Phaser.Component.Smoothed = function () {}; Phaser.Component.Smoothed.prototype = { /** * Enable or disable texture smoothing for this Sprite. Only works for bitmap/image textures. Smoothing is enabled by default. * * @name Phaser.Sprite#smoothed * @property {boolean} smoothed - Set to true to smooth the texture of this Sprite, or false to disable smoothing (great for pixel art) */ smoothed: { get: function () { return !this.texture.baseTexture.scaleMode; }, set: function (value) { if (value) { if (this.texture) { this.texture.baseTexture.scaleMode = 0; } } else { if (this.texture) { this.texture.baseTexture.scaleMode = 1; } } } } };