/// (function () { var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update); function init() { // Tiled JSON Test myGame.loader.addTextFile('jsontest', 'assets/maps/test.json'); myGame.loader.addImageFile('jsontiles', 'assets/tiles/platformer_tiles.png'); // CSV Test myGame.loader.addTextFile('csvtest', 'assets/maps/catastrophi_level2.csv'); myGame.loader.addImageFile('csvtiles', 'assets/tiles/catastrophi_tiles_16.png'); myGame.loader.addImageFile('car', 'assets/sprites/car90.png'); myGame.loader.load(); } var car: Phaser.Sprite; var map: Phaser.Tilemap; var bigCam: Phaser.Camera; function create() { myGame.camera.deadzone = new Phaser.Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128); bigCam = myGame.createCamera(30, 30, 200, 200); bigCam.showBorder = true; bigCam.scale.setTo(1.5, 1.5); //map = myGame.createTilemap('jsontiles', 'jsontest', Tilemap.FORMAT_TILED_JSON); map = myGame.createTilemap('csvtiles', 'csvtest', Phaser.Tilemap.FORMAT_CSV, 16, 16); // for now like this, but change to auto soon myGame.world.setSize(map.widthInPixels, map.heightInPixels); console.log('world size', map.widthInPixels, map.heightInPixels); myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height); bigCam.setBounds(0, 0, myGame.world.width, myGame.world.height); car = myGame.createSprite(300, 100, 'car'); myGame.camera.follow(car); bigCam.follow(car, Phaser.Camera.STYLE_LOCKON); myGame.onRenderCallback = render; } function update() { //bigCam.rotation += 0.5; car.velocity.x = 0; car.velocity.y = 0; car.angularVelocity = 0; car.angularAcceleration = 0; if (myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { car.angularVelocity = -200; } else if (myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { car.angularVelocity = 200; } if (myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) { var motion:Phaser.Point = myGame.motion.velocityFromAngle(car.angle, 300); car.velocity.copyFrom(motion); } } function render { map.renderDebugInfo(400, 16); } })();