/// /// /// /** * Phaser - Physics - IPhysicsShape */ module Phaser.Physics { export interface IPhysicsShape { game: Game; world: PhysicsManager; sprite: Sprite; physics: Phaser.Components.Physics; position: Vec2; oldPosition: Vec2; offset: Vec2; bounds: Rectangle; //oH: number; //oV: number; setSize(width: number, height: number); preUpdate(); update(); render(context:CanvasRenderingContext2D); hullX; hullY; hullWidth; hullHeight; deltaX; deltaY; deltaXAbs; deltaYAbs; } }