///
///
///
/**
* Phaser - Physics - IPhysicsShape
*/
module Phaser.Physics {
export interface IPhysicsShape {
game: Game;
world: PhysicsManager;
sprite: Sprite;
physics: Phaser.Components.Physics;
position: Vec2;
oldPosition: Vec2;
offset: Vec2;
bounds: Rectangle;
//oH: number;
//oV: number;
setSize(width: number, height: number);
preUpdate();
update();
render(context:CanvasRenderingContext2D);
hullX;
hullY;
hullWidth;
hullHeight;
deltaX;
deltaY;
deltaXAbs;
deltaYAbs;
}
}