/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { game.load.image('atari1', 'assets/sprites/atari130xe.png'); game.load.image('atari2', 'assets/sprites/atari800xl.png'); game.load.start(); } var atari1; var atari2; function create() { // Items are rendered in the depth order in which they are added to the Group atari1 = game.add.sprite(100, 100, 'atari1'); atari2 = game.add.sprite(250, 90, 'atari2'); game.input.onTap.add(swapSprites, this); } function swapSprites() { // The 2 Sprites are in the global world Group, but this will work for any Group: game.world.group.swap(atari1, atari2); } })();