/** * @author Mat Groves http://matgroves.com/ */ /** * A tiling sprite is a fast way of rendering a tiling image * * @class TilingSprite * @extends Sprite * @constructor * @param texture {Texture} the texture of the tiling sprite * @param width {Number} the width of the tiling sprite * @param height {Number} the height of the tiling sprite */ PIXI.TilingSprite = function(texture, width, height) { PIXI.Sprite.call(this, texture); /** * The width of the tiling sprite * * @property width * @type Number */ this._width = width || 128; /** * The height of the tiling sprite * * @property height * @type Number */ this._height = height || 128; /** * The scaling of the image that is being tiled * * @property tileScale * @type Point */ this.tileScale = new PIXI.Point(1, 1); /** * A point that represents the scale of the texture object * * @property tileScaleOffset * @type Point */ this.tileScaleOffset = new PIXI.Point(1, 1); /** * The offset position of the image that is being tiled * * @property tilePosition * @type Point */ this.tilePosition = new PIXI.Point(); /** * Whether this sprite is renderable or not * * @property renderable * @type Boolean * @default true */ this.renderable = true; /** * The tint applied to the sprite. This is a hex value * * @property tint * @type Number * @default 0xFFFFFF */ this.tint = 0xFFFFFF; /** * If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually * debug the texture being used. * * @property textureDebug * @type Boolean */ this.textureDebug = false; /** * The blend mode to be applied to the sprite * * @property blendMode * @type Number * @default PIXI.blendModes.NORMAL; */ this.blendMode = PIXI.blendModes.NORMAL; /** * The CanvasBuffer object that the tiled texture is drawn to. * * @property canvasBuffer * @type PIXI.CanvasBuffer */ this.canvasBuffer = null; /** * An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. * * @property tilingTexture * @type PIXI.Texture */ this.tilingTexture = null; /** * The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). * * @property tilePattern * @type PIXI.Texture */ this.tilePattern = null; /** * If true the TilingSprite will run generateTexture on its **next** render pass. * This is set by the likes of Phaser.LoadTexture.setFrame. * * @property refreshTexture * @type Boolean * @default true */ this.refreshTexture = true; this.frameWidth = 0; this.frameHeight = 0; }; PIXI.TilingSprite.prototype = Object.create(PIXI.Sprite.prototype); PIXI.TilingSprite.prototype.constructor = PIXI.TilingSprite; PIXI.TilingSprite.prototype.setTexture = function(texture) { if (this.texture !== texture) { this.texture = texture; this.refreshTexture = true; this.cachedTint = 0xFFFFFF; } }; /** * Renders the object using the WebGL renderer * * @method _renderWebGL * @param renderSession {RenderSession} * @private */ PIXI.TilingSprite.prototype._renderWebGL = function(renderSession) { if (this.visible === false || this.alpha === 0) { return; } if (this._mask) { renderSession.spriteBatch.stop(); renderSession.maskManager.pushMask(this.mask, renderSession); renderSession.spriteBatch.start(); } if (this._filters) { renderSession.spriteBatch.flush(); renderSession.filterManager.pushFilter(this._filterBlock); } if (this.refreshTexture) { this.generateTilingTexture(true, renderSession); if (this.tilingTexture) { if (this.tilingTexture.needsUpdate) { renderSession.renderer.updateTexture(this.tilingTexture.baseTexture); this.tilingTexture.needsUpdate = false; } } else { return; } } renderSession.spriteBatch.renderTilingSprite(this); for (var i = 0; i < this.children.length; i++) { this.children[i]._renderWebGL(renderSession); } renderSession.spriteBatch.stop(); if (this._filters) { renderSession.filterManager.popFilter(); } if (this._mask) { renderSession.maskManager.popMask(this._mask, renderSession); } renderSession.spriteBatch.start(); }; /** * Renders the object using the Canvas renderer * * @method _renderCanvas * @param renderSession {RenderSession} * @private */ PIXI.TilingSprite.prototype._renderCanvas = function(renderSession) { if (this.visible === false || this.alpha === 0) { return; } var context = renderSession.context; if (this._mask) { renderSession.maskManager.pushMask(this._mask, renderSession); } context.globalAlpha = this.worldAlpha; var wt = this.worldTransform; var resolution = renderSession.resolution; context.setTransform(wt.a * resolution, wt.b * resolution, wt.c * resolution, wt.d * resolution, wt.tx * resolution, wt.ty * resolution); if (this.refreshTexture) { this.generateTilingTexture(false, renderSession); if (this.tilingTexture) { this.tilePattern = context.createPattern(this.tilingTexture.baseTexture.source, 'repeat'); } else { return; } } var sessionBlendMode = renderSession.currentBlendMode; // Check blend mode if (this.blendMode !== renderSession.currentBlendMode) { renderSession.currentBlendMode = this.blendMode; context.globalCompositeOperation = PIXI.blendModesCanvas[renderSession.currentBlendMode]; } var tilePosition = this.tilePosition; var tileScale = this.tileScale; tilePosition.x %= this.tilingTexture.baseTexture.width; tilePosition.y %= this.tilingTexture.baseTexture.height; // Translate context.scale(tileScale.x, tileScale.y); context.translate(tilePosition.x + (this.anchor.x * -this._width), tilePosition.y + (this.anchor.y * -this._height)); context.fillStyle = this.tilePattern; var tx = -tilePosition.x; var ty = -tilePosition.y; var tw = this._width / tileScale.x; var th = this._height / tileScale.y; // Allow for pixel rounding if (renderSession.roundPixels) { tx |= 0; ty |= 0; tw |= 0; th |= 0; } context.fillRect(tx, ty, tw, th); // Translate back again context.scale(1 / tileScale.x, 1 / tileScale.y); context.translate(-tilePosition.x + (this.anchor.x * this._width), -tilePosition.y + (this.anchor.y * this._height)); if (this._mask) { renderSession.maskManager.popMask(renderSession); } for (var i = 0; i < this.children.length; i++) { this.children[i]._renderCanvas(renderSession); } // Reset blend mode if (sessionBlendMode !== this.blendMode) { renderSession.currentBlendMode = sessionBlendMode; context.globalCompositeOperation = PIXI.blendModesCanvas[sessionBlendMode]; } }; /** * When the texture is updated, this event will fire to update the scale and frame * * @method onTextureUpdate * @param event * @private */ PIXI.TilingSprite.prototype.onTextureUpdate = function() { // overriding the sprite version of this! }; /** * * @method generateTilingTexture * * @param forcePowerOfTwo {Boolean} Whether we want to force the texture to be a power of two * @param renderSession {RenderSession} */ PIXI.TilingSprite.prototype.generateTilingTexture = function(forcePowerOfTwo, renderSession) { if (!this.texture.baseTexture.hasLoaded) { return; } var texture = this.texture; var frame = texture.frame; var targetWidth = this._frame.sourceSizeW; var targetHeight = this._frame.sourceSizeH; var dx = 0; var dy = 0; if (this._frame.trimmed) { dx = this._frame.spriteSourceSizeX; dy = this._frame.spriteSourceSizeY; } if (forcePowerOfTwo) { targetWidth = PIXI.getNextPowerOfTwo(targetWidth); targetHeight = PIXI.getNextPowerOfTwo(targetHeight); } if (this.canvasBuffer) { this.canvasBuffer.resize(targetWidth, targetHeight); this.tilingTexture.baseTexture.width = targetWidth; this.tilingTexture.baseTexture.height = targetHeight; this.tilingTexture.needsUpdate = true; } else { this.canvasBuffer = new PIXI.CanvasBuffer(targetWidth, targetHeight); this.tilingTexture = PIXI.Texture.fromCanvas(this.canvasBuffer.canvas); this.tilingTexture.isTiling = true; this.tilingTexture.needsUpdate = true; } if (this.textureDebug) { this.canvasBuffer.context.strokeStyle = '#00ff00'; this.canvasBuffer.context.strokeRect(0, 0, targetWidth, targetHeight); } // If a sprite sheet we need this: var w = texture.crop.width; var h = texture.crop.height; if (w !== targetWidth || h !== targetHeight) { w = targetWidth; h = targetHeight; } this.canvasBuffer.context.drawImage(texture.baseTexture.source, texture.crop.x, texture.crop.y, texture.crop.width, texture.crop.height, dx, dy, w, h); this.tileScaleOffset.x = frame.width / targetWidth; this.tileScaleOffset.y = frame.height / targetHeight; this.refreshTexture = false; this.tilingTexture.baseTexture._powerOf2 = true; }; /** * Returns the framing rectangle of the sprite as a PIXI.Rectangle object * * @method getBounds * @return {Rectangle} the framing rectangle */ PIXI.TilingSprite.prototype.getBounds = function() { var width = this._width; var height = this._height; var w0 = width * (1-this.anchor.x); var w1 = width * -this.anchor.x; var h0 = height * (1-this.anchor.y); var h1 = height * -this.anchor.y; var worldTransform = this.worldTransform; var a = worldTransform.a; var b = worldTransform.b; var c = worldTransform.c; var d = worldTransform.d; var tx = worldTransform.tx; var ty = worldTransform.ty; var x1 = a * w1 + c * h1 + tx; var y1 = d * h1 + b * w1 + ty; var x2 = a * w0 + c * h1 + tx; var y2 = d * h1 + b * w0 + ty; var x3 = a * w0 + c * h0 + tx; var y3 = d * h0 + b * w0 + ty; var x4 = a * w1 + c * h0 + tx; var y4 = d * h0 + b * w1 + ty; var maxX = -Infinity; var maxY = -Infinity; var minX = Infinity; var minY = Infinity; minX = x1 < minX ? x1 : minX; minX = x2 < minX ? x2 : minX; minX = x3 < minX ? x3 : minX; minX = x4 < minX ? x4 : minX; minY = y1 < minY ? y1 : minY; minY = y2 < minY ? y2 : minY; minY = y3 < minY ? y3 : minY; minY = y4 < minY ? y4 : minY; maxX = x1 > maxX ? x1 : maxX; maxX = x2 > maxX ? x2 : maxX; maxX = x3 > maxX ? x3 : maxX; maxX = x4 > maxX ? x4 : maxX; maxY = y1 > maxY ? y1 : maxY; maxY = y2 > maxY ? y2 : maxY; maxY = y3 > maxY ? y3 : maxY; maxY = y4 > maxY ? y4 : maxY; var bounds = this._bounds; bounds.x = minX; bounds.width = maxX - minX; bounds.y = minY; bounds.height = maxY - minY; // store a reference so that if this function gets called again in the render cycle we do not have to recalculate this._currentBounds = bounds; return bounds; }; PIXI.TilingSprite.prototype.destroy = function () { PIXI.Sprite.prototype.destroy.call(this); if (this.canvasBuffer) { this.canvasBuffer.destroy(); this.canvasBuffer = null; } this.tileScale = null; this.tileScaleOffset = null; this.tilePosition = null; if (this.tilingTexture) { this.tilingTexture.destroy(true); this.tilingTexture = null; } }; /** * The width of the sprite, setting this will actually modify the scale to achieve the value set * * @property width * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'width', { get: function() { return this._width; }, set: function(value) { this._width = value; } }); /** * The height of the TilingSprite, setting this will actually modify the scale to achieve the value set * * @property height * @type Number */ Object.defineProperty(PIXI.TilingSprite.prototype, 'height', { get: function() { return this._height; }, set: function(value) { this._height = value; } });