BasicGame.Game = function (game) { // Honestly, just about anything could go here. }; BasicGame.Game.prototype = { create: function () { // Honestly, just about anything could go here. It's YOUR game after all. Eat your heart out! }, update: function () { // Honestly, just about anything could go here. It's YOUR game after all. Eat your heart out! }, quitGame: function (pointer) { // Here you should destroy anything you no longer need. // Stop music, delete sprites, purge caches, free resources, all that good stuff. // Then let's go back to the main menu. this.game.state.start('MainMenu'); } };