function') { targets = targets.call(); } if (!Array.isArray(targets)) { targets = [ targets ]; } return targets; }; var GetProps = function (config) { var key; var keys = []; // First see if we have a props object if (config.hasOwnProperty('props')) { for (key in config.props) { keys.push({ key: key, value: config.props[key] }); } } else { for (key in config) { if (RESERVED.indexOf(key) === -1) { keys.push({ key: key, value: config[key] }); } } } return keys; }; var GetValueOp = function (target, key, value) { var valueCallback; if (typeof value === 'number') { // props: { // x: 400, // y: 300 // } valueCallback = function () { return value; }; } else if (typeof value === 'string') { // props: { // x: '+400', // y: '-300', // z: '*2', // w: '/2' // } var op = value[0]; var num = parseFloat(value.substr(1)); switch (op) { case '+': valueCallback = function () { return target[key] + num; }; break; case '-': valueCallback = function () { return target[key] - num; }; break; case '*': valueCallback = function () { return target[key] * num; }; break; case '/': valueCallback = function () { return target[key] / num; }; break; default: valueCallback = function () { return parseFloat(value); }; } } else if (typeof value === 'function') { // Technically this could return a number, string or object // props: { // x: function () { return Math.random() * 10 }, // y: someOtherCallback // } valueCallback = GetValueOp(target, key, value.call()); } else if (value.hasOwnProperty('value')) { // Value may still be a string, function or a number // props: { // x: { value: 400, ... }, // y: { value: 300, ... } // } valueCallback = GetValueOp(target, key, value.value); } return valueCallback; }; var TweenBuilder = function (manager, config) { // Create arrays of the Targets and the Properties var targets = GetTargets(config); var props = GetProps(config); var tweens = []; // Default Tween values var ease = GetEaseFunction(GetValue(config, 'ease', 'Power0')); var duration = GetAdvancedValue(config, 'duration', 1000); var yoyo = GetValue(config, 'yoyo', false); var repeat = GetAdvancedValue(config, 'repeat', 0); var repeatDelay = GetAdvancedValue(config, 'repeatDelay', 0); var completeDelay = GetAdvancedValue(config, 'completeDelay', 0); var loop = GetValue(config, 'loop', false); var delay = GetAdvancedValue(config, 'delay', 0); var elasticity = GetAdvancedValue(config, 'elasticity', 0); for (var p = 0; p < props.length; p++) { // Get Tween value + op var key = props[p].key; var value = props[p].value; var iEase = GetEaseFunction(GetValue(value, 'ease', ease)); var iDuration = GetAdvancedValue(value, 'duration', duration); var iYoyo = GetValue(value, 'yoyo', yoyo); var iRepeat = GetAdvancedValue(value, 'repeat', repeat); var iRepeatDelay = GetAdvancedValue(value, 'repeatDelay', repeatDelay); var iCompleteDelay = GetAdvancedValue(value, 'completeDelay', completeDelay); var iLoop = GetValue(value, 'loop', loop); var iDelay = GetAdvancedValue(value, 'delay', delay); var iElasticity = GetAdvancedValue(value, 'elasticity', elasticity); for (var t = 0; t < targets.length; t++) { var target = targets[t]; var valueOp = GetValueOp(target, key, value); var tween = new Tween(manager, targets[t], key, valueOp); // Set all the other properties ... tween.ease = iEase; tween.duration = iDuration; tween.yoyo = iYoyo; tween.repeat = iRepeat; tween.repeatDelay = iRepeatDelay; tween.completeDelay = iCompleteDelay; tween.loop = iLoop; tween.delay = iDelay; tween.elasticity = iElasticity; tweens.push(tween); manager.queue(tween); } } return tweens; }; module.exports = TweenBuilder; /* The following are all the same var tween = this.tweens.add({ targets: player, x: 200, duration: 2000, ease: 'Power1', yoyo: true }); var tween = this.tweens.add({ targets: player, props: { x: 200 } duration: 2000, ease: 'Power1', yoyo: true }); var tween = this.tweens.add({ targets: player, x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true } }); var tween = this.tweens.add({ targets: player, props: { x: { value: 200, duration: 2000, ease: 'Power1', yoyo: true } } }); // Chained property tweens: // Each tween uses the same duration and ease because they've been 'globally' defined, except the middle one, // which uses its own duration as it overrides the global one var tween = this.tweens.add({ targets: player, x: [ { value: 200 }, { value: 300, duration: 50 }, { value: 400 } ], duration: 2000, ease: 'Power1', yoyo: true }); // Multiple property tweens: var tween = this.tweens.add({ targets: player, x: { value: 400, duration: 2000, ease: 'Power1' }, y: { value: 300, duration: 1000, ease: 'Sine' } }); var tween = this.tweens.add({ targets: player, props: { x: { value: 400, duration: 2000, ease: 'Power1' }, y: { value: 300, duration: 1000, ease: 'Sine' } } }); // Multiple Targets + Multiple property tweens: var tween = this.tweens.add({ targets: [ alien1, alien2, alien3, alienBoss ], props: { x: { value: 400, duration: 2000 }, y: { value: 300, duration: 1000 } }, ease: 'Sine' }); // Multiple Targets + Multiple properties + Multi-state Property tweens: var tween = this.tweens.add({ targets: [ alien1, alien2, alien3, alienBoss ], props: { x: [ { value: 200, duration: 100 }, { value: 300, duration: 50 }, { value: 400 } ], y: { value: 300, duration: 1000 } }, ease: 'Sine' }); // Multi-value Tween Property with static values var tween = this.tweens.add({ targets: [ alien1, alien2, alien3, alienBoss ], props: { x: [ 200, 300, 400 ], y: [ '+100', '-100', '+100' ] }, duration: 1000, ease: 'Sine' }); // Timeline concept var tween = this.tweens.add({ targets: player, timeline: [ { x: 400 }, { y: 400 }, { x: 100 }, { y: 100 } ], duration: 1000, ease: 'Sine' }); */